02.02.2010, 13:27
Even when you press decline it's buying the selected thing lol
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
gINT = GetPlayerInterior(playerid);
if( dialogid == 1 ) //shop
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) >= 50000)
{
GivePlayerMoney(playerid,-50000);
CreateVehicle(520, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 50.000!");
TogglePlayerControllable(playerid, true);
}
}
case 1:
{
if(GetPlayerMoney(playerid) >= 60000)
{
GivePlayerMoney(playerid,-60000);
CreateVehicle(432, X,Y+4,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 60.000!");
TogglePlayerControllable(playerid, true);
}
}
case 2:
{
if(GetPlayerMoney(playerid) >= 75000)
{
GivePlayerMoney(playerid,-75000);
CreateVehicle(425, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 75.000!");
TogglePlayerControllable(playerid, true);
}
}
case 3:
{
if(GetPlayerMoney(playerid) >= 30000)
{
GivePlayerMoney(playerid,-30000);
CreateVehicle(601, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 30.000!");
TogglePlayerControllable(playerid, true);
}
}
case 4:
{
if(GetPlayerMoney(playerid) >= 10000)
{
GivePlayerWeapon(playerid, 35, 10);
GivePlayerMoney(playerid,-10000);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 10.000!");
TogglePlayerControllable(playerid, true);
}
}
case 5:
{
if(GetPlayerMoney(playerid) >= 7500)
{
SetPlayerHealth(playerid, 100);
GivePlayerMoney(playerid,-7500);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 7.500!");
TogglePlayerControllable(playerid, true);
}
}
case 6:
{
if(GetPlayerMoney(playerid) >= 10000)
{
SetPlayerArmour(playerid, 99);
GivePlayerMoney(playerid,-10000);
TogglePlayerControllable(playerid, true);
}
else
{
SendClientMessage(playerid,oranje,"Server: You don't have 10.000!");
TogglePlayerControllable(playerid, true);
return 1;
}
}
}
}else if( !response ) SendClientMessage(playerid,oranje,"You have closed the V.I.P Shop!");
return 1;
}