Losing all commands, errors in Crashdetect
#1

My server is basically crashing and losing all commands. I guess this is something to do with Streamer maybe but I could be wrong.

I have used Crashdetect and got this

Код:
[01:21:58] [debug] Run time error 4: "Array index out of bounds"
[01:21:58] [debug]  Attempted to read/write array element at index 65535 in array of size 20
[01:21:58] [debug] AMX backtrace:
[01:21:58] [debug] #0 0001a8dc in public OnPlayerTakeDamage (1, 65535, 1084122727, 54, 3) in cr-gm.amx
Although after this the server continued to allow me to use commands, but after this next one happened I was unable to

Код:
[01:25:42] [debug] Run time error 8: "Heap underflow"
[01:25:42] [debug]  Heap pointer (HEA) is 0x1, heap bottom (HLW) is 0x463804
I then get this

Код:
[01:25:43] [sampgdk:error] Too many callback arguments (at most 32 allowed)
The error above also happens when restart/starting the server sometimes


My plugins are -
Код:
plugins crashdetect sscanf2 streamer mysql nativechecker Whirlpool
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#2

Would help us a lot if you activated debug level 3 to know the exact lines causing the errors, create a file in your pawno folder called "pawn.cfg" and write inside "-d3" and save, compile again, run the server one more time and resend the new logs.
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#3

Quote:
Originally Posted by JasonRiggs
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Would help us a lot if you activated debug level 3 to know the exact lines causing the errors, create a file in your pawno folder called "pawn.cfg" and write inside "-d3" and save, compile again, run the server one more time and resend the new logs.
Thanks, I'll give it a shot
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#4

Getting a couple of errors

Код:
[01:43:31] [debug] Run time error 4: "Array index out of bounds"
[01:43:31] [debug]  Attempted to read/write array element at index 65535 in array of size 20
[01:43:31] [debug] AMX backtrace:
[01:43:31] [debug] #0 00020cc8 in public OnPlayerTakeDamage (playerid=0, issuerid=65535, Float:amount=3.30000, weaponid=54, 3) at F:\SAMP\Crimson Roleplay\gamemodes\mg-gm.pwn:1666
This relates to line 1666

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    if(ServerData[issuerid][Taser] == 1) //LINE 1666
    {
        if(ServerData[issuerid][PlayerVehicleID] == 0 && GetPlayerWeapon(issuerid) == 23 && ServerData[playerid][Tased] == 0)
        {
            new Float:phealth;
            GetPlayerHealth(playerid,phealth);
            SetPlayerHealth(playerid,phealth+amount);
            if(ServerData[issuerid][TaserCooldown] == 0)
            {
                ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,0,1,1,1,0);
                ServerData[playerid][Tased] = gettime() + 5;
                ServerData[issuerid][TaserCooldown] = gettime() + 3;
                format(String,sizeof(String),"%s was struck by a probe from your taser.",GetName(playerid));
                SendClientMessage(issuerid,Light_Green,String);
                format(String,sizeof(String),"You were struck by a taser probe and fell to the ground.",GetName(playerid));
                SendClientMessage(playerid,Light_Green,String);
            }
        }
    }

Second error

Код:
[01:40:21] [debug] AMX backtrace:
[01:40:21] [debug] #0 0013f23c in public Speedometer (i=0) at F:\SAMP\Crimson Roleplay\gamemodes\mg-gm.pwn:20500
[01:40:21] [debug] Run time error 4: "Array index out of bounds"
[01:40:21] [debug]  Attempted to read/write array element at negative index -1
pawn Код:
forward Speedometer(i);
public Speedometer(i)
{
    if(GetPlayerVehicleSeat(i) == 0 || GetPlayerVehicleSeat(i) == 1)
    {
        if(!IsBicycle(ServerData[i][PlayerVehicleID]))
        {
            format(String,sizeof(String),"Speed:                 %i mph",GetPlayerSpeed(i));
            TextDrawSetString(ServerData[i][sSpeed],String);
            SetProgressBarValue(ServerData[i][pSpeed],GetPlayerSpeed(i));

            GetVehicleHealth(ServerData[i][PlayerVehicleID],vHP);
            format(String,sizeof(String),"Health:                %.1f %",vHP/10);
            TextDrawSetString(ServerData[i][sHealth],String);
            SetProgressBarValue(ServerData[i][pHealth],vHP);

            if(Fuel[ServerData[i][PlayerVehicleID]] <= 30) //ERROR LINE 20500
            {
                format(String,sizeof(String),"Fuel:                   ~r~%i~w~ L",Fuel[ServerData[i][PlayerVehicleID]]);
                SetProgressBarColor(ServerData[i][pFuel],Red);
            }
            else
            {
                format(String,sizeof(String),"Fuel:                   ~w~%i L",Fuel[ServerData[i][PlayerVehicleID]]);
                SetProgressBarColor(ServerData[i][pFuel],-205);
            }
            TextDrawSetString(ServerData[i][sFuel],String);
            SetProgressBarValue(ServerData[i][pFuel],Fuel[ServerData[i][PlayerVehicleID]]);
            ShowHideSpeedo(i,1);
            if(GetPlayerSpeed(i) == 123 && !IsPlane(ServerData[i][PlayerVehicleID]))
            {
                GetAchievement(i, "Speeder (Drive at 123 mph)");
            }
        }
    }
    else
    {
        ShowHideSpeedo(i,0);
    }
    if(ServerData[i][Spawned] == 1 && ServerData[i][TDHideShow] == 0)
    {
        new zone[MAX_ZONE_NAME],zstr[MAX_ZONE_NAME];
        GetPlayer2DZone(i, zone, MAX_ZONE_NAME);
        format(zstr,sizeof(zstr),"%s", zone);
        TextDrawSetString(ServerData[i][Zones], zstr);
        TextDrawShowForPlayer(i,ServerData[i][Zones]);
    }
    if(ServerData[i][TestRunning] == 1)
    {
        new dis = GetVehicleDistanceToPoint(ServerData[i][TestRunVehicle],ServerData[i][DistanceX],ServerData[i][DistanceY],ServerData[i][DistanceZ]);
        if(dis <= 1000.0)format(String,sizeof(String),"~w~Distance: %d m",dis);
        if(dis >= 300.0)format(String,sizeof(String),"Distance: ~g~%d ~w~m",dis);
        if(dis >= 500.0)format(String,sizeof(String),"Distance: ~y~~y~%d m",dis);
        if(dis >= 700.0)format(String,sizeof(String),"Distance: ~y~%d ~w~m",dis);
        if(dis >= 900.0)format(String,sizeof(String),"Distance: ~r~%d ~w~m",dis);
        if(dis >= 1000.0)
        {
            format(String,sizeof(String),"~r~1000.0 meters!");
            ServerData[i][TestRunning] = 0;
            SendClientMessage(i,Red,"You have stolen this vehicle.");
            SendClientMessage(i,White,"As a result, the vehicle's cost has been taken from your bank account.");
            PlayerData[i][BankBalance] = PlayerData[i][BankBalance] - DealerInfo[ServerData[i][PlayerVehicleID]][VehPrice];
            TextDrawDestroyEx(ServerData[i][TestRun]);
            DestroyVehicle(ServerData[i][TestRunVehicle]);ServerData[i][TestRunVehicle] = -1;
        }
        TextDrawSetString(ServerData[i][TestRun], String);
    }
    if(PlayerData[i][LastHouseID] != 0)
    {
        SetPlayerHouseExit(i);
    }
    if(ServerData[i][IsLocatingVehicle] == 1)LocateVehicle(i,ServerData[i][LocateSlot]);
    if(PlayerData[i][Locating] == 1)LocatePlayer(i,ServerData[i][locatingplayerid]);
}
All leads down to this happening again -

Код:
[01:45:58] [sampgdk:error] Too many callback arguments (at most 32 allowed)
[01:45:58] [debug] Run time error 8: "Heap underflow"
[01:45:58] [debug]  Heap pointer (HEA) is 0x1, heap bottom (HLW) is 0x463804
I am almost sure I have mismatch of plugins from the versions I used to use but I am not 100% sure how that could have caused the issue? I appreciate your help

EDIT: Think this may well be my issue, when compiling the script I get

Код:
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:          18364 bytes
Code size:          1866520 bytes
Data size:          4601856 bytes
Stack/heap size:      16384 bytes; estimated max. usage=4038 cells (16152 bytes)
Total requirements: 6503124 bytes
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#5

I understand that is an issue but is that what is making the server crash? As I have random crashes when the server starts before that even comes about. I need it to stop crashing before I fix everything (As it's unbearable)

EDIT: It also appears that when a player crashes from the game and then rejoins it causes the issue. Odd.

EDIT 2: I am also wondering if it is to do with MySQL R7, although upgrading from R7 causes me problems
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