Dont see Pickup..
#1

Hi, i dont see the pickup?

#define SE_COORD_X 816.9247
#define SE_COORD_Y 856.8408
#define SE_COORD_Z 12.7891

Where is the mistake? :S
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#2

I need to know what is model id, and type id, this don't give any explanation to your mistake.
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#3

have u used "CreatePickup" ?
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#4

Here is the script

Quote:

/*
Stock Exchange 0.1 by NtCat
Feel free to edit the code, just do NOT release as your own and donґt forget to change text in client messages. Thanks.
*/
#include <a_samp>
#define FILTERSCRIPT
//---DCMD---|
#define dcmd(%1,%2,%3) if((strcmp((%3)[1],#%1,true,(%2))==0)&&((((%3)[(%2)+1]==0)&&(dcmd_%1(playerid,"")))||(((%3)[(%2)+1]==32)&&(dcmd_%1(playerid,(%3)[(%2)+2]))))) return 1
//---COLORS---|
#define COL_WHITE 0xFFFFFFFF
#define COL_RED 0xFF0000FF
#define COL_GREEN 0x00A000FF
//-----------------------------------------------------------------------------|
enum SE_PLAYER_INFO
{
Gold,
Oil
}

enum SE_GLOBAL_INFO
{
FreeGold,
FreeOil,
GoldPrice,
OilPrice,
}

new se_player[MAX_PLAYERS][SE_PLAYER_INFO];
new se_global[SE_GLOBAL_INFO];
new se_pickup;
new se_timer;
new Menue_main_menu;
new Menue_gold_menu;
new Menue_oil_menu;
new Menue_goldbuy_menu;
new Menue_goldsell_menu;
new Menue_oilbuy_menu;
new Menue_oilsell_menu;
// Pickup coords, do NOT forget to change!
#define SE_COORD_X 816.9247
#define SE_COORD_Y 856.8408
#define SE_COORD_Z 12.7891

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Stock Exchange 0.1b by NtCat ");
print("--------------------------------------\n");
se_pickup = CreatePickup(1274, 23, SE_COORD_X, SE_COORD_Z, SE_COORD_Z);
se_global[GoldPrice] = 15 + random(10);
se_global[OilPrice] = 50 + random(80);
se_global[FreeGold] = 1000 + random(3000) + random(2000);
se_global[FreeOil] = 1000 + random(3000) + random(2000);
se_main_menu = CreateMenu("~r~S~w~tock ~r~E~w~xchange", 2, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_main_menu))
{
SetMenuColumnHeader(se_main_menu, 0, "Ware:");
SetMenuColumnHeader(se_main_menu, 1, "Free units:");
AddMenuItem(se_main_menu, 0, "Gold");
AddMenuItem(se_main_menu, 1, se_global[FreeGold]);
AddMenuItem(se_main_menu, 0, "Oil");
AddMenuItem(se_main_menu, 1, se_global[FreeOil]);
AddMenuItem(se_main_menu, 0, "Menue schliessen");
}
se_gold_menu = CreateMenu("~r~G~w~old", 1, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_gold_menu))
{
AddMenuItem(se_gold_menu, 0, "Kaufen!");
AddMenuItem(se_gold_menu, 0, "Verkaufen!");
}
se_goldbuy_menu = CreateMenu("~r~B~w~uy gold", 1, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_goldbuy_menu))
{
AddMenuItem(se_goldbuy_menu, 0, "1 gram");
AddMenuItem(se_goldbuy_menu, 0, "5 grams");
AddMenuItem(se_goldbuy_menu, 0, "10 grams");
AddMenuItem(se_goldbuy_menu, 0, "100 grams");
}
se_goldsell_menu = CreateMenu("~r~S~w~ell gold", 1, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_goldsell_menu))
{
AddMenuItem(se_goldsell_menu, 0, "1 gram");
AddMenuItem(se_goldsell_menu, 0, "5 grams");
AddMenuItem(se_goldsell_menu, 0, "10 grams");
AddMenuItem(se_goldsell_menu, 0, "100 grams");
}
se_oil_menu = CreateMenu("~r~O~w~il", 1, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_oil_menu))
{
AddMenuItem(se_oil_menu, 0, "Buy");
AddMenuItem(se_oil_menu, 0, "Sell");
}
se_oilbuy_menu = CreateMenu("~r~B~w~uy oil", 1, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_oilbuy_menu))
{
AddMenuItem(se_oilbuy_menu, 0, "1 barrel");
AddMenuItem(se_oilbuy_menu, 0, "5 barrels");
AddMenuItem(se_oilbuy_menu, 0, "10 barrels");
AddMenuItem(se_oilbuy_menu, 0, "100 barrels");
}
se_oilsell_menu = CreateMenu("~r~S~w~ell gold", 1, 50.0, 180.0, 200.0, 200.0);
if (IsValidMenu(se_oilsell_menu))
{
AddMenuItem(se_oilsell_menu, 0, "1 barrel");
AddMenuItem(se_oilsell_menu, 0, "5 barrels");
AddMenuItem(se_oilsell_menu, 0, "10 barrels");
AddMenuItem(se_oilsell_menu, 0, "100 barrels");
}
se_timer = SetTimer("PriceChange", 600000, 1);
return 1;
}

public OnFilterScriptExit()
{
DestroyPickup(se_pickup);
KillTimer(se_timer);
return 1;
}

forward PriceChange();
public PriceChange()
{
new goldchange = random(9);
switch(goldchange)
{
case 0,2,4,6,8:
{
goldchange = random(5);
se_global[GoldPrice] += goldchange;
}
default:
{
goldchange = random(5);
se_global[GoldPrice] -= goldchange;
}
}
new oilchange = random(9);
switch(oilchange)
{
case 0,2,4,6,8:
{
oilchange = random(5);
se_global[OilPrice] += goldchange;
}
default:
{
oilchange = random(5);
se_global[OilPrice] -= goldchange;
}
}
SendClientMessageToAll(COL_RED, "[BETA] Der Preis der Gold / Цl Bцrse hat sich geдndert. Preis ansehen mit: /stockinfo.");
return 1;
}

public OnPlayerConnect(playerid)
{
se_player[playerid][Gold] = 0;
se_player[playerid][Oil] = 0;
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (IsPlayerConnected(playerid))
{
dcmd(stockinfo, 9, cmdtext);
}
return 0;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == se_pickup) ShowMenuForPlayer(se_main_menu, playerid);
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:C = GetPlayerMenu(playerid);
if (C == se_main_menu)
{
switch(row)
{
case 0: ShowMenuForPlayer(se_gold_menu, playerid);
case 1: ShowMenuForPlayer(se_oil_menu, playerid);
case 2: HideMenuForPlayer(C, playerid);
}
}
else if (C == se_gold_menu)
{
switch(row)
{
case 0: ShowMenuForPlayer(se_goldbuy_menu, playerid);
case 1: ShowMenuForPlayer(se_goldsell_menu, playerid);
}
}
else if (C == se_goldbuy_menu)
{
switch(row)
{
case 0:
{
if (GetPlayerMoney(playerid) < se_global[GoldPrice]) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeGold] < 1) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free gold in the stock exchange.");
else
{
se_global[FreeGold]--;
se_player[playerid][Gold]++;
GivePlayerMoney(playerid, -se_global[GoldPrice]);
new string[200];
format(string, sizeof(string), "You have successfully bought 1 gram of gold for %d $.", se_global[GoldPrice]);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 1:
{
if (GetPlayerMoney(playerid) < se_global[GoldPrice]*5) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeGold] < 5) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free gold in the stock exchange.");
else
{
se_global[FreeGold] -= 5;
se_player[playerid][Gold] += 5;
GivePlayerMoney(playerid, -se_global[GoldPrice]*5);
new string[200];
format(string, sizeof(string), "You have successfully bought 5 grams of gold for %d $.", se_global[GoldPrice]*5);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 2:
{
if (GetPlayerMoney(playerid) < se_global[GoldPrice]*10) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeGold] < 10) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free gold in the stock exchange.");
else
{
se_global[FreeGold] -= 10;
se_player[playerid][Gold] += 10;
GivePlayerMoney(playerid, -se_global[GoldPrice]*10);
new string[200];
format(string, sizeof(string), "You have successfully bought 10 grams of gold for %d $.", se_global[GoldPrice]*10);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 3:
{
if (GetPlayerMoney(playerid) < se_global[GoldPrice]*100) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeGold] < 100) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free gold in the stock exchange.");
else
{
se_global[FreeGold] -= 100;
se_player[playerid][Gold] += 100;
GivePlayerMoney(playerid, -se_global[GoldPrice]*100);
new string[200];
format(string, sizeof(string), "You have successfully bought 100 grams of gold for %d $.", se_global[GoldPrice]*100);
SendClientMessage(playerid, COL_GREEN, string);
}
}
}
}
else if (C == se_goldsell_menu)
{
switch(row)
{
case 0:
{
if(se_player[playerid][Gold] < 1) SendClientMessage(playerid, COL_RED, "You donґt have so much gold.");
else
{
se_global[FreeGold]++;
se_player[playerid][Gold]--;
GivePlayerMoney(playerid, se_global[GoldPrice]);
new string[200];
format(string, sizeof(string), "You have successfully sold 1 gram of gold for %d $.", se_global[GoldPrice]);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 1:
{
if(se_player[playerid][Gold] < 5) SendClientMessage(playerid, COL_RED, "You donґt have so much gold.");
else
{
se_global[FreeGold] += 5;
se_player[playerid][Gold] -= 5;
GivePlayerMoney(playerid, se_global[GoldPrice]*5);
new string[200];
format(string, sizeof(string), "You have successfully sold 5 grams of gold for %d $.", se_global[GoldPrice]*5);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 2:
{
if(se_player[playerid][Gold] < 10) SendClientMessage(playerid, COL_RED, "You donґt have so much gold.");
else
{
se_global[FreeGold] += 10;
se_player[playerid][Gold] -= 10;
GivePlayerMoney(playerid, se_global[GoldPrice]*10);
new string[200];
format(string, sizeof(string), "You have successfully sold 10 grams of gold for %d $.", se_global[GoldPrice]*10);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 3:
{
if(se_global[FreeGold] < 100) SendClientMessage(playerid, COL_RED, "You donґt have so much gold.");
else
{
se_global[FreeGold] += 100;
se_player[playerid][Gold] -= 100;
GivePlayerMoney(playerid, se_global[GoldPrice]*100);
new string[200];
format(string, sizeof(string), "You have successfully sold 100 grams of gold for %d $.", se_global[GoldPrice]*100);
SendClientMessage(playerid, COL_GREEN, string);
}
}
}
}
else if (C == se_oil_menu)
{
switch(row)
{
case 0: ShowMenuForPlayer(se_oilbuy_menu, playerid);
case 1: ShowMenuForPlayer(se_oilsell_menu, playerid);
}
}
else if (C == se_oilbuy_menu)
{
switch(row)
{
case 0:
{
if (GetPlayerMoney(playerid) < se_global[OilPrice]) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeOil] < 1) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free oil in the stock exchange.");
else
{
se_global[FreeOil]--;
se_player[playerid][Oil]++;
GivePlayerMoney(playerid, -se_global[OilPrice]);
new string[200];
format(string, sizeof(string), "You have successfully bought 1 barrel of oil for %d $.", se_global[OilPrice]);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 1:
{
if (GetPlayerMoney(playerid) < se_global[OilPrice]*5) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeOil] < 5) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free oil in the stock exchange.");
else
{
se_global[FreeOil] -= 5;
se_player[playerid][Oil] += 5;
GivePlayerMoney(playerid, -se_global[OilPrice]*5);
new string[200];
format(string, sizeof(string), "You have successfully bought 5 barrels of oil for %d $.", se_global[OilPrice]*5);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 2:
{
if (GetPlayerMoney(playerid) < se_global[OilPrice]*10) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeOil] < 10) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free oil in the stock exchange.");
else
{
se_global[FreeOil] -= 10;
se_player[playerid][Oil] += 10;
GivePlayerMoney(playerid, -se_global[OilPrice]*10);
new string[200];
format(string, sizeof(string), "You have successfully bought 10 barrels of oil for %d $.", se_global[OilPrice]*10);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 3:
{
if (GetPlayerMoney(playerid) < se_global[OilPrice]*100) SendClientMessage(playerid, COL_RED, "Sorry, but you havenґt got enough money for this item.");
else if(se_global[FreeOil] < 100) SendClientMessage(playerid, COL_RED, "Sorry, there is not any free oil in the stock exchange.");
else
{
se_global[FreeOil] -= 100;
se_player[playerid][Oil] += 100;
GivePlayerMoney(playerid, -se_global[OilPrice]*100);
new string[200];
format(string, sizeof(string), "You have successfully bought 100 barrels of oil for %d $.", se_global[OilPrice]*100);
SendClientMessage(playerid, COL_GREEN, string);
}
}
}
}
else if (C == se_oilsell_menu)
{
switch(row)
{
case 0:
{
if(se_player[playerid][Oil] < 1) SendClientMessage(playerid, COL_RED, "You donґt have so much oil.");
else
{
se_global[FreeOil]++;
se_player[playerid][Oil]--;
GivePlayerMoney(playerid, se_global[OilPrice]);
new string[200];
format(string, sizeof(string), "You have successfully sold 1 barrel of oil for %d $.", se_global[OilPrice]);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 1:
{
if(se_player[playerid][Oil] < 5) SendClientMessage(playerid, COL_RED, "You donґt have so much oil.");
else
{
se_global[FreeOil] += 5;
se_player[playerid][Oil] -= 5;
GivePlayerMoney(playerid, se_global[OilPrice]*5);
new string[200];
format(string, sizeof(string), "You have successfully sold 5 barrels of oil for %d $.", se_global[OilPrice]*5);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 2:
{
if(se_player[playerid][Oil] < 10) SendClientMessage(playerid, COL_RED, "You donґt have so much oil.");
else
{
se_global[FreeGold] += 10;
se_player[playerid][Oil] -= 10;
GivePlayerMoney(playerid, se_global[OilPrice]*10);
new string[200];
format(string, sizeof(string), "You have successfully sold 10 barrels of oil for %d $.", se_global[OilPrice]*10);
SendClientMessage(playerid, COL_GREEN, string);
}
}
case 3:
{
if(se_player[playerid][Oil] < 100) SendClientMessage(playerid, COL_RED, "You donґt have so much oil.");
else
{
se_global[FreeGold] += 100;
se_player[playerid][Oil] -= 100;
GivePlayerMoney(playerid, se_global[OilPrice]*100);
new string[200];
format(string, sizeof(string), "You have successfully sold 100 barrels of oil for %d $.", se_global[OilPrice]*100);
SendClientMessage(playerid, COL_GREEN, string);
}
}
}
}
return 1;
}
//-----------------------------------------------------------------------------|
dcmd_stockinfo(playerid, params[])
{
#pragma unused params
if (IsPlayerConnected(playerid))
{
SendClientMessage(playerid, COL_RED, "Stock Exchange Info");
SendClientMessage(playerid, COL_WHITE, "You can find stock exchange at XYZ."); // Edit text
SendClientMessage(playerid, COL_RED, "Actual prices:");
new string[100];
format(string, sizeof(string), "Gold: %d USD/gram, actually free: %d grams.", se_global[GoldPrice], se_global[FreeGold]);
SendClientMessage(playerid, COL_WHITE, string);
format(string, sizeof(string), "Oil: %d USD/barrel, actually free: %d barrels.", se_global[OilPrice], se_global[FreeOil]);
SendClientMessage(playerid, COL_WHITE, string);
}
return 1;
}

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#5

pls help
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#6

Quote:

se_pickup = CreatePickup(1274, 23, SE_COORD_X, SE_COORD_Z, SE_COORD_Z);

you have X,Z,Z there instead of X,Y,Z || The pick-up is there, just in a completely different place :P
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#7

Please use pastebin.com next time.
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#8

Quote:
Originally Posted by Yuryfury
Quote:

se_pickup = CreatePickup(1274, 23, SE_COORD_X, SE_COORD_Z, SE_COORD_Z);

you have X,Z,Z there instead of X,Y,Z || The pick-up is there, just in a completely different place :P
Ok lol :S ehm can u make this for me?
this is the coordinate
AddPlayerClass(28,816.9247,856.8408,12.7891,20.543 6,0,0,0,0,0,0); // COORD

thank you
Reply
#9

pls help
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#10

don't double post and LOL
pawn Код:
se_pickup = CreatePickup(1274, 23, SE_COORD_X, SE_COORD_Y, SE_COORD_Z);
is it hard to change a Z to Y ?
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