15.01.2010, 17:56
Fala Galera 
Estou com uma duvida num comando do GM
Nao estou conseguindo arrumar esse bug alguem me ajuda

Estou com uma duvida num comando do GM
Code:
//----------------------------------[offduty]-----------------------------------------------
if(strcmp(cmd, "/batercartao", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17)
{
if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
format(string, sizeof(string), "* Oficial %s Pegou seu cracha Do Armбrio.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
GivePlayerWeapon(playerid, 24, 107);
GivePlayerWeapon(playerid, 29, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 4, 0);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
format(string, sizeof(string), "* PM/PC/PF %s Colocou Seu Cracha em Seu Armбrio.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 23, 100);
GivePlayerWeapon(playerid, 29, 200);
GivePlayerWeapon(playerid, 10, 1);
GivePlayerWeapon(playerid, 43, 0);
GivePlayerWeapon(playerid, 5, 0);
OnDuty[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Vocк nгo estб em um vestiбrio !");
return 1;
}
}
Code:
SendClientMessageToAll(COLOR_DBLUE, "Oficial %s esta fardado ", sendername);
Code:
C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(18304) : warning 202: number of arguments does not match definition C:\Users\john\Desktop\serve\gamemodes\CityGod(2).pwn(43869) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 10148 bytes Code size: 1840736 bytes Data size: 7170184 bytes Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion Total requirements: 9037452 bytes 2 Warnings.

