Forum
Search
Members
Help
Hello There, Guest!
Login
Username:
Password:
Lost Password?
Remember me
SA-MP Forums Archive
SA-MP Scripting and Plugins
Scripting Help
Help Archive
Threaded Mode
Define colors and use them
Rubennnnn
Big Clucker
Posts: 78
Threads: 18
Joined: Dec 2009
Reputation:
0
#1
01.12.2009, 18:03
NEVERMIND!
Find
Reply
Correlli
Godfather
Posts: 6,340
Threads: 58
Joined: May 2009
Reputation:
0
#2
01.12.2009, 18:05
pawn Код:
#define COLOR_RED 0xAA3333AA
Find
Reply
Rubennnnn
Big Clucker
Posts: 78
Threads: 18
Joined: Dec 2009
Reputation:
0
#3
01.12.2009, 18:06
Quote:
Originally Posted by
Don Correlli
pawn Код:
#define COLOR_RED 0xAA3333AA
I already defined it, I only put the define on a wrong place in the script.
Find
Reply
Correlli
Godfather
Posts: 6,340
Threads: 58
Joined: May 2009
Reputation:
0
#4
01.12.2009, 18:08
You need to define it before you use that define.
It's best if you put it right after the sa-mp include-line.
Find
Reply
«
Next Oldest
|
Next Newest
»
View a Printable Version
Forum Jump:
Private Messages
User Control Panel
Who's Online
Search
Forum Home
SA-MP
-- News and Updates
-- General
-- Client Support
-- Bug Reports
-- Screenshots and Videos
SA-MP Server
-- Server Support
-- Server Advertisements
SA-MP Scripting and Plugins
-- Scripting Help
---- Tutorials
---- Discussion
---- Help Archive
-- Gamemode Scripts
-- Filterscripts
---- Includes
---- Tools and Files
---- Maps
-- Plugin Development
SA-MP DL Edition
-- SA-MP 0.3.DL
---- Model Releases
Other
-- Everything and Nothing
Non-English
-- Languages
---- Nederlands/Dutch
------ Scripting Showroom en Discussie
------ Off topic
---- Español/Spanish
------ Lanzamientos/Releases
---- Français/French
------ Showroom
---- Русский/Russian
------ Релизы/Releases
---- Português/Portuguese
------ Lançamentos/Releases
---- Română/Romanian
------ Salonul Scripturilor
---- Archive
Users browsing this thread: 1 Guest(s)
SA-MP Forums Archive
SA-MP Scripting and Plugins
Scripting Help
Help Archive