problem with some script
#1

Hey there. I've got the Underworld RPG script, and i'm working on getting the script bug free as possible. There is 1 things i can't fix or dont get it working.

First:

Код:
if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]");
				return 1;
			}
			if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			{
			  if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);
				}
				SendTeamMessage(2, COLOR_ALLDEPT, string);
				SendTeamMessage(1, COLOR_ALLDEPT, string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			{
			  if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);
				}
				SendTeamMessage(2, COLOR_ALLDEPT, string);
				SendTeamMessage(1, COLOR_ALLDEPT, string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
			{
			  if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
				}
				SendTeamMessage(2, COLOR_ALLDEPT, string);
				SendTeamMessage(1, COLOR_ALLDEPT, string);
				printf("%s", string);
				return 1;
			}
			else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
			{
				format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result);
				SendTeamMessage(2, COLOR_ALLDEPT, string);
				SendTeamMessage(1, COLOR_ALLDEPT, string);
				printf("%s", string);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  You are not part of a Team !");
				return 1;
			}
		}
		return 1;
	}
This is the code for /d (/departments) where all different departements should be able to talk with each other, but i found a bug which everyone exept the leader of the different appartements can see the chat, and i've been trying everything i've been thinking on, but i can't still get it working. Anyone know how to fix it?

Thanks for the replys

XziPer2007
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#2

Ask in the script's topic.
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#3

Quote:
Originally Posted by Don Correlli
Ask in the script's topic.
I would to if there was 1, can't find the Underworld topic
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#4

Search for it.
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#5

Quote:
Originally Posted by Swift_
Search for it.
I've done it also, but still haven't found the topic.
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#6

Anyone out there that can help me? i really need to get those working
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#7

I actually think that the thread has expired. I searched for it, but I couldn't find anything.

And dude, why is it so hard to use the 'MODIFY' button instead of double posting?
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#8

Quote:
Originally Posted by еddy
And dude, why is it so hard to use the 'MODIFY' button instead of double posting?
Yeah, should have done it, didn't think about it, sry.
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#9

Quote:
Originally Posted by XziPer2007
Yeah, should have done it, didn't think about it, sry.
Don't worry, it's all ok. :P
But anyways, I'll try to help you.
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#10

Quote:
Originally Posted by еddy
But anyways, I'll try to help you.
Would be awsome if you could

Edit: i got the car problem fixed. Only need to get /d fixed now, but dont know how :<
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