05.12.2009, 11:08
Hi,
I'm in need of explanation on saving PlayerInfo variables like (Jailed = 1 or Jailed = 0, FirstSpawn =1, FirstSpawn = 0 and saving that into a file)
And then read it back again when the player spawns again.
Also I'm in need of explanation on how to get gametext on a timer.
Thank you,
KnooL
Codes:
Works without errors or warnings. Haven't tested it out yet in-game, the only thing I need is how to get gametext on how much jail time is left.
Thanks in advance.
I'm in need of explanation on saving PlayerInfo variables like (Jailed = 1 or Jailed = 0, FirstSpawn =1, FirstSpawn = 0 and saving that into a file)
And then read it back again when the player spawns again.
Also I'm in need of explanation on how to get gametext on a timer.
Thank you,
KnooL
Codes:
pawn Code:
Command_(jail)
{
if (help)
{
Text_Send(playerid, "JAIL_HELP");
Text_SendFormat(playerid, "JAIL_HELP1", "jail");
}
if (PlayerInfo[player][Jailed] == 1)
{
Text_Send(playerid, "ALREADY_JAILED");
}
else
{
if(sscanf(params, "uzi", player, kbreason, timen))
{
Text_Send(playerid, "JAIL_HELP");
Text_SendFormat(playerid, "JAIL_HELP1", "jail");
}
else if (IsPlayerConnected(player))
{
timern = SetTimer("JailTime", timen, 0);
GetPlayerName(player, giveplayername, sizeof(giveplayername));
GetPlayerName(playerid, sendername, sizeof(sendername));
Text_SendFormat(player, "YOU_GOT_JAILED", ReturnPlayerName(playerid), playerid, kbreason);
PlayerInfo[player][Jailed] = 1;
OnPlayerJailed(player);
}
}
if (!IsPlayerConnected(player))
{
Text_Send(playerid, "NOT_CONNECTED");
}
return 1;
}
pawn Code:
public JailTime()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if (PlayerInfo[i][Jailed] == 1)
{
SetPlayerInterior(i, 6);
SetPlayerPos(i, 266.9272,78.6098,1001.0391);
SetPlayerFacingAngle(i, 266.9169);
TogglePlayerControllable(i, 1);
}
}
}
Thanks in advance.