[NPC] LV Golf Course
#1

Las Venturas Golf Course NPC's
Код:
(-----------------------------------)
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( \ \ / / |__ ___ / __/ | |_ _ _  )
( \ V /| / _/ -_) (__| | _| || | )
(  \_/ |_\__\___|\___|_|\__|\_, | )
(              |__/  )
(    NPC Made By V1ceC1ty    )
(                  )
(      Credits To:      )
(     All The SA-MP Team    )
(      wiki.sa-mp.com     )
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• What is it?
LV Golf Course NPC's include 4 NPC's that loop around the Golf course. 2 NPC's drive Caddy's and the other 2 walk slowly around.

• How to use
Each folder has a either a .pwn and .amx or a .rec file which need to be placed into the correct folders where your SA-MP 0.3 Server is located.
Once completed this, "LVGolfCourse" (without quotes) needs to be placed into the server.cfg filterscripts line.
Join your server and watch the Caddys and Players give your golf course some life!

• Video
http://www.xfire.com/video/134191/
In the video it shows the NPC's holding 2 colt's but theres something wrong with one of my scripts so in your server they should hold Golf Clubs.

• Download

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#2

you have released loads of NPC things already, lol, keep it up when i get 0.3 i will be using them
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#3

ive made around 25-30 bots now so i cant use all m creations at once so i cant wait untill its fully released aswell, i also love making them aswell i dunno why
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#4

Nice Useful for rp servers
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#5

nice, i guess you already working on new bots eh?
i wish i have gtasa now..
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#6

Quote:
Originally Posted by Daem
nice, i guess you already working on new bots eh?
i wish i have gtasa now..
thanks, ill be only making big and good npc's over weekends because im studying to get into uni so i need less pawn time and more homework
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#7

they have colts for me, i'm using grand larceny.
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#8

I think its something to do with that GM because theres nothing in this FS thats giving them colts

Ill test on lvdm see if it does the same thing
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#9

Nice work VC, keep it up.

Regards, Adil.
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#10

Change

GivePlayerWeapon(playerid,WEAPON_COLT45,100);

to

if(!IsPlayerNPC(playerid)) GivePlayerWeapon(playerid,WEAPON_COLT45,100);

In the GM.
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