10.04.2009, 09:40
Well the problem is when i buy a house and enter on it i want to do /exit and dont work... i need to do /kill then use /exit to exit the house.
PAWN CODE
PAWN CODE
Quote:
if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(1.5, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { if(HouseEntered[playerid] == i) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); HouseEntered[playerid] = 255; if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; } } if(GetPlayerVehicleID(playerid) >= 88 && GetPlayerVehicleID(playerid) <= 90 || GetPlayerVehicleID(playerid) >= 91 && GetPlayerVehicleID(playerid) <= 95) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,288.5901,169.9976,1007.1794))//FBI HQ house { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1763.5326,-1704.2351,13.4477); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } return 1; } Can some one help me ? |