04.02.2010, 13:26
i use larp based gm and i have problem with death . When Player die then he/she spawns on his factions spawn.I have tryed fix it long time but i dont know what is wrong.
code is here:
i hope somebody can help me.
code is here:
Код:
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) { if(FirstSpawn[playerid] != 1) { /*new string[256]; new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost; SafeGivePlayerMoney(playerid, -cut); format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut); SendClientMessage(playerid, TEAM_CYAN_COLOR, string); MedicBill[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0;*/ PlayerInfo[playerid][pDeaths] += 1; SetPlayerHealth(playerid, 25.0); SetPlayerInterior(playerid, 3); PlayerInfo[playerid][pInt] = 3; rand = random(sizeof(gMedicSpawns)); SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 0); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3); JustDied[playerid] = 1; MedicTime[playerid] = 1; ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); if(PlayerInfo[playerid][pDonateRank] > 0) { NeedMedicTime[playerid] = 30; } else { NeedMedicTime[playerid] = 40; } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; } } if(JustDied[playerid] == 1) { if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVirWorld] = 0; } SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790); SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if(PlayerInfo[playerid][pCrashed] == 1) { if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1) { SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]); SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]); SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1); //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been."); //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1); return 1; } }