[Map] [MAP] House Interior
#1

I got bored and decided to create a house interior, using MTA Race mod.











Here is the code:
Код:
CreateObject(15036, 2779.590088, -1455.495361, 67.033951, 0.000000, 0.000000, 180.000019848); //
CreateObject(2361, 2781.290039, -1458.442505, 65.879730, 0.000000, 0.000000, 89.999981276); //
CreateObject(2339, 2775.470703, -1454.578125, 65.885910, 0.000000, 0.000000, 0.000000); //
CreateObject(2131, 2779.346924, -1459.506470, 65.885910, 0.000000, 0.000000, 179.999962552); //
CreateObject(1432, 2775.783936, -1458.544189, 66.018753, 0.000000, 0.000000, 0.000000); //
CreateObject(1808, 2776.613281, -1454.262939, 65.881790, 0.000000, 0.000000, 0.000000); //
CreateObject(2516, 2761.718506, -1446.249268, 69.527573, 0.000000, 0.000000, 0.000000); //
CreateObject(2517, 2760.960693, -1444.236572, 69.519760, 0.000000, 0.000000, 0.000000); //
CreateObject(2514, 2758.075684, -1445.858154, 69.526779, 0.000000, 0.000000, 89.999981276); //
CreateObject(2524, 2758.090088, -1445.281250, 69.527573, 0.000000, 0.000000, 89.999981276); //
CreateObject(14494, 2762.266113, -1446.101440, 71.106567, 0.000000, 0.000000, 0.000000); //
CreateObject(2297, 2770.810791, -1451.865723, 69.513779, 0.000000, 0.000000, 134.999971914); //
CreateObject(2298, 2768.936768, -1450.182251, 69.505943, 0.000000, 0.000000, 0.000000); //
CreateObject(2332, 2773.061279, -1449.765991, 69.982643, 0.000000, 0.000000, -89.999981276); //
CreateObject(2841, 2767.273193, -1448.711304, 69.519760, 0.000000, 0.000000, -89.999981276); //
CreateObject(1743, 2767.945557, -1448.082153, 69.537720, 0.000000, 0.000000, 89.999981276); //
CreateObject(1744, 2773.525146, -1446.770752, 70.902946, 0.000000, 0.000000, -89.999981276); //
CreateObject(1762, 2772.380859, -1446.810425, 69.527596, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2204, 2781.658447, -1449.468018, 65.907036, 0.000000, 0.000000, -89.999981276); //
CreateObject(2200, 2779.173096, -1447.087280, 65.886131, 0.000000, 0.000000, 0.000000); //
CreateObject(2197, 2777.890869, -1448.441650, 65.879135, 0.000000, 0.000000, 0.000000); //
CreateObject(2197, 2777.217041, -1448.443604, 65.879135, 0.000000, 0.000000, 0.000000); //
CreateObject(2197, 2776.527588, -1448.444824, 65.879135, 0.000000, 0.000000, 0.000000); //
CreateObject(2191, 2774.691162, -1447.614136, 65.892761, 0.000000, 0.000000, 0.000000); //
CreateObject(2202, 2775.253906, -1452.273560, 65.879890, 0.000000, 0.000000, 179.999962552); //
CreateObject(2607, 2776.915039, -1452.369995, 66.282631, 0.000000, 0.000000, 0.000000); //
CreateObject(2190, 2777.037109, -1452.695068, 66.684158, 0.000000, 0.000000, 180.000019848); //
CreateObject(2201, 2776.042969, -1452.346436, 66.683395, 0.000000, 0.000000, 89.999981276); //
CreateObject(1715, 2776.908447, -1451.344360, 65.928551, 0.000000, 0.000000, 0.000000); //
CreateObject(1726, 2764.073730, -1451.974609, 65.926239, 0.000000, 0.000000, 89.999981276); //
CreateObject(1727, 2764.920410, -1453.860107, 65.933281, 0.000000, 0.000000, 134.999971914); //
CreateObject(1727, 2764.268555, -1448.950195, 65.926247, 0.000000, 0.000000, 44.999990638); //
CreateObject(2297, 2770.459229, -1450.364502, 65.927841, 0.000000, 0.000000, -134.999971914); //
CreateObject(2232, 2770.206055, -1452.491333, 66.531700, 0.000000, 0.000000, -89.999981276); //
CreateObject(2232, 2770.125488, -1449.755371, 66.531700, 0.000000, 0.000000, -89.999981276); //
CreateObject(2099, 2770.487549, -1447.356201, 65.932228, 0.000000, 0.000000, -89.999981276); //
CreateObject(630, 2764.302002, -1444.689331, 66.955177, 0.000000, 0.000000, 0.000000); //
CreateObject(633, 2769.677490, -1445.080811, 66.927734, 0.000000, 0.000000, 0.000000); //
CreateObject(638, 2770.218262, -1464.263184, 66.602409, 0.000000, 0.000000, 0.000000); //
CreateObject(14706, 2766.812744, -1454.641602, 69.120239, 0.000000, 0.000000, 0.000000); //
CreateObject(1798, 2754.420898, -1456.056030, 65.894310, 0.000000, 0.000000, 180.000019848); //
CreateObject(2091, 2753.406982, -1453.994141, 65.897255, 0.000000, 0.000000, 0.000000); //
CreateObject(2100, 2752.134521, -1455.713013, 65.900688, 0.000000, 0.000000, 89.999981276); //
CreateObject(2627, 2755.979736, -1445.524658, 65.942757, 0.000000, 0.000000, 0.000000); //
CreateObject(2628, 2760.906006, -1450.182007, 65.927574, 0.000000, 0.000000, -179.999962552); //
CreateObject(2629, 2756.060791, -1449.311401, 65.903236, 0.000000, 0.000000, 89.999981276); //
CreateObject(2630, 2759.771484, -1445.165894, 65.933990, 0.000000, 0.000000, 0.000000); //
and to get here:
Код:
if(strcmp(cmd, "/gotohouse", true) == 0)
{
	if (GetPlayerState(playerid) == 2)
	{
		new tmpcar = GetPlayerVehicleID(playerid);
		SetVehiclePos(tmpcar, 2766.967773, -1466.013916, 66.528175);
		TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
	}
	else
		{
			SetPlayerPos(playerid, 2766.967773, -1466.013916, 66.528175);
		}
		SendClientMessage(playerid, COLOR_GRAD1, "  You have been teleported !");
		SetPlayerInterior(playerid,0);
		PlayerInfo[playerid][pInt] = 0;
		}
	}
	return 1;
}
Reply
#2

Good work!
Like the trainingroom!

- KayaQue
Reply
#3

Quote:
Originally Posted by Kayaque
Good work!
Like the trainingroom!

- KayaQue
Thanks man
Reply
#4

Wtf? I had that idea with my interior / Gym+Office etc so get Your own ideas
Reply
#5

Oh i looove! Blue and with only a bit of light! <3

You got ur self a 4.5/5 rate on Interior mapping.
Reply
#6

Quote:
Originally Posted by ♠°S.Killa°♠
Wtf? I had that idea with my interior / Gym+Office etc so get Your own ideas
huh? shut up dude. ideas can be copied.

Quote:
Originally Posted by <FalconX^
Oh i looove! Blue and with only a bit of light! <3

You got ur self a 4.5/5 rate on Interior mapping.
Thanks dude. I create a mini prison in LS. I will release that soon
btw: Your Valkyrie map kicks ass man!
Reply
#7

Heheh, nice work
Reply
#8

Looks cool. But I'm not gonna test it yet
Reply
#9

Thanks
Reply


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