30.11.2009, 16:24
Hi to all i have problem, when i come to point where i can someone arrest and type /arrest i get message
use: /arrest price time bail bail price but there is nowhere id to arrest player :S
how to arrest somene without id?
here is cmd code
use: /arrest price time bail bail price but there is nowhere id to arrest player :S
how to arrest somene without id?
here is cmd code
Код:
if(strcmp(cmd, "/arrest", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1) { SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!"); return 1; } if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391)) {// Jail spot SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $99999 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } new time = strval(tmp); if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } new bail = strval(tmp); if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below 0 or above 1 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } new bailprice = strval(tmp); if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below $0 or above $3000000 !"); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(WantedLevel[suspect] < 1) { SendClientMessage(playerid, COLOR_GREY, " Player must be at least Wanted Level 1 !"); return 1; } format(string, sizeof(string), "* You arrested %s !", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(suspect, -moneys); format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys); GameTextForPlayer(suspect, string, 5000, 5); ResetPlayerWeapons(suspect); if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1) { format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2) { format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3) { format(string, sizeof(string), "<< Soldier %s arrested suspect %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } SetPlayerInterior(suspect, 6); SetPlayerPos(suspect,264.6288,77.5742,1001.0391); PlayerInfo[suspect][pJailTime] = time * 60; if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[suspect][pJailTime]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } PlayerInfo[suspect][pJailed] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "Got Arrested"); WantedPoints[suspect] = 0; WantedLevel[suspect] = 0; WantLawyer[suspect] = 1;