23.08.2010, 17:24
code didnt work for me..
If i just shoot to air and dont damage its tazed him.
how to fix it please...
pawn Код:
stock tazer(playerid, targetid)
{
new giveplayer[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new string[256];
GetPlayerName(targetid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:health;
GetPlayerHealth(targetid,health);
if(PlayerInfo[targetid][pCar] >= health+14)
{
format(string, sizeof(string), "* You were Tazed by %s", sendername);
SendClientMessage(targetid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Tazed %s for 20 seconds.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s shoots with his Tazer at %s, and tazed him.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(targetid, "~r~Tazed", 2500, 3);
TogglePlayerControllable(targetid, 0);
PlayerCuffed[targetid] = 1;
PlayerCuffedTime[targetid] = 20;
Tazer[playerid] = 0;
}
else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You missed the target!"); }
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
{
if(GetPlayerWeapon(playerid) == 23)
{
if(IsACop(playerid))
{
if(Tazer[playerid] == 1)
{
new i = GetClosestPlayer(playerid);
if(IsPlayerConnected(i))
{
if(PlayerCuffed[i] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,i) < 30)
{
if(IsACop(i))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot Tazer Cops / FBI / National Guard !");
return 1;
}
if(IsPlayerInAnyVehicle(i))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first !");
return 1;
}
new Float:health;
GetPlayerHealth(i,health);
PlayerInfo[i][pCar] = health;
tazer(playerid, i);
}
else { SendClientMessage(i, COLOR_LIGHTBLUE, "Target too far from you!"); }
}
}
}
}
how to fix it please...