[Map] [MAP] Gantom Remake
#1

It's a very simple new version of Ganton and part of Idlewood.

Objects: 52
Vehicles: 0

Objects
Code:
 CreateObject(3603, 2527.6350097656, -1675.4343261719, 18.237047195435, 0.000000, 0.000000, 259.56530761719); //
CreateObject(3604, 2514.6076660156, -1685.8447265625, 15.088088035583, 0.000000, 0.000000, 220.740234375); //
CreateObject(3605, 2460.8244628906, -1638.1618652344, 17.799999237061, 358.79992675781, 358.79992675781, 359.95492553711); //
CreateObject(3604, 2440.2419433594, -1641.9822998047, 15.055088043213, 0.000000, 0.000000, 270.31311035156); //
CreateObject(5986, 2471.0695800781, -1693.6374511719, 29, 0.000000, 0.000000, 180.11560058594); //
CreateObject(9507, 2507.5363769531, -1642.5074462891, 24.610746383667, 0.000000, 0.000000, 332.21020507813); //
CreateObject(9507, 2498.5922851563, -1641.6361083984, 24.609746932983, 0.000000, 0.000000, 0.135009765625); //
CreateObject(9507, 2498.5786132813, -1634.5275878906, 24.600746154785, 0.000000, 0.000000, 0.1318359375); //
CreateObject(8957, 2494.525390625, -1649.3968505859, 15.436816215515, 0.000000, 0.000000, 270.27026367188); //
CreateObject(2948, 2489.3933105469, -1649.5844726563, 12.510511398315, 0.000000, 0.000000, 87.790100097656); //
CreateObject(2948, 2490.16796875, -1649.5904541016, 12.510511398315, 0.000000, 0.000000, 87.786254882813); //
CreateObject(17922, 2493.275390625, -1690.3114013672, 16.200000762939, 0.000000, 0.000000, 272.25524902344); //
CreateObject(17560, 2403.0688476563, -1621.1149902344, 11.60000038147, 0.000000, 0.000000, 90.480041503906); //
CreateObject(17560, 2372.5380859375, -1620.9855957031, 11.602001190186, 0.000000, 0.000000, 90.477905273438); //
CreateObject(10101, 2146.2236328125, -1685.6328125, 10, 0.000000, 0.000000, 85.75927734375); //
CreateObject(10050, 2080.2526855469, -1579.4134521484, 19.685586929321, 0.000000, 0.000000, 0.000000); //
CreateObject(10022, 2068.9799804688, -1554.7855224609, 15, 0.000000, 0.000000, 0.000000); //
CreateObject(10022, 2074.4274902344, -1556.1560058594, 15, 0.000000, 0.000000, 0.000000); //
CreateObject(10060, 2246.0515136719, -1793.5849609375, 13, 0.000000, 0.000000, 90.37060546875); //
CreateObject(10056, 2316.775390625, -1794.0837402344, 35, 0.000000, 0.000000, 90.810546875); //
CreateObject(10056, 2316.857421875, -1790.5849609375, 50, 0.000000, 0.000000, 90.807495117188); //
CreateObject(10027, 2465.9885253906, -1781.6763916016, 40, 0.000000, 0.000000, 180); //
CreateObject(9919, 2384.1870117188, -1704.6276855469, 60, 0.000000, 0.000000, 179.99548339844); //
CreateObject(3605, 2374.0993652344, -1679.3475341797, 18.652486801147, 0.000000, 0.000000, 180.54052734375); //
CreateObject(3601, 2408.3742675781, -1678.2917480469, 20.406251907349, 0.000000, 0.000000, 180.29052734375); //
CreateObject(3597, 2319.6025390625, -1708.7790527344, 15.800000190735, 0.000000, 0.000000, 0.000000); //
CreateObject(3597, 2323.9826660156, -1708.8327636719, 15.800000190735, 0.000000, 0.000000, 0.000000); //
CreateObject(3597, 2314.9011230469, -1708.8084716797, 15.800000190735, 0.000000, 0.000000, 0.000000); //
CreateObject(3597, 2310.177734375, -1708.83984375, 15.800000190735, 0.000000, 0.000000, 0.000000); //
CreateObject(3603, 2316.0278320313, -1679.6098632813, 19.131196975708, 0.000000, 0.000000, 181.76049804688); //
CreateObject(3607, 2268.0065917969, -1679.3643798828, 20, 0.000000, 0.000000, 180.54052734375); //
CreateObject(3604, 2287.2534179688, -1673.9146728516, 16.48815536499, 0.000000, 0.000000, 180.54052734375); //
CreateObject(5738, 2156.4614257813, -1734.8618164063, 27.323190689087, 0.000000, 0.000000, 0.000000); //
CreateObject(5781, 2278.7548828125, -1710.458984375, 18, 0.000000, 0.000000, 180.54052734375); //
CreateObject(5781, 2271.4365234375, -1710.0490722656, 18, 0.000000, 0.000000, 180.53833007813); //
CreateObject(5787, 2054.7810058594, -1637.2569580078, 17.390686035156, 0.000000, 0.000000, 269.80029296875); //
CreateObject(5792, 2053.7172851563, -1657.9909667969, 25.357566833496, 0.000000, 0.000000, 0.000000); //
CreateObject(5848, 2150.1000976563, -1767.6793212891, 17.89999961853, 0.000000, 0.000000, 171.55554199219); //
CreateObject(4005, 2147.0876464844, -1800.4127197266, 25.676002502441, 0.000000, 0.000000, 180.54052734375); //
CreateObject(4193, 2176.2082519531, -1819.4825439453, 26.251222610474, 0.000000, 0.000000, 180); //
CreateObject(4572, 2157.5129394531, -1605.5032958984, 40.869922637939, 0.000000, 0.000000, 210.45043945313); //
CreateObject(4572, 2172.1108398438, -1598.6677246094, 40.869922637939, 0.000000, 0.000000, 74.838745117188); //
CreateObject(4572, 2156.8298339844, -1581.8260498047, 40.869922637939, 0.000000, 0.000000, 24.983367919922); //
CreateObject(4601, 2076.9614257813, -1721.6887207031, 10, 0.000000, 0.000000, 0.000000); //
CreateObject(4601, 2098.2387695313, -1721.6922607422, 10.020000457764, 0.000000, 0.000000, 0.000000); //
CreateObject(4601, 2114.8063964844, -1721.6497802734, 10, 0.000000, 0.000000, 0.000000); //
CreateObject(6389, 2041.8215332031, -1646.4106445313, 23, 0.000000, 0.000000, 0.000000); //
CreateObject(6391, 2239.8664550781, -1627.7883300781, 40, 0.000000, 0.000000, 355.78002929688); //
CreateObject(3456, 2282.30078125, -1639.1456298828, 16.794982910156, 0.000000, 0.000000, 269.81530761719); //
CreateObject(10056, 2353.6118164063, -1787.1607666016, 32, 0.000000, 0.000000, 89.557495117188); //
CreateObject(8555, 2009.8145751953, -1784.1905517578, 35.970642089844, 0.000000, 0.000000, 180); //
CreateObject(8555, 2011.1619873047, -1779.7177734375, 35.972640991211, 0.000000, 0.000000, 0.000000); //

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You can add more decorative objects.
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#2

Nice. Good job.
Reply
#3

Oh man u gonna destroy groove with that!!
But Pretty nice ,like a new town!!
Keep it up !!
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