16.04.2010, 10:27
[size=10pt]hey guys m a beginner @ scripting can some1 tell me whats going wrong with my script where m i mistaking
Plz correct me nd help me
i wanna make teams like cops robbers medic civilians etc
nd want to give dem specific colors
bt whn i run the script all it gives is white to every one
heres the script [/size]
Plz correct me nd help me
i wanna make teams like cops robbers medic civilians etc
nd want to give dem specific colors
bt whn i run the script all it gives is white to every one
heres the script [/size]
Код:
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
//Colors
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_VIOLET 0x9955DEEE
#define TEAM_CIVILIAN 0
#define TEAM_FBI 1
#define TEAM_COPMED 2 // Cops medic
#define TEAM_COPAD 3 // Cops arms dealer
#define TEAM_ARMY 4
#define TEAM_SECRET 5 // Secret service
#define TEAM_COP 6
#define TEAM_SWAT 7
//Team Colors
#define TEAM_FBI_COLOR 0x9955DEEE
#define TEAM_COPMED_COLOR 0x0000BBAA
#define TEAM_COPAD_COLOR 0x0000BBAA
#define TEAM_ARMY_COLOR 0x0000BBAA
#define TEAM_COP_COLOR 0x0000BBAA
#define TEAM_SECRET_COLOR 0x9955DEEE
#define TEAM_SWAT_COLOR 0x0000BBAA
#define TEAM_CIVILIAN_COLOR 0xFFFFFFFF
#define MAX_STRING 255
//New's
new CIVILIAN[MAX_PLAYERS];
new FBI[MAX_PLAYERS];
new COPMED[MAX_PLAYERS];
new COPAD[MAX_PLAYERS];
new ARMY[MAX_PLAYERS];
new SECRET[MAX_PLAYERS];
new SWAT[MAX_PLAYERS];
new COP[MAX_PLAYERS];
new gTeam[MAX_PLAYERS];
new ArmorPickup;
new M4Pickup;
new HealthPickup;
new ShotgunPickup;
new Float:health;
new Float:Armor;
new Float:RandomSpawn[][4] =
{
// Positions, (X, Y, Z and Facing Angle)
{1481.4875,-1624.8771,14.0469,358.1432},
{1177.6996,-1323.9449,14.0836,264.3672},
{1259.7723,-1267.5343,13.4294,349.2813}
};
//forwards
forward IsPlayerJob(playerid);
forward SetPlayerTeamFromClass(playerid, classid);
forward SetPlayerToTeamColor(playerid);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Peter's Beta");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Peter's Beta");
print("----------------------------------\n");
}
#endif
public IsPlayerJob(playerid)
if(CIVILIAN[playerid] == 1)
{
return 1;
}
else if(FBI[playerid] == 2)
{
return 2;
}
else if(COPMED[playerid] == 3)
{
return 3;
}
else if(COPAD[playerid] == 4)
{
return 4;
}
else if(ARMY[playerid] == 5)
{
return 5;
}
else if(SECRET[playerid] == 6)
{
return 6;
}
else if(COP[playerid] == 7)
{
return 7;
}
else if(SWAT[playerid] == 8)
{
return 8;
}
else
{
return 0;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0 || 1 || 2 || 3)
{
gTeam[playerid] = TEAM_COPMED;
}
if (classid == 4 || 5 || 6)
{
gTeam[playerid] = TEAM_FBI;
}
if (classid == 7 || 8)
{
gTeam[playerid] = TEAM_SECRET;
}
if (classid == 9 || 10 || 11)
{
gTeam[playerid] = TEAM_COP;
}
if (classid == 12 || 13)
{
gTeam[playerid] = TEAM_SWAT;
}
if (classid == 14)
{
gTeam[playerid] = TEAM_ARMY;
}
if (classid == 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22)
{
gTeam[playerid] = TEAM_CIVILIAN;
}
if (classid == 23)
{
gTeam[playerid] = TEAM_COPAD;
}
return false;
}
SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_CIVILIAN)
{
SetPlayerColor(playerid, TEAM_CIVILIAN_COLOR);
}
if (gTeam[playerid] == TEAM_SWAT)
{
SetPlayerColor(playerid, TEAM_SWAT_COLOR);
}
if (gTeam[playerid] == TEAM_FBI)
{
SetPlayerColor(playerid, TEAM_FBI_COLOR);
}
if (gTeam[playerid] == TEAM_COPMED)
{
SetPlayerColor(playerid, TEAM_COPMED_COLOR);
}
if (gTeam[playerid] == TEAM_COPAD)
{
SetPlayerColor(playerid, TEAM_COPAD_COLOR);
}
if (gTeam[playerid] == TEAM_ARMY)
{
SetPlayerColor(playerid, TEAM_ARMY_COLOR);
}
if (gTeam[playerid] == TEAM_COP)
{
SetPlayerColor(playerid, TEAM_COP_COLOR);
}
if (gTeam[playerid] == TEAM_SECRET)
{
SetPlayerColor(playerid, TEAM_SECRET_COLOR);
}
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Peter's script");
// [class selection]
//Cops Skins
AddPlayerClassEx(TEAM_COPMED,71,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [cop medic 1]
AddPlayerClassEx(TEAM_COPMED,276,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [cop medic 2]
AddPlayerClassEx(TEAM_COPMED,274,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [cop medic 3]
AddPlayerClassEx(TEAM_COPMED,275,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [cop medic 4]
AddPlayerClassEx(TEAM_FBI,163,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [FBI 1]
AddPlayerClassEx(TEAM_FBI,164,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [FBI 2]
AddPlayerClassEx(TEAM_FBI,286,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [FBI 3]
AddPlayerClassEx(TEAM_SECRET,165,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [Secret Service]
AddPlayerClassEx(TEAM_SECRET,166,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,0,0); // [Secret Service]
AddPlayerClassEx(TEAM_COP,280,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,25,50); // [cop 1]
AddPlayerClassEx(TEAM_COP,281,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,25,50); // [cop 2]
AddPlayerClassEx(TEAM_COP,283,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,25,50); // [cop 3]
AddPlayerClassEx(TEAM_SWAT,284,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,29,200); // [S.W.A.T 1]
AddPlayerClassEx(TEAM_SWAT,285,-2687.5405,1431.5968,906.4609,178.0720,3,0,24,200,29,200); // [S.W.A.T 2]
AddPlayerClassEx(TEAM_ARMY,287,-2687.5405,1431.5968,906.4609,178.0720,4,0,24,200,31,200); // [Army Man]
// Civilian Skins
AddPlayerClassEx(TEAM_CIVILIAN,23,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,29,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,46,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,59,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,60,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,122,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,170,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
AddPlayerClassEx(TEAM_CIVILIAN,180,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
// arms dealer
AddPlayerClassEx(TEAM_COPAD,179,-2687.5405,1431.5968,906.4609,178.0720,0,0,0,0,0,0); //
//cars
AddStaticVehicle(478,1245.9495,-1267.5419,13.4303,359.2184,40,1); //
AddStaticVehicle(524,1247.6648,-1257.4795,14.0656,268.1412,61,27); //
//hospital
AddStaticVehicle(416,1177.6389,-1308.2184,14.0156,268.9109,1,3); //
AddStaticVehicle(416,1178.3356,-1340.0011,14.0466,269.9932,1,3); //
AddStaticVehicle(416,1183.0634,-1332.3435,13.7294,359.4125,1,3); //
AddStaticVehicle(416,1182.6093,-1315.6161,13.7234,180.5695,1,3); //
//LSPD
AddStaticVehicle(596,1534.6953,-1644.9620,5.6108,179.6305,0,1); // [cop car]
AddStaticVehicle(596,1570.4349,-1710.8486,5.6121,359.3484,0,1); // [cop car]
AddStaticVehicle(596,1587.4266,-1711.1724,5.6122,359.1718,0,1); // [cop car]
AddStaticVehicle(596,1602.0538,-1684.0597,5.6103,90.7180,0,1); // [cop car]
AddStaticVehicle(596,1545.5614,-1659.0649,5.6126,88.5464,0,1); // [cop car]
AddStaticVehicle(596,1602.1031,-1700.1478,5.6119,89.8305,0,1); // [cop car]
AddStaticVehicle(599,1602.3721,-1691.8568,6.0806,87.7838,0,1); // [cop crusier]
AddStaticVehicle(599,1578.6476,-1711.4980,6.0816,358.5701,0,1); // [cop crusier]
AddStaticVehicle(599,1595.5505,-1711.5095,6.0755,0.4109,0,1); // [cop crusier]
AddStaticVehicle(599,1528.1201,-1683.8990,6.0798,271.5725,0,1); // [cop crusier]
AddStaticVehicle(599,1545.6427,-1667.7758,6.0801,90.1865,0,1); // [cop crusier]
AddStaticVehicle(596,1546.2009,-1684.3910,5.6616,88.6632,0,0); // [cop car]
AddStaticVehicle(541,1546.0634,-1676.1952,5.5157,86.7241,0,0); // [cop bullet]
AddStaticVehicle(451,1546.0295,-1680.3895,5.5966,88.8107,0,0); // [cop turismo]
AddStaticVehicle(470,1545.7699,-1654.9562,5.8833,90.8350,43,0); // [army truck]
AddStaticVehicle(470,1602.1589,-1695.9434,5.8828,91.3354,43,0); // [army truck]
AddStaticVehicle(528,1584.6487,-1671.9106,5.9385,269.1833,4,0); // [FBI truck]
AddStaticVehicle(490,1585.2466,-1667.9063,6.0205,270.7188,0,0); // [FBI Ranch]
AddStaticVehicle(427,1602.8806,-1628.4861,13.6284,87.8776,0,1); // [cop enforcer]
AddStaticVehicle(427,1602.8265,-1606.4724,13.6264,89.3115,0,1); // [cop enforcer]
AddStaticVehicle(427,1578.6692,-1607.3442,13.5147,177.9367,0,1); // [cop enforcer]
AddStaticVehicle(432,1602.2526,-1618.6749,13.4998,88.7411,43,0); // [army rhino]
AddStaticVehicle(433,1584.9459,-1608.0205,13.8195,181.3521,43,0); // [army Barracks]
AddStaticVehicle(523,1561.8154,-1708.0593,5.4620,0.1353,0,0); // [Cop bike]
AddStaticVehicle(523,1563.6760,-1708.0686,5.4613,354.1099,0,0); // [Cop bike]
AddStaticVehicle(523,1565.5098,-1708.1105,5.4613,359.2512,0,0); // [Cop bike]
AddStaticVehicle(523,1562.0127,-1713.0522,5.4588,1.2095,0,0); // [Cop bike]
AddStaticVehicle(523,1563.7205,-1713.0278,5.4597,1.9374,0,0); // [Cop bike]
AddStaticVehicle(523,1565.4626,-1713.0309,5.4608,359.9368,0,0); // [Cop bike]
AddStaticVehicle(523,1567.5712,-1713.0962,5.4614,358.0910,0,0); // [Cop bike]
AddStaticVehicle(523,1567.5201,-1708.1367,5.4601,0.1465,0,0); // [Cop bike]
AddStaticVehicle(596,1545.4962,-1662.9818,5.6109,86.3283,0,1); // [Cop car]
AddStaticVehicle(596,1530.4626,-1644.8174,5.6119,180.5410,0,1); // [Cop car]
AddStaticVehicle(601,1583.3624,-1711.1196,5.6494,0.1033,1,1); // [S.W.A.T Van]
AddStaticVehicle(601,1603.1667,-1612.0016,13.2583,90.3091,1,1); // [S.W.A.T Van]
AddStaticVehicle(425,1552.9619,-1610.3612,13.5656,87.2675,0,0); // [Cops heli]
AddStaticVehicle(520,2002.0978,-2643.4519,14.2701,356.0902,0,0); // hydra
AddStaticVehicle(520,1976.6053,-2649.1611,14.2701,360.0000,0,0); // hydra
DisableInteriorEnterExits();
SetNameTagDrawDistance(15.0);
ShowPlayerMarkers(2);
//Pickups for cops
ArmorPickup = CreatePickup(1242,2,1557.0894,-1691.4363,5.8970);
M4Pickup = CreatePickup(356,15,1557.4009,-1695.5192,5.8970);
HealthPickup = CreatePickup(1240,15,1561.3501,-1695.5967,5.8970);
ShotgunPickup = CreatePickup(349,15,1561.7139,-1691.5551,5.8906);
// This will allow weapons inside interiors.
AllowInteriorWeapons(1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == M4Pickup)
{
GivePlayerWeapon(playerid, 31, 200);
ApplyAnimation(playerid,"COLT45","colt45_reload",2.0,0,1,1,1,1);
PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~ You Picked Up ~n~ ~g~ Maverick", 3000, 3);
}
if(pickupid == ShotgunPickup)
{
GivePlayerWeapon(playerid, 25, 100);
ApplyAnimation(playerid,"MISC","pickup_box",2.0,0,1,1,1,1);
PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~ You Picked Up ~n~ ~g~ shotgun", 3000, 3);
}
if(pickupid == HealthPickup)
{
GetPlayerHealth(playerid,health);
if(health < 100)
{
SetPlayerHealth(playerid, 100.0);
ApplyAnimation(playerid,"MISC","pickup_box",2.0,0,1,1,1,1);
PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~ You Picked Up ~n~ ~g~ Health Pack", 3000, 3);
}
if(health == 100)
{
GameTextForPlayer(playerid, "~r~ You Don't Need This ~n~ ~r~ Health Pack", 3000, 3);
}
}
if(pickupid == ArmorPickup)
{
GetPlayerArmour(playerid,Armor);
if(Armor < 100)
{
SetPlayerArmour(playerid, 100.0);
ApplyAnimation(playerid,"MISC","pickup_box",2.0,0,1,1,1,1);
PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~ You Picked Up ~n~ ~g~ Armor", 3000, 3);
}
if(Armor == 100)
{
GameTextForPlayer(playerid, "~r~ You Already Have Full ~n~ ~r~ Armor", 3000, 3);
}
}
else
{
return 0;
}
return 0;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
SetPlayerInterior(playerid,3);
PlayerPlaySound(playerid,1186,0,0,0);
SetPlayerFacingAngle(playerid,178.0720);
SetPlayerPos(playerid,-2687.5405,1431.5968,906.4609);
SetPlayerCameraPos(playerid,-2687.7866,1427.6306,906.4609);
SetPlayerCameraLookAt(playerid,-2687.5405,1431.5968,906.4609);
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~w~Citizen",500, 3);
if(IsPlayerJob(playerid) == 1)
{
GameTextForPlayer(playerid, "~w~ Civilian~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~w~ Civilian~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 1:
{
GameTextForPlayer(playerid, "~b~ FBI",900, 3);
if(IsPlayerJob(playerid) == 2)
{
GameTextForPlayer(playerid, "~b~ FBI ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~b~ FBI ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 2:
{
GameTextForPlayer(playerid, "~b~Medic Cop",900, 3);
if(IsPlayerJob(playerid) == 3)
{
GameTextForPlayer(playerid, "~b~Medic cop ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~b~Medic cop ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 3:
{
GameTextForPlayer(playerid, "~b~ Cops Arms Dealer",5000, 6);
if(IsPlayerJob(playerid) == 4)
{
GameTextForPlayer(playerid, "~b~ Cops Arms Dealer ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~b~ Cops Arms Dealer ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 4:
{
GameTextForPlayer(playerid, "~b~ Army Man",2000, 3);
if(IsPlayerJob(playerid) == 5)
{
GameTextForPlayer(playerid, "~b~ Army Man ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~b~ Army Man ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 5:
{
GameTextForPlayer(playerid, "~p~ Secret Service",900, 3);
if(IsPlayerJob(playerid) == 6)
{
GameTextForPlayer(playerid, "~p~ Secret Service ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~p~ Secret Service ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 6:
{
GameTextForPlayer(playerid, "~b~Cop",2000, 3);
if(IsPlayerJob(playerid) == 7)
{
GameTextForPlayer(playerid, "~b~Cop ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~b~Cop ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
case 7:
{
GameTextForPlayer(playerid, "~p~ S.W.A.T",900, 6);
if(IsPlayerJob(playerid) == 8)
{
GameTextForPlayer(playerid, "~p~ S.W.A.T ~n~ ~n~ ~n~ ~n~ ~n~ ~g~ Available for you", 900, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~p~ S.W.A.T ~n~ ~n~ ~n~ ~n~ ~n~ ~r~ Not available for you", 900, 3);
return 1;
}
}
}
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s has joined the server. Welcome!",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new
string[64],
name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
switch(reason)
{
case 0: format(string,sizeof string,"%s left the server. (Timed out)",name);
case 1: format(string,sizeof string,"%s left the server. (Leaving)",name);
case 2: format(string,sizeof string,"%s left the server. (Kicked/Banned)",name);
}
SendClientMessageToAll(0xFFFFFFAA,string);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,0);
{
new iRandom = random(sizeof(RandomSpawn));
// SetPlayerPos to the random spawn information
SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2]);
SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][3]);
return 1;
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0x33AA33AA, "Welcome to my servers Bhosdike this is beta version!");
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}

