put this under OnPlayerCommandText
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/menu", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_MSGBOX, "Gate funcion", "You have the rights to open or close the gate.\n\nPress Open for opening the gate\nPress Close the close the gate", "Open", "Close");
return 1;
}
return 0;
}
And
This under OnDialogResponse
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1234)
{
if(response)
{
//where the object should be when open
}
else
{
//where the object should be when closed
}
}
return 1;
}
Here you have it with dcmd
Top of script
Код:
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
under OnPlayerCommandText
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(menu, 4, cmdtext);
return 1;
}
dcmd_menu(playerid, params[])
{
#pragma unused params
ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_MSGBOX, "Gate funcion", "You have the rights to open or close the gate.\n\nPress Open for opening the gate\nPress Close the close the gate", "Open", "Close");
return 0;
}
Under OnDialogResponse
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1234)
{
if(response)
{
//where the object should be when open
}
else
{
//where the object should be when closed
}
}
return 1;
}
UNTESTED