25.02.2010, 20:51
Нашёл тут своих старых исходников, за 2006-8 год и диву даюсь, каким я был нубом в скриптах.
То что код с опытом становится всё проще это известно. Хотелось бы создать тему из раздела, аля "все когда то были нубами в скриптинге".
Например:
То что код с опытом становится всё проще это известно. Хотелось бы создать тему из раздела, аля "все когда то были нубами в скриптинге".
Например:
Code:
public hpwnoe(playerid) { new Float: h; GetPlayerHealth(playerid,h); if (h==100) { playerhealth[playerid]=100; } if (h==99) { playerhealth[playerid]=99; } if (h==98) { playerhealth[playerid]=98; } if (h==97) { playerhealth[playerid]=97; } if (h==96) { playerhealth[playerid]=96; } if (h==95) { playerhealth[playerid]=95; } if (h==94) { playerhealth[playerid]=94; } if (h==93) { playerhealth[playerid]=93; } if (h==92) { playerhealth[playerid]=92; } if (h==91) { playerhealth[playerid]=91; } if (h==90) { playerhealth[playerid]=90; } if (h==89) { playerhealth[playerid]=89; } if (h==88) { playerhealth[playerid]=88; } if (h==87) { playerhealth[playerid]=87; } if (h==86) { playerhealth[playerid]=86; } if (h==85) { playerhealth[playerid]=85; } if (h==84) { playerhealth[playerid]=84; } if (h==83) { playerhealth[playerid]=83; } if (h==82) { playerhealth[playerid]=82; } if (h==81) { playerhealth[playerid]=81; } if (h==80) { playerhealth[playerid]=80; } if (h==79) { playerhealth[playerid]=79; } if (h==78) { playerhealth[playerid]=78; } if (h==77) { playerhealth[playerid]=77; } if (h==76) { playerhealth[playerid]=76; } if (h==75) { playerhealth[playerid]=75; } if (h==74) { playerhealth[playerid]=74; } if (h==73) { playerhealth[playerid]=73; } if (h==72) { playerhealth[playerid]=72; } if (h==71) { playerhealth[playerid]=71; } if (h==70) { playerhealth[playerid]=70; } if (h==69) { playerhealth[playerid]=69; } if (h==68) { playerhealth[playerid]=68; } if (h==67) { playerhealth[playerid]=67; } if (h==66) { playerhealth[playerid]=66; } if (h==65) { playerhealth[playerid]=65; } if (h==64) { playerhealth[playerid]=64; } if (h==63) { playerhealth[playerid]=63; } if (h==62) { playerhealth[playerid]=62; } if (h==61) { playerhealth[playerid]=61; } if (h==60) { playerhealth[playerid]=60; } if (h==59) { playerhealth[playerid]=59; } if (h==58) { playerhealth[playerid]=58; } if (h==57) { playerhealth[playerid]=57; } if (h==56) { playerhealth[playerid]=56; } if (h==55) { playerhealth[playerid]=55; } if (h==54) { playerhealth[playerid]=54; } if (h==53) { playerhealth[playerid]=53; } if (h==52) { playerhealth[playerid]=52; } if (h==51) { playerhealth[playerid]=51; } if (h==50) { playerhealth[playerid]=50; } if (h==49) { playerhealth[playerid]=49; } if (h==48) { playerhealth[playerid]=48; } if (h==47) { playerhealth[playerid]=47; } if (h==46) { playerhealth[playerid]=46; } if (h==45) { playerhealth[playerid]=45; } if (h==44) { playerhealth[playerid]=44; } if (h==43) { playerhealth[playerid]=43; } if (h==42) { playerhealth[playerid]=42; } if (h==41) { playerhealth[playerid]=41; } if (h==40) { playerhealth[playerid]=40; } if (h==39) { playerhealth[playerid]=39; } if (h==38) { playerhealth[playerid]=38; } if (h==37) { playerhealth[playerid]=37; } if (h==36) { playerhealth[playerid]=36; } if (h==35) { playerhealth[playerid]=35; } if (h==34) { playerhealth[playerid]=34; } if (h==33) { playerhealth[playerid]=33; } if (h==32) { playerhealth[playerid]=32; } if (h==31) { playerhealth[playerid]=31; } if (h==30) { playerhealth[playerid]=30; } if (h==29) { playerhealth[playerid]=29; } if (h==28) { playerhealth[playerid]=28; } if (h==27) { playerhealth[playerid]=27; } if (h==26) { playerhealth[playerid]=26; } if (h==25) { playerhealth[playerid]=25; } if (h==24) { playerhealth[playerid]=24; } if (h==23) { playerhealth[playerid]=23; } if (h==22) { playerhealth[playerid]=22; } if (h==21) { playerhealth[playerid]=21; } if (h==20) { playerhealth[playerid]=20; } if (h==19) { playerhealth[playerid]=19; } if (h==18) { playerhealth[playerid]=8; } if (h==17) { playerhealth[playerid]=17; } if (h==16) { playerhealth[playerid]=16; } if (h==15) { playerhealth[playerid]=15; } if (h==14) { playerhealth[playerid]=14; } if (h==13) { playerhealth[playerid]=13; } if (h==12) { playerhealth[playerid]=12; } if (h==11) { playerhealth[playerid]=11; } if (h==10) { playerhealth[playerid]=10; } if (h==9) { playerhealth[playerid]=9; } if (h==8) { playerhealth[playerid]=8; } if (h==7) { playerhealth[playerid]=7; } if (h==6) { playerhealth[playerid]=6; } if (h==5) { playerhealth[playerid]=5; } if (h==4) { playerhealth[playerid]=4; } if (h==3) { playerhealth[playerid]=3; } if (h==2) { playerhealth[playerid]=2; } if (h==1) { playerhealth[playerid]=1; } if (h==0) { playerhealth[playerid]=0; } SetPlayerScore(playerid,playerhealth[playerid]); }