08.04.2009, 13:45
This [FS] is deleted, Reason: Incompability with 0.3.
Originally Posted by Weirdosport
Is there an option to turn on/off kicking for each individual vehicle... Say for example I wanted Hydras but not Hunter, could I change variables/defines to make it so? Otherwise it is very specific to some servers, and cannot be used by the broader audience.
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if(vehicle==id){...
Originally Posted by Doctor_H3ll
its cool.
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Originally Posted by Basssss
Nice.
![]() Idea's: Seasparrow and Rustler (Are 'DM'-vehicles too), Flamethrower and the Rocket Launchers. ![]() |
Originally Posted by ScorpioN | scorp60.tk
Hi! I created my second (or third ![]() It is Anticheat You will be kicked if you use: (not ban because you can`t use cheat if anticheat kick you when you get in vehicle,try to use weapon) Vehicles: Rhino Hydra Hunter Weapons: Jetpack Minigun Grenades Molotov Coctail Missiles Other: If u have DM server,you don`t need this AntiCheat,this is more for RP,because it kick you if u use hunter,hydra ("DM" Vehicles). This Anticheat create "cheaters.log" file which you can find ho are cheating. ![]() Pastebin Sorry for my bad english |
Originally Posted by -zriptarusk
Quote:
The only "anti-cheating" stuff that exists is actually these kind of scripts created by players in the pawn language. This only "kicks who uses". Its not an "anti-cheat". It's more like an "anti-use" thing. I think the script is cool tho, but I really wish the Developers of SA-MP add some kind of client-side anti-cheating feature, that could prevent memory-injection and someother stuff. |
Originally Posted by -zriptarusk
What happens if a player «accidently» finds a Minigun somewhere in the map.
He gets kicked, but he didn't cheat. Anti-cheating is when you kick someone IF, you detect the memory injection, process or even if he gets the gun when theres no command in the script or pickup available for him ![]() Thats what I wish for SA-MP 0.3 |