Closest Vehicle Respawn
#1

Hey,

I'm making a command to respawn the closest vehicle, But it does nothing. This is what I've got.

pawn Код:
dcmd_respawn(playerid,params[])
{
  #pragma unused params
  if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pGM] >= 2)
  {
    //new vehid = GetPlayerVehicleID(playerid);
    new vehid = GetClosestVehicle(playerid);
        SetVehicleToRespawn(vehid);
  }
  return 1;
}
pawn Код:
stock Float:GetPlayerDistanceToPoint(playerid, {Float,_}:...)
{
  new num = numargs(), Float:pos[3];
  GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
  if(num == 3) return floatsqroot(floatpower(floatabs(floatsub(pos[0], Float:getarg(1))), 2) + floatpower(floatabs(floatsub(pos[1], Float:getarg(2))), 2));
  else if(num == 4) return floatsqroot(floatpower(floatabs(floatsub(pos[0], Float:getarg(1))), 2) + floatpower(floatabs(floatsub(pos[1], Float:getarg(2))), 2) + floatpower(floatabs(floatsub(pos[2], Float:getarg(3))), 2));
  return -1.0;
}
stock Float:GetPlayerDistanceToVehicle(playerid, vehicleid)
{
  new Float:pos[3];
  GetVehiclePos(vehicleid, pos[0], pos[1], pos[2]);
  return GetPlayerDistanceToPoint(playerid, pos[0], pos[1], pos[2]);
}
stock GetClosestVehicle(playerid)
{
  new vehicle = -1, Float:dis = 2000.0;
  for(new i = 0; i < MAX_VEHICLES; i++)
  {
  new Float:dis2 = GetPlayerDistanceToVehicle(playerid, i);
  if(dis2 > dis)
  {
  dis = dis2;
  vehicle = i;
  }
  }
  return vehicle;
}
Anyone know why?
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