a useful idea with DIALOG_STYLE_MSG
#1

the function ShowPlayerWritingDialog(playerid, dialogid, text[])
strlen(text) to get the text length
then
make a timer
SetTimer("SpecialShowPlayerDialog",speed,1,"ddds", playerid, dialogid, style, text);

function SpecialShowPlayerDialog(playerid, dialogid, style, text[])
{
len++
ShowPlayerDialog(i,12350,DIALOG_STYLE_MSGBOX, "", text+text[len],"OK","CANCEL");
}
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