Errors and warnings after putting FS into GM
#1

This is my script

pawn Код:
#include <a_samp>

new HavingBall[MAX_PLAYERS];
new Anim[MAX_PLAYERS];
new Ball;
new BallStatus;
new Baller;
new ShootingBall;
new BallBounce;

public OnFilterScriptInit()
{
    Baller = 999;
    DestroyObject(Ball);
    Ball = CreateObject(2114, 2782.3027,-2019.0826,13.5547-0.8, 0, 0, 96);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnObjectMoved(objectid)
{
  new i = Baller;
  if(ShootingBall == 2)
  {
        BallDown2(i);
        return 1;
  }
  else if(ShootingBall == 3)
  {
        BallDown3(i);
        return 1;
  }
  else if(ShootingBall == 4)
  {
        BallDown4(i);
        return 1;
  }
  else if(ShootingBall == 5)
  {
        BallDown5(i);
        return 1;
  }
  else if(ShootingBall == 6)
  {
    ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
        HavingBall[i] = 1;
        Anim[i] = 0;
  }
  if(BallBounce == 1)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z+1.2, 4);
      BallBounce = 2;
    }
    else if(BallBounce == 2)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z-1.2, 4);
      BallBounce = 3;
    }
    else if(BallBounce == 3)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z+0.8, 3);
      BallBounce = 4;
    }
    else if(BallBounce == 4)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z-0.8, 3);
      BallBounce = 5;
    }
    else if(BallBounce == 5)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z+0.5, 2);
      BallBounce = 6;
    }
    else if(BallBounce == 6)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z-0.5, 2);
      BallBounce = 7;
    }
    else if(BallBounce == 7)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z+0.2, 1);
      BallBounce = 8;
    }
    else if(BallBounce == 8)
  {
    new Float:x, Float:y, Float:z;
      GetObjectPos(Ball, x, y, z);
      MoveObject(Ball, x, y, z-0.2, 1);
      BallBounce = 0;
    }
  if(!HavingBall[i]) return 1;
    new Keys, ud, lr;
    GetPlayerKeys(i, Keys, ud, lr);
  if(Anim[i])
  {
    switch(BallStatus)
      {
            case 0:
            {
                BallStatus = 1;
                new Float:x, Float:y, Float:z;
                GetPlayerPos(i, x, y, z);
                StopObject(Ball);
                new Float:x2, Float:y2;
              GetXYInFrontOfPlayer(i, x2, y2, 0.4);
                MoveObject(Ball, x2, y2, z+0.1, 5.5);
            }
            case 1:
            {
            BallStatus = 0;
            new Float:x, Float:y, Float:z;
                GetPlayerPos(i, x, y, z);
                StopObject(Ball);
                new Float:x2, Float:y2;
                GetXYInFrontOfPlayer(i, x2, y2, 0.4);
                MoveObject(Ball, x2, y2, z-0.8, 5.5);
            }
        }
        return 1;
  }
  if(Keys & KEY_SPRINT)
    {
    ApplyAnimation(i,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
    switch(BallStatus)
        {
            case 0:
            {
                BallStatus = 1;
                new Float:x, Float:y, Float:z;
                GetPlayerPos(i, x, y, z);
                StopObject(Ball);
                new Float:x2, Float:y2;
            GetXYInFrontOfPlayer(i, x2, y2, 1.5);
                MoveObject(Ball, x2, y2, z+0.1, 8);
            }
            case 1:
            {
            BallStatus = 0;
            new Float:x, Float:y, Float:z;
                GetPlayerPos(i, x, y, z);
                StopObject(Ball);
                new Float:x2, Float:y2;
                GetXYInFrontOfPlayer(i, x2, y2, 1.5);
                MoveObject(Ball, x2, y2, z-0.8, 8);
            }
        }
        return 1;
  }
  else
  {
    ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
  }
    switch(BallStatus)
    {
        case 0:
        {
            BallStatus = 1;
            new Float:x, Float:y, Float:z;
            GetPlayerPos(i, x, y, z);
            StopObject(Ball);
            new Float:x2, Float:y2;
          GetXYInFrontOfPlayer(i, x2, y2, 1.2);
            MoveObject(Ball, x2, y2, z+0.1, 5);
        }
        case 1:
        {
        BallStatus = 0;
        new Float:x, Float:y, Float:z;
            GetPlayerPos(i, x, y, z);
            StopObject(Ball);
            new Float:x2, Float:y2;
            GetXYInFrontOfPlayer(i, x2, y2, 1.2);
            MoveObject(Ball, x2, y2, z-0.8, 5);
        }
    }
  return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
  HavingBall[playerid] = 0;
  Anim[playerid] = 0;
  if(HavingBall[playerid]) Baller = 999;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
  HavingBall[playerid] = 0;
  if(HavingBall[playerid]) Baller = 999;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/palla", cmdtext, true, 6) == 0)
    {
        new Float:x, Float:y, Float:z;
        GetPlayerPos(playerid, x, y, z);
        DestroyObject(Ball);
        Ball = CreateObject(2114, x+random(3), y+random(3), z-0.8, 0, 0, 96);
        return 1;
    }
    return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_FIRE && !IsPlayerInAnyVehicle(playerid))
    {
    if(!HavingBall[playerid])
        {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            if(IsPlayerInRangeOfPoint(playerid, 1.5, x, y, z))
            {
                HavingBall[playerid] = 1;
                ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
                if(Baller != 999)
                {
                    HavingBall[Baller] = 0;
                    ClearAnimations(Baller);
                    ApplyAnimation(Baller, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
                }
                Baller = playerid;
                BallStatus = 1;
                new Float:x2, Float:y2;
                GetXYInFrontOfPlayer(playerid, x2, y2, 0.8);
                GetPlayerPos(playerid, x, y, z);
                StopObject(Ball);
                MoveObject(Ball, x2, y2, z, 2.5);
                Anim[playerid] = 0;
                BallBounce = 0;
            }
        }
        else
        {
      if(IsPlayerInRangeOfPoint(playerid, 2, 2795.5237,-2019.6152,13.5547))
            {
                MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 7.5);
                SetPlayerPos(playerid, 2795.5237,-2019.6152,13.5547);
                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
                HavingBall[playerid] = 0;
                SetTimerEx("ClearAnim", 1100, 0, "d", playerid);
                SetTimerEx("BallDown2", 1100, 0, "d", playerid);
                return 1;
            }
      else if(IsPlayerInRangeOfPoint(playerid, 4, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
            {
                new rand = random(1);
                if(rand == 0)
                {
                    MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 10.5+random(4));
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                    ShootingBall = 2;
                    HavingBall[playerid] = 0;
                    return 1;
                }
                ShootMiss(playerid);
                return 1;
            }
      else if(IsPlayerInRangeOfPoint(playerid, 7, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
            {
                new rand = random(2);
                if(rand == 0)
                {
                    MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 11.0+random(4));
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                    ShootingBall = 2;
                    HavingBall[playerid] = 0;
                    return 1;
                }
                ShootMiss(playerid);
                return 1;
            }
            else if(IsPlayerInRangeOfPoint(playerid, 10, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
            {
                new rand = random(3);
                if(rand == 0)
                {
                    MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 11.5+random(4));
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                    ShootingBall = 2;
                    HavingBall[playerid] = 0;
                    return 1;
                }
                ShootMiss(playerid);
                return 1;
            }
            else if(IsPlayerInRangeOfPoint(playerid, 2, 2768.3669,-2019.6644,13.5547))
            {
                MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 7.5);
                SetPlayerPos(playerid, 2768.3669,-2019.6644,13.5547);
                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
                HavingBall[playerid] = 0;
                SetTimerEx("ClearAnim", 800, 0, "d", playerid);
                SetTimerEx("BallDown3", 1100, 0, "d", playerid);
                return 1;
            }
      else if(IsPlayerInRangeOfPoint(playerid, 4, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
            {
                new rand = random(1);
                if(rand == 0)
                {
                    MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 10.5+random(4));
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                    ShootingBall = 3;
                    HavingBall[playerid] = 0;
                    return 1;
                }
                ShootMiss2(playerid);
                return 1;
            }
      else if(IsPlayerInRangeOfPoint(playerid, 7, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
            {
                new rand = random(2);
                if(rand == 0)
                {
                    MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 11.0+random(4));
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                    ShootingBall = 3;
                    HavingBall[playerid] = 0;
                    return 1;
                }
                ShootMiss2(playerid);
                return 1;
            }
            else if(IsPlayerInRangeOfPoint(playerid, 10, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
            {
                new rand = random(3);
                if(rand == 0)
                {
                    MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 11.5+random(4));
                    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                    ShootingBall = 3;
                    HavingBall[playerid] = 0;
                    return 1;
                }
        ShootMiss2(playerid);
                return 1;
            }
            for(new i; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(IsPlayerFacingPlayer(playerid, i, 15))
                    {
                        new Float:x, Float:y, Float:z;
                        GetPlayerPos(i, x, y, z);
                        if(IsPlayerInRangeOfPoint(playerid, 20.0, x, y, z))
                        {
                            Baller = i;
                            HavingBall[playerid] = 0;
                            ClearAnimations(playerid);
                            ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                            SetTimerEx("ClearAnim", 700, 0, "d", playerid);
                            MoveObject(Ball, x, y, z, 13+random(4));
                            Anim[i] = 0;
                            ShootingBall = 6;
                            ApplyAnimation(i,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                            return 1;
                        }
                    }
                }
            }
            new Float:x, Float:y, Float:z;
            GetPlayerPos(playerid, x, y, z);
            HavingBall[playerid] = 0;
            new Float:x2, Float:y2;
            GetXYInFrontOfPlayer(playerid, x2, y2, 6.0);
            SetTimerEx("BallDown", 600, 0, "df", playerid, z);
            MoveObject(Ball, x2, y2, z+random(8)+3, 10.0+random(4));
            ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
            ShootingBall = 0;
        }
    }
    return 1;
}

stock IsPlayerFacingPoint(playerid, Float:dOffset, Float:pX, Float:pY, Float:pZ)
{
    #pragma unused pZ
    new
        Float:X,
        Float:Y,
        Float:Z,
        Float:pA,
        Float:ang;

    if(!IsPlayerConnected(playerid)) return 0;

    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, pA);

    if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
    else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
    else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

    if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

    return false;

}

stock IsPlayerFacingPlayer(playerid, targetid, Float:dOffset)
{

    new
        Float:pX,
        Float:pY,
        Float:pZ,
        Float:pA,
        Float:X,
        Float:Y,
        Float:Z,
        Float:ang;

    if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0;

    GetPlayerPos(targetid, pX, pY, pZ);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, pA);

    if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
    else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
    else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

    if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

    return false;

}

stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range)
{

    a1 -= a2;
    if((a1 < range) && (a1 > -range)) return true;

    return false;

}

forward BallDown(playerid, Float:oldz);
public BallDown(playerid, Float:oldz)
{
  new Float:x, Float:y, Float:z;
    GetObjectPos(Ball, x, y, z);
    new Float:a;
    new Float:x2, Float:y2;
    GetPlayerPos(playerid, x2, y2, a);
    GetPlayerFacingAngle(playerid, a);
    x2 += (16 * floatsin(-a, degrees));
    y2 += (16 * floatcos(-a, degrees));
    MoveObject(Ball, x2, y2, oldz-0.8, 10.0+random(3));
    Baller = 999;
    ShootingBall = 0;
    BallBounce = 1;
    return 1;
}

forward BallDown2(playerid);
public BallDown2(playerid)
{
    MoveObject(Ball, 2795.5237,-2019.6152,13.5547-0.8, 10.0+random(3));
    Baller = 999;
    ShootingBall = 0;
    GameTextForPlayer(playerid, "~g~3 Points!", 3000, 3);
    BallBounce = 1;
    return 1;
}

forward BallDown3(playerid);
public BallDown3(playerid)
{
    MoveObject(Ball, 2768.3669,-2019.6644,13.5547-0.8, 10.0+random(3));
    Baller = 999;
    ShootingBall = 0;
    GameTextForPlayer(playerid, "~g~2 Points!", 3000, 3);
    BallBounce = 1;
    return 1;
}

forward BallDown4(playerid);
public BallDown4(playerid)
{
    MoveObject(Ball, 2795.5237+random(5),-2019.6152+random(5),13.5547-0.8, 10.0+random(3));
    Baller = 999;
    ShootingBall = 0;
    GameTextForPlayer(playerid, "~r~Missed!", 3000, 3);
    BallBounce = 1;
    return 1;
}

forward BallDown5(playerid);
public BallDown5(playerid)
{
    MoveObject(Ball, 2768.3669+random(5),-2019.6644+random(5),13.5547-0.8, 10.0+random(3));
    Baller = 999;
    ShootingBall = 0;
    GameTextForPlayer(playerid, "~r~Missed!", 3000, 3);
    BallBounce = 1;
    return 1;
}

forward ShootMiss(playerid);
public ShootMiss(playerid)
{
    MoveObject(Ball, 2794.9612+random(2), -2019.5415+random(2), 15.5075+random(2), 12.5+random(4));
    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
    ShootingBall = 4;
    HavingBall[playerid] = 0;
    return 1;
}

forward ShootMiss2(playerid);
public ShootMiss2(playerid)
{
    MoveObject(Ball, 2768.6289+random(2),-2019.7227+random(2),15.6287+random(2), 12.5+random(4));
    ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
    ShootingBall = 5;
    HavingBall[playerid] = 0;
    return 1;
}

forward ClearAnim(playerid);
public ClearAnim(playerid)
{
    ClearAnimations(playerid);
    return 1;
}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    GetPlayerFacingAngle(playerid, a);
    if (GetPlayerVehicleID(playerid))
    {
      GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    }
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
}
i imported it to my map and this is how it looks when its in the map:

http://pastebin.com/gG6H2n9t

And in the GM after putting this FS in to GM i get errors that i dont get in FS

Код:
(2303) : warning 219: local variable "mod" shadows a variable at a preceding level
(2643) : warning 219: local variable "X" shadows a variable at a preceding level
(2644) : warning 219: local variable "Y" shadows a variable at a preceding level
(2645) : warning 219: local variable "Z" shadows a variable at a preceding level
(2651) : error 035: argument type mismatch (argument 2)
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2654) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2655) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2656) : warning 213: tag mismatch
(2645) : warning 203: symbol is never used: "Z"
(2644) : warning 203: symbol is never used: "Y"
(2643) : warning 203: symbol is never used: "X"
(2643 -- 2672) : warning 219: local variable "X" shadows a variable at a preceding level
(2643 -- 2673) : warning 219: local variable "Y" shadows a variable at a preceding level
(2643 -- 2674) : warning 219: local variable "Z" shadows a variable at a preceding level
(2680) : error 035: argument type mismatch (argument 2)
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2683) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2684) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2685) : warning 213: tag mismatch
(2674) : warning 203: symbol is never used: "Z"
(2673) : warning 203: symbol is never used: "Y"
(2672) : warning 203: symbol is never used: "X"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
ERROR LINE
pawn Код:
GetPlayerPos(playerid, X, Y, Z);
All the tag mismatch line refers to those lines:

pawn Код:
if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
    else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
    else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
What is going on. does anyone know?

Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)