03.05.2010, 10:21
I got two warnings in my script, i tryed on playerconnect to see if the name of a person excist and if not he need to register but if i join now it ALWAYS shows the register dialog and if you register in that dialog the server dont registers you he just spawns you...
So please help!:
So please help!:
Quote:
C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(75) : warning 209: function "OnPlayerConnect" should return a value C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(119) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(145) : warning 217: loose indentation C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(180) : warning 209: function "OnDialogResponse" should return a value Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings. |
Quote:
public OnPlayerDisconnect(playerid, reason) { GetPlayerName(playerid, playername, sizeof(playername)); money[playerid] = GetPlayerMoney(playerid); score[playerid] = GetPlayerScore(playerid); dini_IntSet(udb_encode(playername), "money", money[playerid]); dini_IntSet(udb_encode(playername), "score", score[playerid]); dini_IntSet(udb_encode(playername), "adminlevel", adminlevel[playerid]); logged[playerid] = 0; return 1; } |
Quote:
#include <a_samp> public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[256]; new inputtext2[MAX_PLAYERS]; GetPlayerName(playerid, playername, sizeof(playername)); if(dialogid == 1) { if(!response) { SendClientMessage(playerid, COLOR_RED, "If you want to play you need to register!"); Kick(playerid); } if(response) { if (!dini_Exists(udb_encode(playername))) { logged[playerid] = 1; dini_Create(udb_encode(playername)); dini_IntSet(udb_encode(playername), "password", udb_hash(inputtext)); dini_IntSet(udb_encode(playername), "adminlevel", 0); dini_IntSet(udb_encode(playername), "money", 0); dini_IntSet(udb_encode(playername), "score", 0); format(string, sizeof(string), "Account %s has been made!", playername, inputtext); SendClientMessage(playerid, COLOR_GREEN, string); printf("%s has registered",playername); } return 1; } } if(dialogid == 1) { if(!response) { SendClientMessage(playerid, COLOR_RED, "If you want to play you need to login!"); Kick(playerid); } if(response) { if (dini_Exists(udb_encode(playername))) { inputtext2 = dini_Get(udb_encode(playername), "password"); if (udb_hash(inputtext) != strval(inputtext2)) { SendClientMessage(playerid, COLOR_RED, "Wrong password !"); Kick(playerid); SendClientMessage(playerid, COLOR_RED, " If you want to play you need to enter the good password"); } } else { money[playerid] = dini_Int(udb_encode(playername), "money"); score[playerid] = dini_Int(udb_encode(playername), "score"); adminlevel[playerid] = dini_Int(udb_encode(playername), "adminlevel"); format(string, sizeof(string), "%s, You are now logged in. Your adminlevel is %d, Your money is %d, and your score is %d.", playername, adminlevel[playerid], money[playerid], score[playerid]); SendClientMessage(playerid, COLOR_GREEN, string); GivePlayerMoney(playerid, money[playerid]); SetPlayerScore(playerid, score[playerid]); printf("%s has logged in",playername); logged[playerid] = 1; return 1; } return 1; } } } |