10.04.2010, 08:32
I've got problem, I have 2 dialogs, one for the stadium and one for a liquorshop, the problem is: when i go to liquorshop and buy something, i can buy it, no problems there, but when i go to the stadium, i get another dialog with options like hotring and bloodbowl, but the same responses as in the liquor shop, for example, when i press in the stadiumdialog: "Hotring", i get a bottle of beer.
Код:
public OnPlayerEnterStreamedCheckpoint(playerid, streamid)
{
if(streamid == liquorcp)
{
ShowPlayerDialog(playerid, liquordialog, DIALOG_STYLE_LIST, "What do you want to buy?", "Sprunk ($10)\nBeer ($20)\nWine ($30)\nCigar ($20)", "Purchase", "Cancel");
return 1;
}
else if(streamid == stadiumcp)
{
ShowPlayerDialog(playerid, stadiumdialog, DIALOG_STYLE_LIST, "Which minigame do you want to join?", "Mower DM\nHotring\nBloodring\nKickstart\n8-Track", "Join", "Cancel");
return 1;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == liquordialog)
{
if(response == 1 && dialogid == liquordialog)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SendClientMessage(playerid, 0xFFFFFF, "You bought a can of Sprunk.");
return 1;
}
case 1:
{
if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -20);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SendClientMessage(playerid, 0xFFFFFF, "You bought a beer.");
return 1;
}
case 2:
{
if(GetPlayerMoney(playerid) < 30) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -30);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
SendClientMessage(playerid, 0xFFFFFF, "You bought a bottle of wine.");
return 1;
}
case 3:
{
if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -20);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
SendClientMessage(playerid, 0xFFFFFF, "You bought a cigar.");
return 1;
}
}
}
}
else if(dialogid == stadiumdialog)
{
if(response == 1 && dialogid == stadiumdialog)
{
switch(listitem)
{
case 0:
{
new playermower;
playermower = CreateVehicle(572,-1401.4250488281,106.87026977539,1031.9134521484,0,-1,-1,6000);
GivePlayerWeapon(playerid, 28, 99999);
SetPlayerArmedWeapon(playerid, 28);
SetPlayerInterior(playerid, 1);
LinkVehicleToInterior(playermower, 1);
PutPlayerInVehicle(playerid, playermower, 0);
SendClientMessage(playerid, 0xFFA500AA, "Welcome at the 'Mower DM'");
return 1;
}
case 1: //hotring
{
SetPlayerPos(playerid, -1403.6373291016, 898.77893066406, 1041.1672363281);
SetPlayerInterior(playerid, 15);
LinkVehicleToInterior (blood1, 15);
LinkVehicleToInterior (blood2, 15);
LinkVehicleToInterior (blood3, 15);
LinkVehicleToInterior (blood4, 15);
LinkVehicleToInterior (blood5, 15);
LinkVehicleToInterior (blood6, 15);
LinkVehicleToInterior (blood7, 15);
LinkVehicleToInterior (blood8, 15);
LinkVehicleToInterior (blood9, 15);
LinkVehicleToInterior (blood10, 15);
LinkVehicleToInterior (blood11, 15);
LinkVehicleToInterior (blood12, 15);
LinkVehicleToInterior (blood13, 15);
LinkVehicleToInterior (blood14, 15);
LinkVehicleToInterior (blood15, 15);
LinkVehicleToInterior (blood16, 15);
LinkVehicleToInterior (blood17, 15);
LinkVehicleToInterior (blood18, 15);
LinkVehicleToInterior (blood19, 15);
LinkVehicleToInterior (blood20, 15);
SendClientMessage(playerid, 0xFFA500AA, "Welcome at the Hotring!");
SendClientMessage(playerid, 0xFFA500AA, "Use /exitstadium to exit");
return 1;
}
case 2: //bloodring
{
SetPlayerPos(playerid, -1401.0682373047, 996.91662597656, 1023.7767333984);
SetPlayerInterior(playerid, 15);
LinkVehicleToInterior (blood1, 15);
LinkVehicleToInterior (blood2, 15);
LinkVehicleToInterior (blood3, 15);
LinkVehicleToInterior (blood4, 15);
LinkVehicleToInterior (blood5, 15);
LinkVehicleToInterior (blood6, 15);
LinkVehicleToInterior (blood7, 15);
LinkVehicleToInterior (blood8, 15);
LinkVehicleToInterior (blood9, 15);
LinkVehicleToInterior (blood10, 15);
LinkVehicleToInterior (blood11, 15);
LinkVehicleToInterior (blood12, 15);
LinkVehicleToInterior (blood13, 15);
LinkVehicleToInterior (blood14, 15);
LinkVehicleToInterior (blood15, 15);
LinkVehicleToInterior (blood16, 15);
LinkVehicleToInterior (blood17, 15);
LinkVehicleToInterior (blood18, 15);
LinkVehicleToInterior (blood19, 15);
LinkVehicleToInterior (blood20, 15);
SendClientMessage(playerid, 0xFFA500AA, "Welcome at the Bloodbowl!");
SendClientMessage(playerid, 0xFFA500AA, "Use /exitstadium to exit");
return 1;
}
case 3: //kickstart
{
SetPlayerPos(playerid, -1465.268676,1557.868286,1052.531250);
SetPlayerInterior(playerid, 14);
LinkVehicleToInterior (bike1, 14);
LinkVehicleToInterior (bike2, 14);
LinkVehicleToInterior (bike3, 14);
LinkVehicleToInterior (bike4, 14);
LinkVehicleToInterior (bike5, 14);
LinkVehicleToInterior (bike6, 14);
LinkVehicleToInterior (bike7, 14);
LinkVehicleToInterior (bike8, 14);
LinkVehicleToInterior (bike9, 14);
LinkVehicleToInterior (bike10, 14);
LinkVehicleToInterior (bike11, 14);
LinkVehicleToInterior (bike12, 14);
SendClientMessage(playerid, 0xFFA500AA, "Welcome at the Kickstart!");
SendClientMessage(playerid, 0xFFA500AA, "Use /exitstadium to exit");
return 1;
}
case 4: //8-track
{
SetPlayerPos(playerid, -1404.7045898438,-256.26327514648,1043.6533203125);
SetPlayerInterior(playerid, 7);
LinkVehicleToInterior (kart1, 7);
LinkVehicleToInterior (kart2, 7);
LinkVehicleToInterior (kart3, 7);
LinkVehicleToInterior (kart4, 7);
LinkVehicleToInterior (kart5, 7);
LinkVehicleToInterior (kart6, 7);
LinkVehicleToInterior (kart7, 7);
LinkVehicleToInterior (kart8, 7);
LinkVehicleToInterior (kart9, 7);
LinkVehicleToInterior (kart10, 7);
SendClientMessage(playerid, 0xFFA500AA, "Welcome at the 8-track!");
SendClientMessage(playerid, 0xFFA500AA, "Use /exitstadium to exit");
return 1;
}
}
}
}
return 1;
}



, is this common problem btw?