/arrest
#1

how to make this command /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]

in control / arrest [time (minutes)]


Код:
if(strcmp(cmd, "/arrest", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
				if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
				{
					SendClientMessage(playerid, COLOR_GREY, "  You are not on Duty!");
					return 1;
				}
				if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391))
				{// Jail spot
					SendClientMessage(playerid, COLOR_GREY, "  You are not near the Jail, can't Arrest !");
					return 1;
				}
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				moneys = strval(tmp);
				if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "  Jail Price can't be below $1 or above $99999 !"); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new time = strval(tmp);
				if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, "  Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new bail = strval(tmp);
				if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "  Jail Bailing can't be below 0 or above 1 !"); return 1; }
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
					return 1;
				}
				new bailprice = strval(tmp);
				if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, "  Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
				new suspect = GetClosestPlayer(playerid);
				if(IsPlayerConnected(suspect))
				{
					if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
						GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						if(WantedLevel[suspect] < 1)
						{
							SendClientMessage(playerid, COLOR_GREY, "  Player must be at least Wanted Level 1 !");
							return 1;
						}
						format(string, sizeof(string), "* You arrested %s !", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						GivePlayerCash(suspect, -moneys);
						format(string, sizeof(string), "arrested by %s ~n~  for $%d", sendername, moneys);
						GameTextForPlayer(suspect, string, 5000, 5);
						ResetPlayerWeapons(suspect);
						if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
						{
							format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
							OOCNews(COLOR_LIGHTRED, string);
						}
						else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
						{
							format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer);
							OOCNews(COLOR_LIGHTRED, string);
						}
						else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
						{
							format(string, sizeof(string), "<< Soldier %s arrested suspect %s >>", sendername, giveplayer);
							OOCNews(COLOR_LIGHTRED, string);
						}
						SetPlayerInterior(suspect, 6);
						SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
						PlayerInfo[suspect][pJailTime] = time * 60;
						if(bail == 1)
						{
							JailPrice[suspect] = bailprice;
							format(string, sizeof(string), "You are jailed for %d seconds.  Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
							SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						}
						else
						{
							JailPrice[suspect] = 0;
							format(string, sizeof(string), "You are jailed for %d seconds.  Bail: Unable", PlayerInfo[suspect][pJailTime]);
							SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						}
						PlayerInfo[suspect][pJailed] = 1;
						PlayerInfo[suspect][pArrested] += 1;
						SetPlayerFree(suspect,playerid, "Got Arrested");
						WantedPoints[suspect] = 0;
						WantedLevel[suspect] = 0;
						WantLawyer[suspect] = 1;
					}//distance
				}//not connected
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "  No-one close enough to arrest.");
					return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "  You are not a Cop / FBI / National Guard !");
				return 1;
			}
		}//not connected
		return 1;
	}
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#2

Go to the GF topic.
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#3

link ?
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#4

This doesn't have to do with GF. Just cause it's a common Roleplay command doesn't mean it's automatically a GF topic. He's asking for help to fix it.
Reply
#5

?
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#6

Quote:
Originally Posted by Adamrcook
This doesn't have to do with GF. Just cause it's a common Roleplay command doesn't mean it's automatically a GF topic. He's asking for help to fix it.
So? GF topic will provide more help on this. Plus it's probably a GF edit he's working on ...
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