25.01.2010, 20:08
i have to buiding using the interior id 3 but i dont want them to be the same has any one got solution here is the part of the two different building what can i do to separate them but still use same interior
Код:
//Scorpia Agency gang hq
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 1);
PlayerInfo[playerid][pInt] = 4;
}
else if(hqlock[iolock] == 1)
{
SetPlayerPos(playerid, 318.4700,1117.5127,1083.8828);
GameTextForPlayer(playerid, "~w~Scorpia Agency HQ",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 4;
}
else
{
GameTextForPlayer(playerid, "~r~Locked",5000,1);
}
}
else if (PlayerToPointStripped(1, playerid,447.0208,1397.4796,1084.3047, cx,cy,cz))
{
//Scorpia Agency hq
SetPlayerPos(playerid, 1545.0803,-1269.7253,17.4063);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 179);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPointStripped(1, playerid,1545.0803,-1269.7253,17.4063, cx,cy,cz))
{
Код:
//City hall
SetPlayerPos(playerid, 386.2978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~City Hall",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 3;
}
else if (PlayerToPointStripped(1, playerid,390.0630,173.5741,1008.3828, cx,cy,cz))
{
//City hall
SetPlayerPos(playerid, 1481.0206,-1769.5138,18.7958);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPointStripped(1, playerid,1784.58,-1297.52,13.37, cx,cy,cz))

