07.03.2010, 18:26
Ok, I got this engine system, and its really anoying, people just keep hitting shift, or type /engine, and the command will keep going, without saying you are currently spinning the key in or something like that, and I'm trying to add a timer that when someone tries to /engine, they will have to wait 2 seconds to do it again, I added a 2 second delay timer ('EngineDelayTimer') and I got a couple errors, if you can help that'd be nice.
And here is my error
pawn Код:
#include <a_samp>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_GREEN 0x008000FF
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
new Engine[MAX_VEHICLES];
forward EngineTimer(playerid);
forward EngineDelayTimer(playerid); // I made this timer
public OnFilterScriptInit()
{
print("Engine System loaded.");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
TogglePlayerControllable(playerid,1);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(Engine[vehicleid] == 0)
{
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, COLOR_YELLOW, "Type /engine to turn on the engine");
}
else if(Engine[vehicleid] == 1)
{
SendClientMessage(playerid, COLOR_YELLOW, "");
}
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
if(Engine[vehicleid] == 0)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
else if(newkeys & KEY_JUMP)
{
SendClientMessage(playerid, COLOR_GREEN, "You put the key into the slot, and spin it, waiting for the engine to turn on");
SetTimerEx("EngineTimer", 2000, 0, "i", playerid);
}
if SetTimerEx("EngineTimer", 2000, 0, "i", playerid) then // I made this line
SendClientMessage(playerid, COLOR_GREEN, "You are currently doing something at the moment"); // I made this line
SetTimerEx("EngineDelayTimer", 2000, 0, "i", playerid); // I made this line
}
}
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(exitveh, 7, cmdtext);
dcmd(engine, 6, cmdtext);
return 0;
}
public EngineTimer(playerid)
{
new rand = random(2);
if(rand == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "The engine has started");
SendClientMessage(playerid, COLOR_YELLOW, "To turn off the vehicle, Type /engine");
new vehicleid = GetPlayerVehicleID(playerid);
Engine[vehicleid] = 1;
TogglePlayerControllable(playerid, 1);
}
if(rand == 1)
{
SendClientMessage(playerid, COLOR_GREEN, "The engine has failed to start");
SendClientMessage(playerid, COLOR_YELLOW, "Try Again");
}
}
dcmd_engine(playerid, params[])
{
#pragma unused params
new vehicleid = GetPlayerVehicleID(playerid);
if(Engine[vehicleid] == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "You put the key into the slot, and spin it, waiting for the engine to turn on");
SetTimerEx("EngineTimer", 2000, 0, "i", playerid);
}
else if(Engine[vehicleid] == 1)
{
Engine[vehicleid] = 0;
SendClientMessage(playerid, COLOR_RED, "Engine was turned off");
SendClientMessage(playerid, COLOR_YELLOW, "To exit the vehicle press F Or Enter");
SendClientMessage(playerid, COLOR_YELLOW, "Type /engine to start the vehicles engine");
TogglePlayerControllable(playerid,0);
}
return 1;
}
dcmd_exitveh(playerid, params[])
{
#pragma unused params
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle");
}
return 1;
}
pawn Код:
C:\Users\--\Desktop\------\filterscripts\Engine.pwn(206) : error 001: expected token: "*then", but found "-identifier-"
C:\Users\--\Desktop\------\filterscripts\Engine.pwn(206) : error 017: undefined symbol "then"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase