09.03.2010, 15:35
Boas tardes,
Estava a fazer um sistema de entrar em casa, e quando compilei tudo deu este erro :S
Os das linha 114 e 125 nao sei como corrigir :S, pois vejam como fiz:
Agradeзo sisceramente ajuda no assunto caso algem saiba
Obrigado
Estava a fazer um sistema de entrar em casa, e quando compilei tudo deu este erro :S
Код:
C:\Users\_COTTA_\Desktop\mdogg.pwn(95) : warning 217: loose indentation C:\Users\_COTTA_\Desktop\mdogg.pwn(114) : error 017: undefined symbol "PlayerToPoint" C:\Users\_COTTA_\Desktop\mdogg.pwn(125) : error 017: undefined symbol "PlayerToPoint" C:\Users\_COTTA_\Desktop\mdogg.pwn(138) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
Код:
#include <a_samp> #include <core> #include <float> #include <a_objects> #include <a_samp> #include <float> //----------colors----------- #define COLOR_GREY 0xAFAFAFAA #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DBLUE 0x2641FEAA #define COLOR_BLUE 0x33AAFFFF #define COLOR_GREEN 0x33AA33AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_PINK 0xFF69B4FF #define COLOR_BGREEN 0x08FD04FF #define COLOR_CYAN 0x00FFFFAA #define COLOR_RED 0xFF3366FF #define COLOR_YELLOW 0xFFCC33FF #define COLOR_DGREEN 0x008000FF #define COLOR_DRED 0x800000FF #define COLOR_DARK 0x000000FF #define TEAM_GREEN_COLOR 0x33AA33AA #define TEAM_BLUE_COLOR 0x3333AAAA #define COLOR_GRAD2 0xBFC0C2FF #define SOUND_MUSIC1 1076 #define SOUND_OFF 1184 #define COLOR_CONTRABANDISTA 0x6A95AEAA new p1; main() { print("\n----------------------------------"); print("-.............................................:)\n"); print("----------------------------------\n"); return 0; } public OnGameModeInit() { CreateObject(8841, -2684.6569824219, 1341.9689941406, 19.32400894165, 0, 0, 0); CreateObject(8040, -2743.4951171875, 1330.271484375, 16.759454727173, 0, 0, 0); CreateObject(8947, -2770.6166992188, 1320.0007324219, 19.419242858887, 0, 0, 89.324493408203); p1 = CreateObject(18483, -2624.9851074219, 1350.7390136719,9.8020057678223,0,10.410003662109,0); AddStaticPickup(1318,1,-3121.2126,1127.3942,20.9771); //enter hq return 1; } public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~RPG: ~r~GRUPO [REAL]!",5000,5); PlayerPlaySound(playerid,1185,2050.1995, 1344.5500, 13.2378);//Music Off return 1; } public OnPlayerRequestClass(playerid, classid) { ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0); PlayerPlaySound(playerid,1185,2050.1995, 1344.5500, 13.2378); return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid,0x800000FF,"Para ver o seu nivel use /vernivel para ajuda nos niveis use /niveis!"); SendClientMessage(playerid,0xAFAFAFAA,"NOTA: Ganha niveis a cada requesito de nivel pedido aliado as horas de jogo!"); PlayerPlaySound(playerid,1186,2050.1995, 1344.5500, 13.2378); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/apark", true) ==0) { MoveObject(p1,-2624.9851074219, 1350.7390136719,9.8020057678223,1); //CORDENADAS DELE ABERTO return 1; } if (strcmp(cmdtext, "/fpark", true) ==0) { MoveObject(p1,-2625.7277832031, 1350.6324462891, 5.3520057678223,1); //CORDENADAS DELE FECHADO return 1; } // CAMILO CASA //hs if (strcmp(cmdtext, "/entrarcasa", true)==0) { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1523.509887,-47.821197,1002.130981); return SendClientMessage(playerid,0xFFFFFFAA,"Vc entrou na casa do player Gulono_Camilo, Bem Vindo!"); } if(strcmp(cmdtext,"/Saircasa",true)==0) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-3121.2126,1127.3942,20.9771); return SendClientMessage(playerid,0xFFFFFFAA,"Vc saiu da casa de Gulono_Camilo!"); } ////////////////////////////////////// //CASA //shop if (strcmp(cmdtext, "/ENTRARSHOP", true)==0) { if(PlayerToPoint(1, playerid, 746.2035,-2570.2080,10.0439)) { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,6.091180,-29.271898,1003.549988); return SendClientMessage(playerid,0xFFFFFFAA,"VC entrou no shop, compre algo e Boas Compras ;)!"); } return 1; } if(strcmp(cmdtext,"/SAIRSHOP",true)==0) { if(PlayerToPoint(1.0,playerid,6.0007,-31.2342,1003.5494)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,741.4668,-2570.1621,9.8830); return SendClientMessage(playerid,0xFFFFFFAA,"Vc saiu do shop!"); } return 1; } /////////////// return 0; }
Obrigado