07.12.2009, 10:09
Hi.
I was trying to efficently and quickly make npc's rather than doing them one by one by one etc. And when i went to test my script, i get a rather depressing crash report from samp. I am sure it is my scripting which is the problem so i am hoping someone can give me a solution or fix this problem.
Note: All variables have been defined and do not return errors.
On 'OnPlayerSpawn'
I am possibly thinking that it maybe that i am trying to halt a script in a while loop which may cause some kind of conflict i guess? If so is there anyway to get around this or fix it?
The Idea:
The idea is that i use a few path recordings to make plenty of NPC's to use so i make the road look busy.
Edit:
This is the serverlog when i start the server. I have done these npcs on grandlarc just so you know.
I was trying to efficently and quickly make npc's rather than doing them one by one by one etc. And when i went to test my script, i get a rather depressing crash report from samp. I am sure it is my scripting which is the problem so i am hoping someone can give me a solution or fix this problem.
Note: All variables have been defined and do not return errors.
Код:
new i = 0;
new script[50];
while(i<50)
{
new Randomscript = random(5);
format(NConnect,sizeof(NConnect),"NVehicle%d",i);
format(script,sizeof(script),"car%d",Randomscript);
ConnectNPC(NConnect[i],script[i]);
halt(20);
}
Код:
if(IsPlayerNPC(playerid))
{
new RandomCar = random(6);
if (RandomCar == 0)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NCar[playerid]=CreateVehicle(400,x,y,z,0,0,1,1);
}
if (RandomCar == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NCar[playerid]=CreateVehicle(404,x,y,z,0,0,1,1);
}
if (RandomCar == 2)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NCar[playerid]=CreateVehicle(410,x,y,z,0,0,1,1);
}
if (RandomCar == 3)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NCar[playerid]=CreateVehicle(421,x,y,z,0,0,1,1);
}
if (RandomCar == 4)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NCar[playerid]=CreateVehicle(439,x,y,z,0,0,1,1);
}
if (RandomCar == 5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
NCar[playerid]=CreateVehicle(445,x,y,z,0,0,1,1);
}
PutPlayerInVehicle(playerid,NCar[playerid],0);
return 1;
}
The Idea:
The idea is that i use a few path recordings to make plenty of NPC's to use so i make the road look busy.
Edit:
This is the serverlog when i start the server. I have done these npcs on grandlarc just so you know.
Quote:
|
SA-MP Dedicated Server ---------------------- v0.3a R3, ©2005-2009 SA-MP Team [00:23:05] [00:23:05] Server Plugins [00:23:05] -------------- [00:23:05] Loaded 0 plugins. [00:23:05] [00:23:05] Filter Scripts [00:23:05] --------------- [00:23:05] Loaded 0 filter scripts. [00:23:07] --- Server Shutting Down. |


Bro,if multiple npc's use the same recording,they all will be crushed into each other while playback 