this always returns 1? :S
#1

i think the stock script returns 1 all the time, but:
format(string, sizeof(string), "Name Is: %d", i);
SendClientMessageToAll(COLOR_YELLOW,string);

shows the correct name/id.

and when i enable the sendclientmessage on this:
if (closestplayer(playerid) && cuffed[giveplayerid] == 0) {
format(string, sizeof(string), "/cuff %d", closestplayer(playerid));
playercommandtext(playerid, string);
SendClientMessageToAll(COLOR_YELLOW, string);
}

the Wrong id whows up on the SendClientMessage on this script :S

Код:
stock closestplayer(playerid) {
	for(new i=0; i<MAX_PLAYERS; i++) {
		if(GetDistanceBetweenPlayers(playerid, i) < 6 && i != playerid && IsPlayerConnected(i) && !IsPlayerNPC(i)) { //Distance of 5 in-game meters
			//new oname[MAX_PLAYER_NAME];
			new string[256];
			//GetPlayerName(i, oname, sizeof(oname));
  			format(string, sizeof(string), "Name Is: %d", i);
			SendClientMessageToAll(COLOR_YELLOW,string);
			return format(string, sizeof(string), "%d", i);
		}
 	}
	return 0;
}


new giveplayerid = closestplayer(playerid);
	if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY && GetDistanceBetweenPlayers(playerid, giveplayerid) < 7) {
		if (closestplayer(playerid) == playerid) return 0;
		if (closestplayer(playerid) && cuffed[giveplayerid] == 0) {
			format(string, sizeof(string), "/cuff %d", closestplayer(playerid));
			playercommandtext(playerid, string);
			//SendClientMessageToAll(COLOR_YELLOW, string);
		}
		else if (closestplayer(playerid) && cuffed[giveplayerid] == 1 && GetPlayerWantedLevel(giveplayerid) >= 1 ) {
		  if (GetPlayerWantedLevel(giveplayerid) < 4) {
				format(string, sizeof(string), "/fine %d", closestplayer(playerid));
				playercommandtext(playerid, string);
        //SendClientMessageToAll(COLOR_YELLOW, string);
			}
			else if (GetPlayerWantedLevel(giveplayerid) >= 4) {
		format(string, sizeof(string), "/ar %d", closestplayer(playerid));
				playercommandtext(playerid, string);
				//SendClientMessageToAll(COLOR_YELLOW, string);
			}
		}
		else if (GetPlayerWantedLevel(giveplayerid) < 1 && justsearched[giveplayerid] == 0 && cuffed[giveplayerid] == 1) {
	format(string, sizeof(string), "/search %d", closestplayer(playerid));
			playercommandtext(playerid, string);
			//SendClientMessageToAll(COLOR_YELLOW, string);
			justsearched[giveplayerid] = 1;
		}
		else {
			format(string, sizeof(string), "/uc %d", closestplayer(playerid));
			justsearched[giveplayerid] = 0;
			playercommandtext(playerid, string);
			//SendClientMessageToAll(COLOR_YELLOW, string);
		}
	}
Thanks in advance. cdcyborg.
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#2

pawn Код:
stock closestplayer(playerid)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(!IsPlayerConnected(i)) continue;
        if(GetDistanceBetweenPlayers(playerid, i) < 6 && i != playerid && !IsPlayerNPC(i))
        {
            new string[ 128 ];
            format(string, sizeof(string), "Closest player ID: %d", i);
            SendClientMessageToAll(COLOR_YELLOW,string);
            return i;
        }
    }
}
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