|Map| BInco [LS]
#1

Hello , Guys And iam Maked Again i Good Binco For You |Mininou|


Scren Shot:
Code:
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</map>
Reply
#2

Nice, i like the new Binco shop.

By the way, you can use ConvertFFS to convert your objects from .map to CreateObject format and you can use tag.
Reply
#3

Not bad
First convert this!!!
Reply
#4

pawn Code:
CreateObject(1337, 2248.30078125, -1662.7697753906, 15.118228912354, 0.000000, 0.000000, 0.000000); //
CreateObject(2372, 2243.703125, -1664.8443603516, 14.4765625, 0.000000, 0.000000, 0.000000); //
CreateObject(2372, 2245.4621582031, -1665.4487304688, 14.4765625, 0.000000, 0.000000, 0.000000); //
CreateObject(3809, 2244.2319335938, -1665.8012695313, 17.577672958374, 0.000000, 0.000000, 0.000000); //
CreateObject(3803, 2243.6110839844, -1665.7208251953, 16.721364974976, 0.000000, 0.000000, 0.000000); //
CreateObject(7309, 2264.345703125, -1673.8363037109, 22.252582550049, 0.000000, 0.000000, 0.000000); //
CreateObject(2730, 2239.9995117188, -1664.6649169922, 16.383613586426, 0.000000, 0.000000, 0.000000); //
CreateObject(2730, 2246.3212890625, -1666.3696289063, 16.470561981201, 0.000000, 0.000000, 0.000000); //
CreateObject(2731, 2248.6901855469, -1666.6131591797, 18.825925827026, 0.000000, 0.000000, 0.000000); //
CreateObject(2731, 2238.005859375, -1663.7923583984, 18.825925827026, 0.000000, 0.000000, 0.000000); //
CreateObject(10244, 2236.5620117188, -1688.7800292969, 16.381984710693, 0.000000, 0.000000, 0.000000); //
CreateObject(3058, 2232.4072265625, -1684.0604248047, 22.888608932495, 0.000000, 0.000000, 100); //
CreateObject(3058, 2233.8762207031, -1678.2121582031, 22.888608932495, 0.000000, 0.000000, 99.99755859375); //
CreateObject(3058, 2235.2456054688, -1672.3927001953, 22.888608932495, 0.000000, 0.000000, 99.99755859375); //
CreateObject(3058, 2237.1594238281, -1667.0318603516, 22.888608932495, 0.000000, 0.000000, 99.99755859375); //
CreateObject(3058, 2255.4331054688, -1671.6918945313, 22.888608932495, 0.000000, 0.000000, 110); //
CreateObject(3058, 2255.3703613281, -1677.6916503906, 22.888608932495, 0.000000, 0.000000, 109.99514770508); //
CreateObject(3058, 2254.8400878906, -1683.9622802734, 22.888608932495, 0.000000, 0.000000, 109.99514770508); //
CreateObject(2371, 2250.0336914063, -1676.9721679688, 20.03125, 0.000000, 0.000000, 88); //
CreateObject(2371, 2246.994140625, -1676.9172363281, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2242.8911132813, -1676.9447021484, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2249.841796875, -1673.5081787109, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2246.310546875, -1673.4451904297, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2242.5825195313, -1673.3852539063, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2242.62109375, -1680.3541259766, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2246.2478027344, -1680.6311035156, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2371, 2249.5434570313, -1680.2846679688, 20.03125, 0.000000, 0.000000, 87.994995117188); //
CreateObject(2374, 2249.7319335938, -1679.8353271484, 20.691427230835, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2248.2116699219, -1679.6755371094, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2246.0559082031, -1680.1684570313, 20.592784881592, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2245.2346191406, -1680.1033935547, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2242.4614257813, -1679.892578125, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2241.5673828125, -1679.861328125, 20.601238250732, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2241.4677734375, -1680.6861572266, 20.595500946045, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2242.3688964844, -1680.7177734375, 20.603986740112, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2248.24609375, -1680.6116943359, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2249.6477050781, -1680.7069091797, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2245.2409667969, -1680.9682617188, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, 2245.9655761719, -1680.9936523438, 20.50524520874, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2249.0751953125, -1677.3511962891, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2249.7407226563, -1677.3666992188, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2245.9248046875, -1677.2893066406, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2246.6420898438, -1677.2810058594, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2241.6950683594, -1677.2897949219, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2242.6174316406, -1677.3076171875, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2241.4296875, -1673.7172851563, 20.731746673584, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2242.2531738281, -1673.7462158203, 20.654340744019, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2244.9123535156, -1673.7686767578, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2245.9592285156, -1673.8052978516, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2249.0192871094, -1673.8518066406, 20.601888656616, 0.000000, 0.000000, 0.000000); //
CreateObject(2377, 2249.8203125, -1673.9193115234, 20.541189193726, 0.000000, 0.000000, 0.000000); //
CreateObject(2381, 2241.8381347656, -1672.9033203125, 20.737308502197, 0.000000, 0.000000, 0.000000); //
CreateObject(2381, 2245.8259277344, -1672.9722900391, 20.755029678345, 0.000000, 0.000000, 0.000000); //
CreateObject(2381, 2249.1298828125, -1673.02734375, 20.731079101563, 0.000000, 0.000000, 0.000000); //
CreateObject(2381, 2249.2163085938, -1676.4876708984, 20.720525741577, 0.000000, 0.000000, 0.000000); //
CreateObject(2381, 2246.4631347656, -1676.4427490234, 20.848211288452, 0.000000, 0.000000, 0.000000); //
CreateObject(2381, 2242.3354492188, -1676.4693603516, 20.764265060425, 0.000000, 0.000000, 0.000000); //
CreateObject(18070, 2236.5385742188, -1683.3126220703, 20.531005859375, 0.000000, 0.000000, 81); //
CreateObject(1452, 2244.2197265625, -1686.5562744141, 21.090274810791, 0.000000, 0.000000, 100); //
CreateObject(2190, 2238.5112304688, -1681.3444824219, 21.041370391846, 0.000000, 0.000000, 280); //
CreateObject(2190, 2236.333984375, -1680.4500732422, 21.041370391846, 0.000000, 0.000000, 0.000000); //
CreateObject(2190, 2237.8276367188, -1685.3464355469, 21.041370391846, 0.000000, 0.000000, 200); //
CreateObject(2099, 2238.2978515625, -1683.1594238281, 21.041370391846, 0.000000, 0.000000, 100); //
CreateObject(1715, 2234.9982910156, -1683.0056152344, 20.03125, 0.000000, 0.000000, 100); //
CreateObject(1716, 2239.1726074219, -1685.1112060547, 20.03125, 0.000000, 0.000000, 0.000000); //
CreateObject(1716, 2239.3693847656, -1683.9141845703, 20.03125, 0.000000, 0.000000, 0.000000); //
CreateObject(1716, 2239.4809570313, -1682.6943359375, 20.03125, 0.000000, 0.000000, 0.000000); //
CreateObject(1716, 2239.7075195313, -1681.6348876953, 20.03125, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2249.8395996094, -1663.4593505859, 14.469003677368, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2251.4716796875, -1663.8045654297, 14.469003677368, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2253.1806640625, -1664.2269287109, 14.469003677368, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2254.9379882813, -1664.7972412109, 14.46900177002, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2242.5007324219, -1661.4836425781, 14.46900177002, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2241.5, -1661.0323486328, 14.4765625, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2240.0617675781, -1660.5579833984, 14.4765625, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2238.8996582031, -1660.2840576172, 14.4765625, 0.000000, 0.000000, 0.000000); //
CreateObject(644, 2246.76953125, -1662.6043701172, 14.469003677368, 0.000000, 0.000000, 0.000000); //
CreateObject(1807, 2243.3435058594, -1661.5062255859, 15.017172813416, 0.000000, 0.000000, 0.000000); //
CreateObject(2314, 2242.1572265625, -1668.0961914063, 20.03125, 0.000000, 0.000000, 351); //
CreateObject(2314, 2246.2758789063, -1669.0328369141, 20.03125, 0.000000, 0.000000, 350.99670410156); //
CreateObject(2314, 2250.4340820313, -1669.771484375, 20.03125, 0.000000, 0.000000, 350.99670410156); //
There ya go, Converter it for ya.
Reply
#5

Nice, i like the small vase plants on the street.
Reply
#6

thank's guys iam new at maping but i ill try to make my best a,d make i good maping for you ^^
Reply
#7

how do you know all this ?
im new on Map making and i have made a map but how do i use the convertffs.com??

PLease help!
Reply
#8

Ugly
Reply
#9

Wrong Section.....
Reply
#10

Its normal but could be better :/
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