30.10.2009, 16:19
Hi there.
Iґve recently added this here at OnPlayerDeath:
if(reason == 255)
{
format(kstring,sizeof(kstring),"~b~%s ~w~has ~r~died.",pName);
TextDrawSetString(killdraw, kstring);
}
else
{
format(kstring,sizeof(kstring),"~b~%s ~w~has ~r~killed ~g~%s",kName,pName);
TextDrawSetString(killdraw, kstring);
}
Well but now, everytime a player died, the server crashes. Anyone got a idea why?
Iґve recently added this here at OnPlayerDeath:
if(reason == 255)
{
format(kstring,sizeof(kstring),"~b~%s ~w~has ~r~died.",pName);
TextDrawSetString(killdraw, kstring);
}
else
{
format(kstring,sizeof(kstring),"~b~%s ~w~has ~r~killed ~g~%s",kName,pName);
TextDrawSetString(killdraw, kstring);
}
Well but now, everytime a player died, the server crashes. Anyone got a idea why?