Finding Real Time
#1

I want to put something in my code so when in real life, when the time reaches the next day (12:00pm) it will do a start a code / action.

Can anyone help?
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#2

Quote:
Originally Posted by lolumadd [cod5server.tk
]
I want to put something in my code so when in real life, when the time reaches the next day (12:00pm) it will do a start a code / action.

Can anyone help?
Код:
//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
// Kye 2009

#include <a_samp>
#pragma tabsize 0

//--------------------------------------------------

new Text:txtTimeDisp;
new hour, minute;
new timestr[32];

forward UpdateTime();

//--------------------------------------------------


public UpdateTime()
{
  gettime(hour, minute);
  	format(timestr,32,"%02d:%02d",hour,minute);
  	TextDrawSetString(txtTimeDisp,timestr);
  	
  	SetWorldTime(hour);
  	
	new x=0;
	while(x!=MAX_PLAYERS) {
	  if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
	    SetPlayerTime(x,hour,minute);
		 }
		 x++;
	}
}

//--------------------------------------------------

public OnGameModeInit()
{
	// Init our text display
	txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
	TextDrawUseBox(txtTimeDisp, 0);
	TextDrawFont(txtTimeDisp, 3);
	TextDrawSetShadow(txtTimeDisp,0); // no shadow
  TextDrawSetOutline(txtTimeDisp,2); // thickness 1
  TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
  TextDrawColor(txtTimeDisp,0xFFFFFFFF);
  TextDrawAlignment(txtTimeDisp,3);
	TextDrawLetterSize(txtTimeDisp,0.5,1.5);
	
	UpdateTime();
	SetTimer("UpdateTime",1000 * 60,1);

	return 1;
}

//--------------------------------------------------

public OnPlayerSpawn(playerid)
{
	TextDrawShowForPlayer(playerid,txtTimeDisp);
	
	gettime(hour, minute);
	SetPlayerTime(playerid,hour,minute);
	
	return 1;
}

//--------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
  TextDrawHideForPlayer(playerid,txtTimeDisp);
 	return 1;
}

//--------------------------------------------------

public OnPlayerConnect(playerid)
{
  gettime(hour, minute);
  SetPlayerTime(playerid,hour,minute);
  return 1;
}

//--------------------------------------------------
That is real time in a fs
then just use
Код:
gettime(hour, minute);
if (hour == 12 && minute == 0)
to detect the time.
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