help golds gang script
#1

hello umm
Quote:

#include <a_samp>

// Translate in English by DauerDicht
// www.SAW-RL.com
#define FILTERSCRIPT

#if defined FILTERSCRIPT
forward PlayerLeaveGang(playerid);
#define COLOR_ORANGERED 0xE9370DFC
#define COLOR_GOLD 0xDEAD4370
#define COLOR_MEDIUMAQUA 0x83BFBFFF
#define COLOR_BLUE 0x0000FFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_PURPLE 0x9900FFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_ORANGE 0xFF9933AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_TAN 0xFFFFCCAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define COLOR_BLACK 0x000000AA
#define COLOR_TURQ 0x00A3C0AA
#define COLOR_LIGHTBLUE 0x00BFFFAA
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_LIGHTGREEN 0x7CFC00AA
#define COLOR_WHITEYELLOW 0xFFE87DAA
#define COLOR_BLUEAQUA 0x7E60FFAA
#define COLOR_GREENYELLOWWHITE 0xCBFF45AA
#define COLOR_DARKBLUE 0x15005EAA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF0000AA
#define NUMVALUES 4

new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495 EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0 xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b 2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0 xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65AD EBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0 x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD630 34FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0 xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA550 43FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0 x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4 ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0 x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42AC F5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0 x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D 3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0 xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE4 72FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0 xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};

#define MAX_GANGS 32
#define MAX_GANG_MEMBERS 6
#define MAX_GANG_NAME 16
new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
new gangNames[MAX_GANGS][MAX_GANG_NAME];
new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
new gangBank[MAX_GANGS];
new playerGang[MAX_PLAYERS];
new gangInvite[MAX_PLAYERS];



public OnFilterScriptInit()
{
print("****************************************");
print(" GoldenEye - GangScript ");
print("****************************************");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("****************************************");
print(" GoldenEye - GangScript ");
print("****************************************");
}

#endif

public OnPlayerText(playerid, text[])
{
if(text[0] == '!') {
if(playerGang[playerid] > 0) {
new gangChat[256];
new senderName[MAX_PLAYER_NAME];
new string[256];

// for(new i = 1; i < strlen(text)+1; i++)
// gangChat[i]=text[i];

strmid(gangChat,text,1,strlen(text));

GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"%s: %s", senderName, gangChat);

for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
}
}

return 0;
}
return 1;
}

public OnPlayerConnect(playerid)
{
playerGang[playerid]=0;
gangInvite[playerid]=0;
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
PlayerLeaveGang(playerid);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid,idx;

cmd = strtok(cmdtext, idx);

if(strcmp(cmd, "/ganghelp", true) == 0) {
SendClientMessage(playerid, COLOR_YELLOW, "/gang create [Name]");
SendClientMessage(playerid, COLOR_YELLOW, "/gang join");
SendClientMessage(playerid, COLOR_YELLOW, "/gang invite [PlayerID]");
SendClientMessage(playerid, COLOR_YELLOW, "/gang quit");
SendClientMessage(playerid, COLOR_YELLOW, "/ganginfo [GangID]");
SendClientMessage(playerid, COLOR_YELLOW, "! [Text] Gangchat with your Gang");
return 1;
}


//------------------- /gang

if(strcmp(cmd, "/gang", true) == 0) {
new tmp[256];
new gangcmd, gangnum;
tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) {
SendClientMessage(playerid, 0x83BFBFFF, "Type /ganghelp for gangcommands.");
return 1;
}
giveplayerid = strval(tmp);

if(strcmp(tmp, "create", true)==0)
gangcmd = 1;
else if(strcmp(tmp, "invite", true)==0)
gangcmd = 2;
else if(strcmp(tmp, "join", true)==0)
gangcmd = 3;
else if(strcmp(tmp, "quit", true)==0)
gangcmd = 4;

tmp = strtok(cmdtext, idx);
if(gangcmd < 3 && !strlen(tmp)) {
if(gangcmd==0)
SendClientMessage(playerid, 0x83BFBFFF, "Type /ganghelp for gangcommands.");
else if(gangcmd==1)
SendClientMessage(playerid, 0x83BFBFFF, "Write: /gang create [Name]");
else if(gangcmd==2)
SendClientMessage(playerid, 0x83BFBFFF, "Write: /gang invite [PlayerID]");
return 1;
}

//Create Gang//
if(gangcmd==1) {
if(playerGang[playerid]>0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are already in a gang!");
return 1;
}

for(new i = 1; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==0) {
//name gang
format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
//Gang exists
gangInfo[i][0]=1;
//There is one member
gangInfo[i][1]=1;
//Gang color is player's color
gangInfo[i][2]=playerColors[playerid];

//Player is the first gang member
gangMembers[i][0] = playerid;
format(string, sizeof(string),"You have create the gang '%s' (id: %d)", gangNames[i], i);
SendClientMessage(playerid, 0x83BFBFFF, string);

playerGang[playerid]=i;

return 1;
}
}

return 1;

//Join Gang//
} else if (gangcmd==3) {
gangnum = gangInvite[playerid];

if(playerGang[playerid]>0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are already in a gang.");
return 1;
}
if(gangInvite[playerid]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are not invite in a gang.");
return 1;
}
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "This gang doesnt exist.");
return 1;
}

if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
new i = gangInfo[gangnum][1];

gangInvite[playerid]=0;

gangMembers[gangnum][i] = playerid;

GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
format(string, sizeof(string),"%s joined your gang.", sendername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}

gangInfo[gangnum][1]++;
playerGang[playerid] = gangnum;

SetPlayerColor(playerid,gangInfo[gangnum][2]);

format(string, sizeof(string),"You join the gang '%s'(id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, 0x83BFBFFF, string);

return 1;
}

SendClientMessage(playerid, 0x83BFBFFF, "No members searched");
return 1;

//Invite to Gang//
} else if (gangcmd==2) {
giveplayerid = strval(tmp);

if(playerGang[playerid]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are not in a gang.");
return 1;
}
// if(gangMembers[playerGang[playerid]][0]!=playerid) {
// SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
// return 1;
// }

if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string),"You invite %s in your gang.", giveplayer);
SendClientMessage(playerid, 0x83BFBFFF, string);
format(string, sizeof(string),"You get a gang invite from %s in his gang '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
SendClientMessage(giveplayerid, 0x83BFBFFF, string);

gangInvite[giveplayerid]=playerGang[playerid];

} else
SendClientMessage(playerid, 0x83BFBFFF, "Player not aviable!");

//Leave Gang//
} else if (gangcmd==4) {
PlayerLeaveGang(playerid);
}

return 1;
}

//------------------- /ganginfo

if(strcmp(cmd, "/ganginfo", true) == 0) {
new tmp[256];
new gangnum;
tmp = strtok(cmdtext, idx);

if(!strlen(tmp) && playerGang[playerid]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "Type: /ganginfo [GangID]");
return 1;
} else if (!strlen(tmp))
gangnum = playerGang[playerid];
else
gangnum = strval(tmp);

if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "Player not aviable!");
return 1;
}

format(string, sizeof(string),"'%s' Gang members (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, 0x83BFBFFF, string);

for(new i = 0; i < gangInfo[gangnum][1]; i++) {
GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
SendClientMessage(playerid, 0x83BFBFFF, string);
}

return 1;
}

//------------------- /gangs

if(strcmp(cmd, "/gangs", true) == 0)
{
new x;

SendClientMessage(playerid, 0x83BFBFFF, "Exist gangs:");
for(new i=0; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==1) {
format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);

x++;
if(x > 2) {
SendClientMessage(playerid, 0x83BFBFFF, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}

if(x <= 2 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, 0x83BFBFFF, string);
}

return 1;
}
return 0;
}

stock PlayerName(playerid) {
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}

public PlayerLeaveGang(playerid) {
new string[256];
new playername[MAX_PLAYER_NAME];
new gangnum = playerGang[playerid];

if(gangnum > 0) {
for(new i = 0; i < gangInfo[gangnum][1]; i++) {
if(gangMembers[gangnum][i]==playerid) {

//One less gang member
gangInfo[gangnum][1]--;

for(new j = i; j < gangInfo[gangnum][1]; j++) {
//Shift gang members
gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
}

//Disband gang if no more members
if(gangInfo[gangnum][1]<1) {
gangInfo[gangnum][0]=0;
gangInfo[gangnum][1]=0;
gangBank[gangnum]=0;
}

//Notify other members
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, sizeof(string),"%s left your gang.", playername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}

format(string, sizeof(string),"You left the gang '%s'(id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, 0x83BFBFFF, string);

playerGang[playerid]=0;

SetPlayerColor(playerid,playerColors[playerid]);

return;
}
}
} else {
SendClientMessage(playerid, 0x83BFBFFF, "You arent in a gang.");
}
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}

new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}


but i dont want anyone to be able to make gangs but admins so i wat a commands like this
/gangcreate id name
for admins only
so no one else can make but me and 1337 admins and yes thats all so like

Quote:

SendClientMessage(playerid, COLOR_YELLOW, "/gang create [Name]");

i dont want that i want it to be like

/gang create id name

for 1337 admins only
Reply
#2

Will Pay If Works

Reply
#3

First, upload big codes to pastebin.
Reply
#4

Use "if(IsPlayerAdmin(playerid))" or look at your Adminscript.
Reply
#5

Quote:
Originally Posted by GoldenEye
Use "if(IsPlayerAdmin(playerid))" or look at your Adminscript.
First, look at the date when this topic was created.
Reply
#6

Quote:
Originally Posted by Don Correlli
Quote:
Originally Posted by GoldenEye
Use "if(IsPlayerAdmin(playerid))" or look at your Adminscript.
First, look at the date when this topic was created.
Don't cry.
Reply
#7

Quote:
Originally Posted by GoldenEye
Don't cry.
I didn't asked you anything spamer, so don't speak.
Reply
#8

Quote:
Originally Posted by Don Correlli
Quote:
Originally Posted by GoldenEye
Don't cry.
I didn't asked you anything spamer, so don't speak.
You responded to him leaving an answer,with
Quote:

First, look at the date when this topic was created.

Then when he tells you not to cry you respond with
Quote:

I didn't asked you anything spamer, so don't speak

stay out of peoples topics if all you do is nitpick every"goddam"body.
Reply
#9

Stop barking already.
Reply


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