/setadmin wont save level?
#1

ok, the command itself works fine, but it wont save the level once i do /setadmin ID level

it says it does, but it dont.
Код:
// === [Setadmin] ===
	if(strcmp(cmd, "/setadmin", true) == 0 || strcmp(cmd, "/setlevel", true) == 0)
	{
		tmp = strtok(cmdtext, idx);
		giveplayerid = strval(tmp);
		GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
		GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[playerid][Level] = dini_Int(file, "level");
		PlayerInfo[giveplayerid][Level] = dini_Int(file, "level");
		giveplayerid = strval(tmp);
		
		if(!strlen(tmp) && PlayerInfo[playerid][Level] >= 1)
		{
			SendClientMessage(playerid, COLOR_BLUE, "Correct Usage: /setadmin [playerid] [level]");
			return 1;
		}
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp) && PlayerInfo[playerid][Level] >= 1)
		{
			SendClientMessage(playerid, COLOR_BLUE, "Correct Usage: /setadmin [playerid] [level]");
			return 1;
		}
		dini_IntSet(file, "level", Level);
		level[playerid] = strval(tmp);
		if(level[playerid] < 0)
		{
			SendClientMessage(playerid, COLOR_RED, "Invalid Admin Level");
      return 1;
		}
		if(level[playerid] > 4)
		{
			SendClientMessage(playerid, COLOR_RED, "Invalid Admin Level");
      return 1;
		}
		if(level[playerid] == PlayerInfo[giveplayerid][Level])
		{
      format(string, sizeof(string), "That player already has level %d admin privileges.", level[playerid]);
      SendClientMessage(playerid, COLOR_BLUE, string);
      return 1;
		}
		if(IsLogged[playerid] == 1)
		{
			if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][Level] >= 3)
			{
			  if(IsPlayerConnected(giveplayerid))
			  {
			    if(IsLogged[giveplayerid] == 0)
					{
						SendClientMessage(playerid, COLOR_RED, "The player You're setting rights to must be logged in!");
						return 1;
					}
					else
					{
						GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						dini_IntSet(file, "level", Level);
						format(string, sizeof(string), "You have given %s level %d admin powers.", giveplayer, level[playerid]);
						SendClientMessage(playerid, COLOR_BLUE, string);
						format(string, sizeof(string), "You were made a level %d admin by %s (id: %d).", level[playerid], sendername, playerid);
						SendClientMessage(giveplayerid, COLOR_BLUE, string);
						PlayerInfo[giveplayerid][Level] = dini_IntSet(file, "level", Level);
						new PlayerName[30];
						GetPlayerName(playerid, PlayerName, 30);
						printf("[Command] %s has used /setadmin to set %s ' level to: %d", PlayerName, giveplayer, level[playerid]);
					}
				}
				else
				{
				  format(string, sizeof(string), "%d is not an active player ID number.", giveplayerid);
	      	SendClientMessage(playerid, COLOR_RED, string);
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_RED, "You do not have permission to use that command!");
			}
		}
		else
		{
		  SendClientMessage(playerid, COLOR_RED, "You Must be logged in to use this command!");
		}
		return 1;
	}
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#2

Anyone
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