10.09.2009, 13:52
i got a little suggestions for 0.3 
please read eveything
1) restore SetDisableWeapons!!!! - it is very useful, because people think other people are cheating lol (god mode
)
2) de-sync a player (the player will move but other will see him doing: nothing)
3) show/hide mouse (to show or hide the mouse with a function)
4) toggle player free n' spray
5) toggle player aim bot (ahaha lolz)
6) is player in water
7) is player in air
set wanted level color ( changes the (for all) wanted level color (RBGA))
9) set player wanted level color (changes the (for player) wanted level color(RBGA))
i know this: can be done by scripting, but ah:
10) put a bomb on a car (when you go to the bomb shop at LS you can arm your car with a bomb!)
11) is car is armed (checks if the car is armed with a bomb)
12) bool: set player landing gear (true/false) (landing gear O.o)
13) set radio RBGA (orange sucks.)
some callbacks:
1) on player colliding
2) on object colliding
3) on vehicle colliding
sync:
make landing gears synced!
it is not synced for all players here is the fix for sync it (with pawn of-course)
listen, i really forgot pawn so don't blame me, this is how it should work
it can fix it (?)

please read eveything

1) restore SetDisableWeapons!!!! - it is very useful, because people think other people are cheating lol (god mode

2) de-sync a player (the player will move but other will see him doing: nothing)
3) show/hide mouse (to show or hide the mouse with a function)
4) toggle player free n' spray
5) toggle player aim bot (ahaha lolz)
6) is player in water
7) is player in air

9) set player wanted level color (changes the (for player) wanted level color(RBGA))
i know this: can be done by scripting, but ah:
10) put a bomb on a car (when you go to the bomb shop at LS you can arm your car with a bomb!)
11) is car is armed (checks if the car is armed with a bomb)
12) bool: set player landing gear (true/false) (landing gear O.o)
13) set radio RBGA (orange sucks.)
some callbacks:
1) on player colliding
2) on object colliding
3) on vehicle colliding
sync:
make landing gears synced!
it is not synced for all players here is the fix for sync it (with pawn of-course)
listen, i really forgot pawn so don't blame me, this is how it should work
pawn Code:
for(new i=0; i < GetMaxPlayers; i++) //get all players
{
for(new v=0; v < MAX_VEHICLES; v++)
{
v = GetVehicleId(playerid, v);
if(v == 520) //hydra
{
PutPlayerInVehicle(playerid, v);
}}}
//when you enter a plane and someone else entering it after you did it will be visible to both of them (landing gear)