This keeps taking vehicles from players and my bots?
#1

Код:
#include <a_samp>

//#define IGNORE_WARP_INTO_VEHICLE
//#define IGNORE_VIRTUAL_WORLDS
//#define IGNORE_SPAWN_MESSAGES
//#define IGNORE_VEHICLE_ACTIVATION
//#define IGNORE_VEHICLE_DELETION

#define DEFAULT_RESPAWN_TIME    600 /* ten minutes */

new PlayerVehicle[MAX_PLAYERS];

#if !defined IGNORE_VEHICLE_DELETION
	new
	  bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... };
#endif

CreatePlayerVehicle( playerid, modelid )
{
	new
	  vehicle,
		Float:x,
		Float:y,
		Float:z,
		Float:angle;

	if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
	{
	  vehicle = GetPlayerVehicleID( playerid );
	  GetVehiclePos( vehicle, x, y, z );
	  GetVehicleZAngle( vehicle, angle );
	  DestroyVehicle( vehicle );
	}
	else
	{
		GetPlayerPos( playerid, x, y, z );
		GetPlayerFacingAngle( playerid, angle );
	}
	vehicle = CreateVehicle( modelid, x, y, ( z + 1 ), angle, -1, -1, DEFAULT_RESPAWN_TIME );
	LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
	#if !defined IGNORE_VIRTUAL_WORLDS
		SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
	#endif
	#if !defined IGNORE_WARP_INTO_VEHICLE
		PutPlayerInVehicle( playerid, vehicle, 0 );
	#endif
	#if !defined IGNORE_VEHICLE_DELETION
		gDialogCreated[ vehicle ] = true;
	#endif
	return 1;
}

ShowPlayerDefaultDialog( playerid )
{
	ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, "Vehicle Types", "Airplanes\nHelicopters\nBikes\nConvertibles\nIndustrial\nLowriders\nOff Road\nPublic Service Vehicles\nSaloons\nSport Vehicles\nStation Wagons\nBoats\nTrailers\nUnique Vehicles\nRC Vehicles", "Select", "Cancel" );
	return 1;
}

public OnFilterScriptInit()
{
	printf( "  * vDialog version 0.2a loaded *		" );
	return 1;
}

public OnFilterScriptExit()
{
	printf( "  * vDialog version 0.2a unloaded *		" );
	return 1;
}

public OnPlayerSpawn( playerid )
{
	#if !defined IGNORE_SPAWN_MESSAGES
	#endif

	return 1;
}

public OnPlayerCommandText( playerid, cmdtext[] )
{
	if ( strcmp( cmdtext, "/car", true, 8 ) == 0 )
	{
	  DestroyVehicle(PlayerVehicle[playerid]);
	  if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
	  {


			#if !defined IGNORE_VEHICLE_ACTIVATION
	  		ShowPlayerDefaultDialog( playerid );
	  		return 1;
			#endif
		}

		if ( GetPlayerState( playerid ) != PLAYER_STATE_PASSENGER ) ShowPlayerDefaultDialog( playerid );
	  return 1;
	}
	return 0;
}

public OnVehicleSpawn( vehicleid )
{
	#if !defined IGNORE_VEHICLE_DELETION
  	if ( gDialogCreated[ vehicleid ] )
	  {
  	  DestroyVehicle( vehicleid );
    	gDialogCreated[ vehicleid ] = false;
	  }
	#endif
	return 1;
}

public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
{
	if ( response )
	{
		switch ( dialogid )
		{
			case 3434 :
			{
		  	switch ( listitem )
				{
					case 0 : ShowPlayerDialog( playerid, 3435, DIALOG_STYLE_LIST, "Airplanes", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nBack", "Select", "Cancel" );
					case 1 : ShowPlayerDialog( playerid, 3436, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow\nBack", "Select", "Cancel" );
					case 2 : ShowPlayerDialog( playerid, 3437, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer\nBack", "Select", "Cancel" );
					case 3 : ShowPlayerDialog( playerid, 3438, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor\nBack", "Select", "Cancel" );
					case 4 : ShowPlayerDialog( playerid, 3439, DIALOG_STYLE_LIST, "Industrial", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite\nBack", "Select", "Cancel" );
					case 5 : ShowPlayerDialog( playerid, 3440, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo\nBack", "Select", "Cancel" );
					case 6 : ShowPlayerDialog( playerid, 3441, DIALOG_STYLE_LIST, "Off Road", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking\nBack", "Select", "Cancel" );
					case 7 : ShowPlayerDialog( playerid, 3442, DIALOG_STYLE_LIST, "Public Service Vehicles", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi\nBack", "Select", "Cancel" );
					case 8 : ShowPlayerDialog( playerid, 3443, DIALOG_STYLE_LIST, "Saloons", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington\nBack", "Select", "Cancel" );
					case 9 : ShowPlayerDialog( playerid, 3444, DIALOG_STYLE_LIST, "Sport Vehicles", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350\nBack", "Select", "Cancel" );
					case 10 : ShowPlayerDialog( playerid, 3445, DIALOG_STYLE_LIST, "Station Wagons", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum\nBack", "Select", "Cancel" );
					case 11 : ShowPlayerDialog( playerid, 3446, DIALOG_STYLE_LIST, "Boats", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nBack", "Select", "Cancel" );
					case 12 : ShowPlayerDialog( playerid, 3447, DIALOG_STYLE_LIST, "Trailers", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer\nBack", "Select", "Cancel" );
					case 13 : ShowPlayerDialog( playerid, 3448, DIALOG_STYLE_LIST, "Unique Vehicles", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex\nBack", "Select", "Cancel" );
					case 14 : ShowPlayerDialog( playerid, 3449, DIALOG_STYLE_LIST, "RC Vehicles", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam\nBack", "Select", "Cancel" );
				}
			}
			case 3435 :
			{
				if ( listitem > 10 ) return ShowPlayerDefaultDialog( playerid );
			
  				new
   				model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3436 :
			{
				if ( listitem > 8 ) return ShowPlayerDefaultDialog( playerid );

		    new
	  	    model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
	  	    
				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3437 :
			{
				if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );

				new
  					model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3438 :
			{
				if ( listitem > 3 ) return ShowPlayerDefaultDialog( playerid );
			
  				new
					model_array[] = { 480, 533, 439, 555 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3439 :
			{
				if ( listitem > 24 ) return ShowPlayerDefaultDialog( playerid );

				new
			    model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3440 :
			{
				if ( listitem > 7 ) return ShowPlayerDefaultDialog( playerid );

		    new
		      model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3441 :
			{
				if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
				
  			new
		  	  model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3442 :
			{
				if ( listitem > 17 ) return ShowPlayerDefaultDialog( playerid );

				new
			    model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3443 :
			{
				if ( listitem > 33 ) return ShowPlayerDefaultDialog( playerid );
			
			  new
	    	  model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3444 :
			{
				if ( listitem > 19 ) return ShowPlayerDefaultDialog( playerid );
				
  			new
	    	  model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3445 :
			{
				if ( listitem > 4 ) return ShowPlayerDefaultDialog( playerid );

				new
			    model_array[] = { 418, 404, 479, 458, 561 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3446 :
			{
				if ( listitem > 9 ) return ShowPlayerDefaultDialog( playerid );
				
	  	  new
	    	  model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3447 :
			{
				if ( listitem > 11 ) return ShowPlayerDefaultDialog( playerid );

		    new
		      model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3448 :
			{
				if ( listitem > 23 ) return ShowPlayerDefaultDialog( playerid );
				
	  	  new
	    	  model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3449 :
			{
				if ( listitem > 5 ) return ShowPlayerDefaultDialog( playerid );
			
	  	  new
	    	  model_array[] = { 441, 464, 465, 501, 564, 594 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
		}
	}
	return 0;
}
Reply
#2

Ok, remove it then?

I'm making the assumption that this is not your code, and is probably a filterscript. Since you didn't give much information, this is the best help you will probably get.

It's probably an incompatibility with your gamemode or another filterscript. Go to the topic you found this script and ask for help there...
Reply
#3

Quote:
Originally Posted by Christopher.
Its also not deleting the vehicles properly when a player spawns a new one.

Код:
#include <a_samp>

//#define IGNORE_WARP_INTO_VEHICLE
//#define IGNORE_VIRTUAL_WORLDS
//#define IGNORE_SPAWN_MESSAGES
//#define IGNORE_VEHICLE_ACTIVATION
//#define IGNORE_VEHICLE_DELETION

#define DEFAULT_RESPAWN_TIME    600 /* ten minutes */

new PlayerVehicle[MAX_PLAYERS];

#if !defined IGNORE_VEHICLE_DELETION
	new
	  bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... };
#endif

CreatePlayerVehicle( playerid, modelid )
{
	new
	  vehicle,
		Float:x,
		Float:y,
		Float:z,
		Float:angle;

	if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
	{
	  vehicle = GetPlayerVehicleID( playerid );
	  GetVehiclePos( vehicle, x, y, z );
	  GetVehicleZAngle( vehicle, angle );
	  DestroyVehicle( vehicle );
	}
	else
	{
		GetPlayerPos( playerid, x, y, z );
		GetPlayerFacingAngle( playerid, angle );
	}
	vehicle = CreateVehicle( modelid, x, y, ( z + 1 ), angle, -1, -1, DEFAULT_RESPAWN_TIME );
	LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
	#if !defined IGNORE_VIRTUAL_WORLDS
		SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
	#endif
	#if !defined IGNORE_WARP_INTO_VEHICLE
		PutPlayerInVehicle( playerid, vehicle, 0 );
	#endif
	#if !defined IGNORE_VEHICLE_DELETION
		gDialogCreated[ vehicle ] = true;
	#endif
	return 1;
}

ShowPlayerDefaultDialog( playerid )
{
	ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, "Vehicle Types", "Airplanes\nHelicopters\nBikes\nConvertibles\nIndustrial\nLowriders\nOff Road\nPublic Service Vehicles\nSaloons\nSport Vehicles\nStation Wagons\nBoats\nTrailers\nUnique Vehicles\nRC Vehicles", "Select", "Cancel" );
	return 1;
}

public OnFilterScriptInit()
{
	printf( " * vDialog version 0.2a loaded *		" );
	return 1;
}

public OnFilterScriptExit()
{
	printf( " * vDialog version 0.2a unloaded *		" );
	return 1;
}

public OnPlayerSpawn( playerid )
{
	#if !defined IGNORE_SPAWN_MESSAGES
	#endif

	return 1;
}

public OnPlayerCommandText( playerid, cmdtext[] )
{
	if ( strcmp( cmdtext, "/car", true, 8 ) == 0 )
	{
	  DestroyVehicle(PlayerVehicle[playerid]);
	  if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
	  {


			#if !defined IGNORE_VEHICLE_ACTIVATION
	  		ShowPlayerDefaultDialog( playerid );
	  		return 1;
			#endif
		}

		if ( GetPlayerState( playerid ) != PLAYER_STATE_PASSENGER ) ShowPlayerDefaultDialog( playerid );
	  return 1;
	}
	return 0;
}

public OnVehicleSpawn( vehicleid )
{
	#if !defined IGNORE_VEHICLE_DELETION
  	if ( gDialogCreated[ vehicleid ] )
	  {
  	  DestroyVehicle( vehicleid );
    	gDialogCreated[ vehicleid ] = false;
	  }
	#endif
	return 1;
}

public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
{
	if ( response )
	{
		switch ( dialogid )
		{
			case 3434 :
			{
		  	switch ( listitem )
				{
					case 0 : ShowPlayerDialog( playerid, 3435, DIALOG_STYLE_LIST, "Airplanes", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nBack", "Select", "Cancel" );
					case 1 : ShowPlayerDialog( playerid, 3436, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow\nBack", "Select", "Cancel" );
					case 2 : ShowPlayerDialog( playerid, 3437, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer\nBack", "Select", "Cancel" );
					case 3 : ShowPlayerDialog( playerid, 3438, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor\nBack", "Select", "Cancel" );
					case 4 : ShowPlayerDialog( playerid, 3439, DIALOG_STYLE_LIST, "Industrial", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite\nBack", "Select", "Cancel" );
					case 5 : ShowPlayerDialog( playerid, 3440, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo\nBack", "Select", "Cancel" );
					case 6 : ShowPlayerDialog( playerid, 3441, DIALOG_STYLE_LIST, "Off Road", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking\nBack", "Select", "Cancel" );
					case 7 : ShowPlayerDialog( playerid, 3442, DIALOG_STYLE_LIST, "Public Service Vehicles", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi\nBack", "Select", "Cancel" );
					case 8 : ShowPlayerDialog( playerid, 3443, DIALOG_STYLE_LIST, "Saloons", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington\nBack", "Select", "Cancel" );
					case 9 : ShowPlayerDialog( playerid, 3444, DIALOG_STYLE_LIST, "Sport Vehicles", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350\nBack", "Select", "Cancel" );
					case 10 : ShowPlayerDialog( playerid, 3445, DIALOG_STYLE_LIST, "Station Wagons", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum\nBack", "Select", "Cancel" );
					case 11 : ShowPlayerDialog( playerid, 3446, DIALOG_STYLE_LIST, "Boats", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nBack", "Select", "Cancel" );
					case 12 : ShowPlayerDialog( playerid, 3447, DIALOG_STYLE_LIST, "Trailers", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer\nBack", "Select", "Cancel" );
					case 13 : ShowPlayerDialog( playerid, 3448, DIALOG_STYLE_LIST, "Unique Vehicles", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex\nBack", "Select", "Cancel" );
					case 14 : ShowPlayerDialog( playerid, 3449, DIALOG_STYLE_LIST, "RC Vehicles", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam\nBack", "Select", "Cancel" );
				}
			}
			case 3435 :
			{
				if ( listitem > 10 ) return ShowPlayerDefaultDialog( playerid );
			
 				new
   				model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3436 :
			{
				if ( listitem > 8 ) return ShowPlayerDefaultDialog( playerid );

		    new
	  	    model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
	  	    
				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3437 :
			{
				if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );

				new
 					model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };

				return CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3438 :
			{
				if ( listitem > 3 ) return ShowPlayerDefaultDialog( playerid );
			
 				new
					model_array[] = { 480, 533, 439, 555 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3439 :
			{
				if ( listitem > 24 ) return ShowPlayerDefaultDialog( playerid );

				new
			    model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3440 :
			{
				if ( listitem > 7 ) return ShowPlayerDefaultDialog( playerid );

		    new
		      model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3441 :
			{
				if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
				
  			new
		  	  model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3442 :
			{
				if ( listitem > 17 ) return ShowPlayerDefaultDialog( playerid );

				new
			    model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3443 :
			{
				if ( listitem > 33 ) return ShowPlayerDefaultDialog( playerid );
			
			  new
	    	  model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3444 :
			{
				if ( listitem > 19 ) return ShowPlayerDefaultDialog( playerid );
				
  			new
	    	  model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3445 :
			{
				if ( listitem > 4 ) return ShowPlayerDefaultDialog( playerid );

				new
			    model_array[] = { 418, 404, 479, 458, 561 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3446 :
			{
				if ( listitem > 9 ) return ShowPlayerDefaultDialog( playerid );
				
	  	  new
	    	  model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3447 :
			{
				if ( listitem > 11 ) return ShowPlayerDefaultDialog( playerid );

		    new
		      model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3448 :
			{
				if ( listitem > 23 ) return ShowPlayerDefaultDialog( playerid );
				
	  	  new
	    	  model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
			case 3449 :
			{
				if ( listitem > 5 ) return ShowPlayerDefaultDialog( playerid );
			
	  	  new
	    	  model_array[] = { 441, 464, 465, 501, 564, 594 };

				return PlayerVehicle[playerid] = CreatePlayerVehicle( playerid, model_array[ listitem ] );
			}
		}
	}
	return 0;
}
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#4

Its also not deleting the vehicles properly when a player spawns a new one.
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