14.02.2010, 08:14
Im working on an airstrike, comming along amazingly
public OnObjectMoved()
{
new Float
, Float:y, Float:z;
GetObjectPos(missile, x, y, z);
DestroyObject(missile);
CreateExplosion(x, y, z, 12, 10.0);
return 1;
}
thats the thorn in the bush
I cant find a way (cant describe)
like this-
if object = missile
then (all that stuff from above)
public OnObjectMoved()
{
new Float

GetObjectPos(missile, x, y, z);
DestroyObject(missile);
CreateExplosion(x, y, z, 12, 10.0);
return 1;
}
thats the thorn in the bush
I cant find a way (cant describe)
like this-
if object = missile
then (all that stuff from above)