10.10.2009, 23:47
Ok, I made this fs:
And after I type /confirm , it does the command but also says "Server: Unknown Command"
Anyone Know whats wrong? Please Help! Thanks!
Код:
#include <a_samp> #define GREEN 0x12B60AFF #define RED 0xE60000FF new NuclearBomb; new N; new bool:Nuking =false; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Air Strike For WW3 Loaded! "); print("--------------------------------------\n"); return 1; } stock IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z) { new Float:px, Float:py, Float:pz; GetPlayerPos(playerid, px, py, pz); px -= x; py -= y; pz -= z; return ((px * px) + (py * py) + (pz * pz)) < (range * range); } public OnPlayerCommandText (playerid, cmdtext[]) { if(strcmp(cmdtext, "/as", true) == 0) { if(Nuking) { SendClientMessage(playerid,RED,"Area marked, please use /confirm for air strike to strike."); return 1; } Nuking = true; new Float:x,Float:y,Float:z, Float:a; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); x += (2 * floatsin(-a, degrees)); y += (2 * floatcos(-a, degrees)); ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0); NuclearBomb = CreateObject(3786, x, y, z, 0, 0, 96); SendClientMessage(playerid,GREEN,"Take Cover & Type /confirm To Confirm The Air Strike Upon The Selected Area."); return 1; } if(strcmp (cmdtext, "/confirm", true) == 0) { if(!Nuking) { SendClientMessage(playerid,RED,"Air Strike: We cannot find your marked location! Please mark it again!"); return 1; } Nuking = false; new Float:x,Float:y,Float:z; GetObjectPos(NuclearBomb, x, y, z); DestroyObject(NuclearBomb); CreateExplosion(x, y, z, 7, 10); CreateExplosion(x, y, z+3, 7, 10); CreateExplosion(x, y, z+6, 7, 10); CreateExplosion(x, y, z+9, 7, 10); CreateExplosion(x, y, z+12, 7, 10); CreateExplosion(x, y, z+15, 7, 10); CreateExplosion(x, y, z+18, 7, 10); CreateExplosion(x, y, z+21, 7, 10); CreateExplosion(x, y+7, z+21, 7, 10); CreateExplosion(x, y-7, z+21, 7, 10); CreateExplosion(x+7, y, z+21, 7, 10); CreateExplosion(x-7, y, z+21, 7, 10); CreateExplosion(x, y, z+24, 7, 10); CreateExplosion(x, y+10, z+24, 7, 10); CreateExplosion(x, y-10, z+24, 7, 10); CreateExplosion(x+10, y, z+24, 7, 10); CreateExplosion(x-10, y, z+24, 7, 10); CreateExplosion(x, y, z+27, 7, 10); CreateExplosion(x, y+7, z+27, 7, 10); CreateExplosion(x, y-7, z+27, 7, 10); CreateExplosion(x+7, y, z+27, 7, 10); CreateExplosion(x-7, y, z+27, 7, 10); CreateExplosion(x, y, z+30, 7, 10); CreateExplosion(x, y+3, z+30, 7, 10); CreateExplosion(x, y-3, z+30, 7, 10); CreateExplosion(x+3, y, z+30, 7, 10); CreateExplosion(x-3, y, z+30, 7, 10); SendClientMessage(playerid,GREEN,"Air Strike: We sucessfully hit the selected target!"); SetWeather(44); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i,5000,x,y,z)) { if(IsPlayerInAnyVehicle(i)) { SetVehicleHealth(GetPlayerVehicleID(i),0.0); } SetPlayerHealth(playerid, 0.0); PlayerPlaySound(playerid, 1159, x, y, z); } } } } return 0; }
Anyone Know whats wrong? Please Help! Thanks!