[Map] [MAP] Quad Parcour + Pictures
#1

Here is my other parcour for Quad's.
After some hours after I released my NRG parcour I made one for Quad's.

I hope u enjoy. :P


Objects
Code:
CreateObject(3865, 1628.3367919922, 603.50689697266, 9.1096153259277, 346.10498046875, 0.000000, 0.000000); //object (concpipe_sfxrf) (1)
CreateObject(7093, 1626.1754150391, 610.93273925781, 11.793519973755, 0.000000, 0.000000, 0.000000); //object (weddingsifgn1) (1)
CreateObject(3865, 1628.2358398438, 595.5068359375, 11.084615707397, 346.10229492188, 0.000000, 0.000000); //object (concpipe_sfxrf) (2)
CreateObject(1894, 1630.0997314453, 586.84222412109, 8.4795217514038, 0.000000, 0.000000, 89.325012207031); //object (garys_luv_ramp) (1)
CreateObject(1894, 1628.6501464844, 586.841796875, 8.4795217514038, 0.000000, 0.000000, 89.324340820313); //object (garys_luv_ramp) (2)
CreateObject(5820, 1627.6405029297, 551.34399414063, 13.919435501099, 0.000000, 0.000000, 266.70495605469); //object (odrampbit02) (1)
CreateObject(5820, 1630.3641357422, 545.61633300781, 13.919435501099, 0.000000, 0.000000, 85.852783203125); //object (odrampbit02) (2)
CreateObject(3865, 1629.8454589844, 533.64666748047, 11.084615707397, 7.9371337890625, 0.000000, 358.01498413086); //object (concpipe_sfxrf) (3)
CreateObject(3865, 1629.4438476563, 525.146484375, 10.984617233276, 354.03713989258, 0.000000, 358.01147460938); //object (concpipe_sfxrf) (4)
CreateObject(3865, 1629.0432128906, 516.146484375, 12.209609985352, 350.064453125, 0.000000, 358.01147460938); //object (concpipe_sfxrf) (5)
CreateObject(5820, 1628.9592285156, 503.46704101563, 15.614028930664, 0.000000, 0.000000, 272.15997314453); //object (odrampbit02) (3)
CreateObject(3865, 1634.8170166016, 501.04663085938, 21.309600830078, 350.06286621094, 0.000000, 93.290771484375); //object (concpipe_sfxrf) (6)
CreateObject(3865, 1647.31640625, 501.7958984375, 21.309600830078, 7.9222412109375, 344.11999511719, 93.290405273438); //object (concpipe_sfxrf) (7)
CreateObject(3865, 1661.31640625, 502.2958984375, 18.809600830078, 7.921142578125, 344.11926269531, 93.290405273438); //object (concpipe_sfxrf) (8)
CreateObject(3865, 1674.31640625, 502.7958984375, 16.309600830078, 7.921142578125, 344.11926269531, 93.290405273438); //object (concpipe_sfxrf) (9)
CreateObject(16776, 1686.3494873047, 502.86096191406, 6.5, 0.000000, 0.000000, 270.67504882813); //object (des_cockbody) (1)
CreateObject(3865, 1675.31640625, 502.7958984375, 10.059600830078, 336.1611328125, 1.984130859375, 93.290405273438); //object (concpipe_sfxrf) (10)
CreateObject(3865, 1664.56640625, 502.5458984375, 6.3096008300781, 356.00952148438, 1.9830322265625, 93.290405273438); //object (concpipe_sfxrf) (11)
CreateObject(3865, 1653.0158691406, 501.57089233398, 5.609601020813, 7.9163818359375, 1.9775390625, 95.275390625); //object (concpipe_sfxrf) (12)
CreateObject(971, 1640.2062988281, 500.6764831543, 7.9614901542664, 0.000000, 0.000000, 97.265014648438); //object (subwaygate) (1)
CreateObject(971, 1643.9052734375, 501.0263671875, 4.6364889144897, 95.280029296875, 0.000000, 95.276977539063); //object (subwaygate) (2)
CreateObject(1225, 1641.30078125, 497.19967651367, 5.4986081123352, 0.000000, 0.000000, 0.000000); //object (barrel4) (1)
CreateObject(1225, 1641.2752685547, 498.89910888672, 5.4986081123352, 0.000000, 0.000000, 0.000000); //object (barrel4) (2)
CreateObject(1225, 1641.1743164063, 500.82345581055, 5.4986081123352, 0.000000, 0.000000, 0.000000); //object (barrel4) (3)
CreateObject(1225, 1640.9738769531, 502.7236328125, 5.4986081123352, 0.000000, 0.000000, 0.000000); //object (barrel4) (4)
CreateObject(3865, 1645.0914306641, 493.07025146484, 7.2846064567566, 15.855651855469, 1.9720458984375, 184.59851074219); //object (concpipe_sfxrf) (13)
CreateObject(3865, 1645.7164306641, 484.14443969727, 9.1345977783203, 7.9132690429688, 1.966552734375, 184.59777832031); //object (concpipe_sfxrf) (14)
CreateObject(7522, 1634.1202392578, 470.56332397461, 8.4643716812134, 0.000000, 0.000000, 0.000000); //object (vgnhsegate1) (1)
CreateObject(1412, 1644.6850585938, 469.9748840332, 13.954130172729, 0.000000, 0.000000, 0.000000); //object (dyn_mesh_2) (1)
CreateObject(1412, 1639.484375, 469.974609375, 13.954130172729, 0.000000, 0.000000, 0.000000); //object (dyn_mesh_2) (2)
CreateObject(1412, 1634.3594970703, 469.974609375, 13.954130172729, 0.000000, 0.000000, 0.000000); //object (dyn_mesh_2) (3)
CreateObject(1412, 1629.1842041016, 469.974609375, 13.954130172729, 0.000000, 0.000000, 0.000000); //object (dyn_mesh_2) (4)
CreateObject(1412, 1623.9600830078, 469.974609375, 13.954130172729, 0.000000, 0.000000, 0.000000); //object (dyn_mesh_2) (5)
CreateObject(1412, 1644.5743408203, 473.974609375, 11.204130172729, 358.01501464844, 0.000000, 77.415008544922); //object (dyn_mesh_2) (6)
CreateObject(1412, 1644.6242675781, 474.47448730469, 13.579132080078, 358.01147460938, 0.000000, 77.40966796875); //object (dyn_mesh_2) (7)
CreateObject(1412, 1641.4388427734, 471.7294921875, 12.297472000122, 0.000000, 0.000000, 71.460021972656); //object (dyn_mesh_2) (8)
CreateObject(1412, 1641.4384765625, 471.7294921875, 14.672477722168, 0.000000, 0.000000, 71.455078125); //object (dyn_mesh_2) (9)
CreateObject(1412, 1640.888671875, 474.52941894531, 11.047479629517, 0.000000, 0.000000, 65.500061035156); //object (dyn_mesh_2) (10)
CreateObject(1412, 1640.888671875, 474.529296875, 13.372470855713, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (11)
CreateObject(1412, 1637.388671875, 471.279296875, 12.622470855713, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (12)
CreateObject(1412, 1637.388671875, 471.279296875, 14.997472763062, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (13)
CreateObject(1412, 1638.138671875, 473.029296875, 11.772472381592, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (14)
CreateObject(1412, 1638.138671875, 473.029296875, 14.147481918335, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (15)
CreateObject(1412, 1636.7875976563, 474.72961425781, 11.422492980957, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (16)
CreateObject(1412, 1636.787109375, 474.7294921875, 13.747495651245, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (17)
CreateObject(1412, 1633.5115966797, 472.95413208008, 12.022487640381, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (18)
CreateObject(1412, 1633.5107421875, 472.9541015625, 14.347490310669, 0.000000, 0.000000, 65.494995117188); //object (dyn_mesh_2) (19)
CreateObject(1412, 1634.0629882813, 477.92892456055, 9.5225143432617, 0.000000, 0.000000, 63.510009765625); //object (dyn_mesh_2) (20)
CreateObject(1412, 1634.0625, 477.9287109375, 11.972511291504, 0.000000, 0.000000, 63.506469726563); //object (dyn_mesh_2) (21)
CreateObject(1412, 1632.5131835938, 474.80349731445, 12.047510147095, 0.000000, 0.000000, 63.506469726563); //object (dyn_mesh_2) (22)
CreateObject(17522, 1621.0344238281, 480.45739746094, 8.5, 0.000000, 0.000000, 0.000000); //object (gangshop7_lae2) (1)
CreateObject(6965, 1621.1070556641, 479.26992797852, 9.8155879974365, 0.000000, 0.000000, 0.000000); //object (venefountain02) (1)
CreateObject(3524, 1630.1695556641, 473.66784667969, 12.838464736938, 0.000000, 0.000000, 0.000000); //object (skullpillar01_lvs) (1)
CreateObject(3524, 1627.1689453125, 473.6669921875, 12.838464736938, 0.000000, 0.000000, 0.000000); //object (skullpillar01_lvs) (2)
CreateObject(3524, 1624.4189453125, 473.6669921875, 12.838464736938, 0.000000, 0.000000, 0.000000); //object (skullpillar01_lvs) (3)
CreateObject(1985, 1629.5187988281, 473.98364257813, 14.881862640381, 0.000000, 0.000000, 0.000000); //object (punchbagnu) (1)
CreateObject(1985, 1628.7685546875, 473.9833984375, 14.881862640381, 0.000000, 0.000000, 0.000000); //object (punchbagnu) (2)
CreateObject(1985, 1628.0185546875, 473.9833984375, 14.881862640381, 0.000000, 0.000000, 0.000000); //object (punchbagnu) (3)
CreateObject(1985, 1626.5185546875, 473.9833984375, 14.881862640381, 0.000000, 0.000000, 0.000000); //object (punchbagnu) (4)
CreateObject(1985, 1625.5185546875, 473.9833984375, 14.881862640381, 0.000000, 0.000000, 0.000000); //object (punchbagnu) (5)
CreateObject(1225, 1636.9510498047, 476.94607543945, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (5)
CreateObject(1225, 1641.4002685547, 477.09609985352, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (6)
CreateObject(1225, 1640.3251953125, 477.12109375, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (7)
CreateObject(1225, 1642.8251953125, 476.62109375, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (8)
CreateObject(1225, 1643.8251953125, 476.62109375, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (9)
CreateObject(1225, 1639.3251953125, 477.12109375, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (11)
CreateObject(1225, 1638.3251953125, 477.12109375, 10.526469230652, 0.000000, 0.000000, 0.000000); //object (barrel4) (12)
CreateObject(1225, 1636.25, 477.92007446289, 9.7764806747437, 0.000000, 0.000000, 0.000000); //object (barrel4) (15)
CreateObject(1225, 1636.25, 479.669921875, 8.7764806747437, 0.000000, 0.000000, 0.000000); //object (barrel4) (16)
CreateObject(1225, 1636.1253662109, 478.669921875, 9.2764806747437, 0.000000, 0.000000, 0.000000); //object (barrel4) (17)
CreateObject(1225, 1635.625, 479.919921875, 8.7764806747437, 0.000000, 0.000000, 0.000000); //object (barrel4) (18)
CreateObject(1515, 1626.7270507813, 487.31448364258, 11.628126144409, 359.5, 1.9849853515625, 359.7799987793); //object (dyn_slot_prop) (1)
CreateObject(1978, 1615.0860595703, 482.93902587891, 12.753748893738, 0.000000, 0.000000, 129.73994445801); //object (roulette_tbl) (1)
CreateObject(2188, 1613.4189453125, 477.19857788086, 12.688641548157, 0.000000, 0.000000, 97.265014648438); //object (blck_jack) (1)
CreateObject(2618, 1625.9586181641, 487.34936523438, 11.653125762939, 0.000000, 0.000000, 0.000000); //object (cj_slot_propg) (1)
CreateObject(2640, 1625.0642089844, 487.38024902344, 12.497579574585, 0.000000, 0.000000, 0.000000); //object (neil_slot) (1)
CreateObject(2681, 1624.1256103516, 487.38265991211, 11.703125, 0.000000, 0.000000, 0.4849853515625); //object (cj_coin_op) (1)
CreateObject(2778, 1623.3272705078, 487.38381958008, 11.703125, 0.000000, 0.000000, 1.1749877929688); //object (cj_coin_op_1) (1)
CreateObject(2779, 1622.4709472656, 487.35968017578, 11.703125, 0.000000, 0.000000, 0.000000); //object (cj_coin_op_2) (1)
CreateObject(2785, 1619.7874755859, 487.43826293945, 12.447600364685, 0.000000, 0.000000, 0.029998779296875); //object (cj_slot_bank) (1)
CreateObject(14582, 1621.1890869141, 479.25729370117, 15.362255096436, 0.000000, 0.000000, 47.640014648438); //object (mafiacasinobar1) (1)
Vehicles

Code:
AddStaticVehicle(471, 1629.8056640625, 614.55426025391, 7.3562498092651, 175.67498779297, -1, -1); //0
AddStaticVehicle(471, 1628.3056640625, 614.5537109375, 7.3562498092651, 175.67138671875, -1, -1); //1
AddStaticVehicle(471, 1626.8056640625, 614.5537109375, 7.3562498092651, 175.67138671875, -1, -1); //2
AddStaticVehicle(471, 1625.3056640625, 614.5537109375, 7.3562498092651, 175.67138671875, -1, -1); //3
AddStaticVehicle(471, 1631.3056640625, 614.5537109375, 7.3562498092651, 175.67138671875, -1, -1); //4
Coordinate of this parcour
U can take a coordinate of a vehicle and replace it as teleport coordinate.

Pictures
[img width=1024 height=640]http://perfectprojects.info/Original/b1.jpg[/img]
[img width=1024 height=640]http://perfectprojects.info/Original/b2.jpg[/img]
[img width=1024 height=640]http://perfectprojects.info/Original/b3.jpg[/img]
[img width=1024 height=640]http://perfectprojects.info/Original/b4.jpg[/img]
[img width=1024 height=640]http://perfectprojects.info/Original/b5.jpg[/img]
[img width=1024 height=640]http://perfectprojects.info/Original/b6.jpg[/img]
[img width=1024 height=640]http://perfectprojects.info/Original/b7.jpg[/img]


Made by Original(My ingame name)!
Reply
#2

Nice map, good work.
Reply
#3

Not bad
Reply
#4

Quote:
Originally Posted by Don Correlli
Nice map, good work.
Thanks.
Reply
#5

Quote:
Originally Posted by RenisiL
Not bad
Tnx
Reply
#6

Sorry but there something wrong with my host.
It doens't respond.
So the pictures will be soon back!
Reply
#7

N1ce map
Reply


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