[Map] [MAP] Police Department
#1

SFPD HQ update

Updates::
*Added Bar,
*Added doors,
*Added new room,
*Chief, Commander and Meeting room has now doors,
*And some other stuff.

Objects: ~40

Pics::

Waiting room:


Chiefґs cabinet:


Bar:


New room:



Codes::
Code:
CreateObject(1651, 241.27954101563, 119.33345794678, 1006.0719604492, 0.000000, 0.000000, 89.904876708984); //
CreateObject(1651, 244.02276611328, 119.32260131836, 1006.0841674805, 0.000000, 0.000000, 89.730010986328); //
CreateObject(1651, 246.89398193359, 119.30495452881, 1006.0848999023, 0.000000, 0.000000, 89.449951171875); //
CreateObject(1651, 249.75907897949, 119.30486297607, 1006.0844116211, 0.000000, 0.000000, 90.260070800781); //
CreateObject(1651, 251.61434936523, 119.33441162109, 1006.0829467773, 0.000000, 0.000000, 90.480010986328); //
CreateObject(2930, 239.60581970215, 111.44435119629, 1005.4812011719, 90, 0.000000, 358.26501464844); //
CreateObject(2930, 253.22982788086, 116.04069519043, 1005.4561767578, 90, 0.000000, 0.000000); //
CreateObject(1495, 239.52128601074, 119.09455871582, 1002.21875, 0.000000, 0.000000, 270.22497558594); //
CreateObject(1495, 239.50268554688, 116.1063079834, 1002.21875, 0.000000, 0.000000, 87.964965820313); //
CreateObject(1495, 239.51559448242, 119.90757751465, 1002.21875, 0.000000, 0.000000, 270.27026367188); //
CreateObject(1495, 239.5364074707, 115.2349319458, 1002.2257080078, 0.000000, 0.000000, 89.730041503906); //
CreateObject(1703, 252.15216064453, 112.62627410889, 1002.21875, 0.000000, 0.000000, 270.27026367188); //
CreateObject(1495, 253.19755554199, 107.6143951416, 1002.21875, 0.000000, 0.000000, 89.730041503906); //
CreateObject(1495, 253.16955566406, 110.61034393311, 1002.21875, 0.000000, 0.000000, 270.27026367188); //
CreateObject(1495, 253.19439697266, 106.81165313721, 1002.21875, 0.000000, 0.000000, 89.730041503906); //
CreateObject(1495, 253.16360473633, 111.36990356445, 1002.21875, 0.000000, 0.000000, 270.27026367188); //
CreateObject(1808, 243.2882232666, 107.41446685791, 1002.21875, 0.000000, 0.000000, 180.54052734375); //
CreateObject(1723, 220.11798095703, 121.51557922363, 1002.21875, 0.000000, 0.000000, 0.000000); //
CreateObject(1502, 230.11956787109, 119.51023101807, 1009.2486572266, 0.000000, 0.000000, 0.000000); //
CreateObject(3051, 232.20216369629, 119.47261047363, 1010.5739746094, 0.000000, 0.000000, 311.47521972656); //
CreateObject(1980, 232.84471130371, 125.42025756836, 1011.8877563477, 0.000000, 0.000000, 0.75); //
CreateObject(2002, 232.12121582031, 121.48447418213, 1009.21875, 0.000000, 0.000000, 269.02001953125); //
CreateObject(16151, 263.982421875, 107.95056152344, 1003.9425048828, 0.000000, 0.000000, 276.24011230469); //
CreateObject(1963, 269.93310546875, 117.18371582031, 1004.0200195313, 0.000000, 0.000000, 89.085083007813); //
CreateObject(1791, 269.77090454102, 117.8540725708, 1004.4088745117, 0.000000, 0.000000, 236.06530761719); //
CreateObject(1714, 268.60388183594, 116.79814910889, 1003.6171875, 0.000000, 0.000000, 121.67004394531); //
CreateObject(1964, 269.6003112793, 117.34222412109, 1004.5757446289, 0.000000, 0.000000, 90.980010986328); //
CreateObject(14493, 267.52407836914, 121.01860046387, 1005.9195556641, 0.000000, 0.000000, 0.000000); //
CreateObject(1827, 265.48248291016, 119.79979705811, 1003.6171875, 0.000000, 0.000000, 0.000000); //
CreateObject(1455, 266.05517578125, 119.94748687744, 1004.1138305664, 0.000000, 0.000000, 0.000000); //
CreateObject(1666, 265.08233642578, 119.32350158691, 1004.1228637695, 0.000000, 0.000000, 0.000000); //
CreateObject(1808, 264.08148193359, 116.44608306885, 1003.6171875, 0.000000, 0.000000, 91.715026855469); //
CreateObject(1742, 270.53244018555, 120.25743103027, 1003.6171875, 0.000000, 0.000000, 274.88061523438); //
CreateObject(1502, 222.1505279541, 119.5336227417, 1009.2246704102, 0.000000, 0.000000, 0.000000); //
CreateObject(2008, 276.67221069336, 110.91511535645, 1003.6171875, 0.000000, 0.000000, 89.730010986328); //
CreateObject(1663, 277.81195068359, 111.76523590088, 1004.0773925781, 0.000000, 0.000000, 302.25524902344); //
CreateObject(1502, 232.94683837891, 108.04531097412, 1009.2117919922, 0.000000, 0.000000, 90.154907226563); //
CreateObject(3051, 232.85018920898, 110.14624786377, 1010.5809326172, 0.000000, 0.000000, 44.849975585938); //
CreateObject(2190, 257.84643554688, 120.90616607666, 1003.0195922852, 0.000000, 0.000000, 272.39038085938); //
CreateObject(2826, 265.45712280273, 119.80300140381, 1004.0421142578, 0.000000, 0.000000, 0.000000); //
Opening door::

Code:
new door;

CreateObject(1495, 239.52128601074, 119.09455871582, 1002.21875, 0.000000, 0.000000, 270.22497558594);
CreateObject(1495, 239.50268554688, 116.1063079834, 1002.21875, 0.000000, 0.000000, 87.964965820313);
CreateObject(1495, 253.19755554199, 107.6143951416, 1002.21875, 0.000000, 0.000000, 89.730041503906);
CreateObject(1495, 253.16955566406, 110.61034393311, 1002.21875, 0.000000, 0.000000, 270.27026367188);


public OnPlayerCommandText(playerid, cmdtext[])
{
  if (strcmp(cmdtext, "/openpd", true)==0)
  {
    MoveObject(1495, 239.51559448242, 119.90757751465, 1002.21875, 0.000000, 0.000000, 270.27026367188, 5);
    MoveObject(1495, 239.5364074707, 115.2349319458, 1002.2257080078, 0.000000, 0.000000, 89.730041503906, 5);
    SendClientMessage(playerid, COLOR_BLUE,"Departments door closed");
    return 1;
  }
	if (strcmp(cmdtext, "/closepd", true)==0)
  {
    MoveObject(1495, 239.52128601074, 119.09455871582, 1002.21875, 0.000000, 0.000000, 270.22497558594, 5);
    MoveObject(1495, 239.50268554688, 116.1063079834, 1002.21875, 0.000000, 0.000000, 87.964965820313, 5);
    SendClientMessage(playerid, COLOR_BLUE,"Department door closed");
    return 1;
  }
// If itґs wrong somewhere, please change

Please comment
Reply
#2

Looks good, nice work buddy.
Reply
#3

Looks hot > Good work.

~Hakam.
Reply
#4

Very nice! You should make one for the LSPD, as it would (most likely) look better than the ones out!
Reply
#5

Very nice,

Loving the work
Reply
#6

There is bar at the pd ( :P ) but nice MAP.
Reply
#7

Very nice. Though I don't get why a police department should have a bar..
But nice work, keep it up.
Reply
#8

removed
Reply
#9

SOLVED!

Nice Map, I may use it!
Reply
#10

Not Bad
Reply


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