gangwar dont starts
#1

hi i've scripted a gangwar script but the gangwar dont starts..

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
...
if(playerGang[killerid] != playerGang[playerid])
    {
    new Float:x, Float:y, Float:z;      GetPlayerPos(playerid,x,y,z);
    for(new zone = 0; zone < MAX_ZONES; zone++)
    {
    if(x >= ZoneInfo[zone][zPosition][0] && x < ZoneInfo[zone][zPosition][2] && y >= ZoneInfo[zone][zPosition][1] && y < ZoneInfo[zone][zPosition][3])
  {
  // The Killer who kills on his own turf
  if(ZoneInfo[zone][zTeamid] == playerGang[killerid] )
  {
    if(ZoneInfo[zone][GangWarInProgress] == 1)
    {
    if(playerGang[killerid] == ZoneInfo[zone][ZoneAttackers]) Gangs[playerGang[killerid]][DefendCount]++;
    if(Gangs[playerGang[killerid]][DefendCount] == GANGAREA_DEFEND )
    {
    // send the message
    GetPlayerName(killerid, playername, sizeof(playername));
    SendClientMessageToAll(COLOR_RED," ");
    format(string, sizeof(string), "*** GangZone Message: %s von %s hat seine Gangzone von %s verteidigt!", playername,Gangs[playerGang[killerid]][gName], Gangs[playerGang[playerid]][gName] );
    SendClientMessageToAll(GetPlayerColor(killerid), string);
    SendClientMessageToAll(COLOR_RED," ");
    // change the zone colour
    GangZoneStopFlashForAll(zone);
    GangZoneHideForAll(zone);
    GangZoneShowForAll(zone, GetPlayerColor(killerid));
    // reset the counters
    Gangs[playerGang[killerid]][UnderAttackCount] = 0;
    Gangs[playerGang[playerid]][UnderAttackCount] = 0;
    Gangs[playerGang[killerid]][DefendCount] = 0;
    ZoneInfo[zone][GangWarInProgress] = 0;
    ZoneInfo[zone][ZoneAttackers] = -1;
    // save the current zone colour for new players to see  DONT REALLY NEED ALL THIS AGAIN
    ZoneInfo[zone][zColor] = GetPlayerColor(killerid);
    // save the 'new' owner of the zone
    strmid(ZoneInfo[zone][zGangname], Gangs[playerGang[killerid]][gName], 0, strlen(Gangs[playerGang[killerid]][gName]), MAX_PLAYER_NAME);
    ZoneInfo[zone][zTeamid] = playerGang[killerid];
    // Save to file
    SaveZones();
    //kill timer
    KillTimer(GangWarTimer[zone]);
    }
    }
    }
    // The Player who dies on his own turf
    else if(ZoneInfo[zone][zTeamid] == playerGang[playerid])
    {
    Gangs[playerGang[playerid]][UnderAttackCount]++;
    // start the gang war
    if(Gangs[playerGang[playerid]][UnderAttackCount] == GANGAREA_WARNINGS)
    {
    GetPlayerName(killerid, playername, sizeof(playername));
    SendClientMessageToAll(COLOR_RED," ");
    format(string, sizeof(string), "*** GangZone Message: %s von %s hat einen Gangwar mit %s gestartet!", playername,Gangs[playerGang[killerid]][gName], Gangs[playerGang[playerid]][gName] );
    SendClientMessageToAll(GetPlayerColor(killerid), string);
    SendClientMessageToAll(COLOR_RED," ");
    GangZoneFlashForAll(zone, GetPlayerColor(killerid) );
    ZoneInfo[zone][GangWarInProgress] = 1;
    ZoneInfo[zone][ZoneAttackers] = playerGang[killerid];
    // If after x minutes the zone isnt taken then the defending gang keep their turf
    GangWarTimer[zone] = SetTimerEx("EndGangWar",GANGWAR_LENGTH,false,"iii",zone, playerGang[killerid], playerGang[playerid] );
    return 1;
    }

    // Gang has taken the other gangs turf
    if((Gangs[playerGang[playerid]][UnderAttackCount] == GANGAREA_TAKE) && (ZoneInfo[zone][ZoneAttackers] == playerGang[killerid]) )
    {
    // send the message
    GetPlayerName(killerid, playername, sizeof(playername));
    SendClientMessageToAll(COLOR_RED," ");
    format(string, sizeof(string), "*** GangZone Message: %s von %s hat die Gangzone von %s eingenommen", playername,Gangs[playerGang[killerid]][gName], Gangs[playerGang[playerid]][gName]);
    SendClientMessageToAll(GetPlayerColor(killerid), string);
    SendClientMessageToAll(COLOR_RED," ");
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~ %s hat die gangzone von ~n~ %s eingenommen",Gangs[playerGang[killerid]][gName], Gangs[playerGang[playerid]][gName] );
    GameTextForAll(string,3000,3);
    // kill the end gangwar timer
    if( GangWarTimer[zone] ) KillTimer( GangWarTimer[zone] );
    // change the zone colour
    GangZoneStopFlashForAll( zone );
    GangZoneHideForAll( zone );
    GangZoneShowForAll( zone, GetPlayerColor(killerid) );
    // reset the counter
    Gangs[playerGang[killerid]][UnderAttackCount] = 0;
    Gangs[playerGang[playerid]][UnderAttackCount] = 0;
    // save the current zone colour for new players to see
    ZoneInfo[zone][zColor] = GetPlayerColor(killerid);
    // save the new owner of the zone
    strmid(ZoneInfo[zone][zGangname], Gangs[playerGang[killerid]][gName], 0, strlen(Gangs[playerGang[killerid]][gName]), MAX_PLAYER_NAME);
    ZoneInfo[zone][zTeamid] = playerGang[killerid];
    //save zones to file
    SaveZones();
    }
    }
    }
    }
    return 1;
    }

please help its very important for me.
If you need more informationen about the variables etc. please say it!
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#2

What's errors..
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#3

not errors, but it just will not start

please i really need it..
its a annoying problem
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#4

im not sure whats wrong if there are no errors, are there any Warnings?
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#5

no no warnings and errors etc.

please help..
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#6

Quote:
Originally Posted by Ribber
hi i've scripted a gangwar script but the gangwar dont starts..
YOU have actually scripted this? If you had scripted this yourself, I bet you would be able to find out what the errors are too.
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#7

yes i scripted this
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#8

none?
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#9

help
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#10

hmm.. How did you test this?
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