23.08.2009, 21:25
I need someone to give me the code of a "SendClientMessage" to ALL admins
stock SendMessageToAdmins(color, message[])
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerAdmin(i))
{
SendClientMessage(i, color, message);
}
}
}
}
Originally Posted by jeff223
Could you make it like if(PlayerAdminLevel[playerid] == 1337)? Or it has to be rcon?
|
#include <a_samp> SetTimer("SendMessageToAdmins",1000,1); stock SendMessageToAdmins(color, message[]) { for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(i) == 5000) { if(GetPlayerName(i) == "Lol") { SendClientMessage(i, 0xFF0000AA, "Hmm"); } } } } }
C:\Users\Gamer\Desktop\Stuff\Messagetoaadmintest.pwn(2) : error 021: symbol already defined: "SetTimer" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
Originally Posted by jeff223
Okay, so I have this right now and it doesn't work. What do I need to do to fix it? (It's just a test ATM):
Код:
#include <a_samp> SetTimer("SendMessageToAdmins",1000,1); stock SendMessageToAdmins(color, message[]) { for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(i) == 5000) { if(GetPlayerName(i) == "Lol") { SendClientMessage(i, 0xFF0000AA, "Hmm"); } } } } } |
stock SendMessageToAdmins(color, message[], level)
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[i][pAdmin] >= level)
{
SendClientMessage(i, color, message);
}
}
}
}
stock SendMessageToAdmins(color, message[], level)
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[i][pAdmin] >= level)
{
SendClientMessage(i, color, message);
}
}
}
}
stock SendMessageToAdmins(color, message[], level)
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= level)
{
SendClientMessage(i, color, message);
}
}
}
return 1;
}