17.02.2019, 20:06
Hi,
Smaller maps that will improve your server
Smaller maps that will improve your server
PHP Code:
// OnGameModeInit
CreateDynamicObject(17052, 2350.5, -655.70001, 127.1, 0.0, 0.0, 1.25, 100); // object (cw_bigbarn02) (1)
CreateDynamicObject(13367, 2359.8, -677.70001, 140.89999, 0.0, 0.0, 0.0, 100); // object (sw_watertower01) (1)
CreateDynamicObject(17039, 2355.0381, -645.15002, 127.0, 0.0, 0.0, 90.0, 100); // object (cuntw_weebarn1_) (1)
CreateDynamicObject(17039, 2346.3, -645.15002, 127.0, 0.0, 0.0, 90.0, 100); // object (cuntw_weebarn1_) (2)
CreateDynamicObject(17059, 2320.6001, -656.70001, 129.10001, 0.0, 0.0, 0.0, 100); // object (cw_haypile05) (1)
CreateDynamicObject(16404, 2319.3, -637.09998, 133.7, 0.0, 0.0, 0.0, 100); // object (desn2_hutskel2) (1)
CreateDynamicObject(16404, 2319.3, -632.40002, 133.7, 0.0, 0.0, 0.0, 100); // object (desn2_hutskel2) (2)
CreateDynamicObject(3409, 2319.6001, -637.29999, 131.8, 0.0, 0.0, 0.0, 100); // object (grassplant) (1)
CreateDynamicObject(3409, 2318.8, -632.79999, 132.0, 0.0, 0.0, 0.0, 100); // object (grassplant) (2)
CreateDynamicObject(3409, 2310.5, -633.79999, 132.60001, 0.0, 0.0, 0.0, 100); // object (grassplant) (3)
CreateDynamicObject(3409, 2310.8999, -637.29999, 132.10001, 0.0, 0.0, 1.75, 100); // object (grassplant) (4)
CreateDynamicObject(16404, 2311.5, -637.40002, 134.0, 0.0, 0.0, 0.0, 100); // object (desn2_hutskel2) (3)
CreateDynamicObject(16404, 2311.3999, -632.79999, 134.0, 0.0, 0.0, 0.0, 100); // object (desn2_hutskel2) (4)
CreateDynamicObject(6204, 2372.0, -638.59998, 129.2, 0.0, 0.0, 0.0, 100); // object (lawplaza_alpha) (1)
CreateDynamicObject(9153, 2420.1001, -636.90002, 128.7, 0.0, 0.0, 0.0, 100); // object (bush14_lvs) (1)
CreateDynamicObject(9153, 2349.3, -608.90002, 130.89999, 0.0, 0.0, 8.0, 100); // object (bush14_lvs) (3)
AddStaticVehicle(549, 2375.7, -655.40002, 127.7, 0.0, 54, 65); // vehicle (Tampa) (1)
AddStaticVehicle(496, 2372.1001, -655.79999, 127.7, 0.0, 59, 78); // vehicle (Blista Compact) (1)
AddStaticVehicle(609, 2363.6001, -648.70001, 128.10001, 268.0, 37, 37); // vehicle (Boxville Mission) (1)
AddStaticVehicle(543, 2355.5, -643.59998, 128.3, 268.0, 106, 122); // vehicle (Sadler) (1)
AddPlayerClass(0, 2360.5, -654.29999, 128.10001, 0.003, 0, 0, 0, 0, 0, 0); // ped (1)
CreateDynamicObject(18014, 2360.1001, -655.59998, 127.6, 0.0, 0.0, 0.0, 100); // object (int_rest_veg03) (1)
CreateDynamicObject(746, 2380.7, -680.70001, 128.5, 0.0, 0.0, 0.0, 100); // object (sm_scrub_rock2) (1)
CreateDynamicObject(749, 2374.3, -703.5, 128.39999, 0.0, 0.0, 0.0, 100); // object (sm_scrb_column3) (1)
CreateDynamicObject(16563, 312.89999, -186.0, -1.0, 0.0, 0.0, 270.0, 100); // object (cn2_polis) (1)
CreateDynamicObject(16477, 301.0, -160.0, 0.6, 0.0, 0.0, 0.0, 100); // object (des_stwngas1) (1)
CreateDynamicObject(16479, 296.60001, -162.3, 3.6, 0.0, 0.0, 201.173, 100); // object (des_stgas1sig) (1)
CreateDynamicObject(16409, 298.39999, -194.7, 0.6, 0.0, 0.0, 90.0, 100); // object (by_weehangr) (1)
CreateDynamicObject(16409, 300.5, -183.39999, 0.6, 0.0, 0.0, 270.0, 100); // object (by_weehangr) (2)
CreateDynamicObject(16327, 309.70001, -179.2, 2.9, 0.0, 0.0, 90.0, 100); // object (des_bycontowr) (1)
AddStaticVehicle(599, 297.70001, -195.5, 2.0, 0.0, 0, 0); // vehicle (Police Ranger) (1)
AddStaticVehicle(599, 301.5, -196.0, 2.0, 0.0, 0, 0); // vehicle (Police Ranger) (2)
AddStaticVehicle(601, 309.60001, -197.0, 1.5, 0.0, 245, 245); // vehicle (S.W.A.T.) (1)
CreateDynamicObject(751, 321.0, -199.7, 0.6, 0.0, 0.0, 0.0, 100); // object (sm_scrb_column1) (1)
AddStaticVehicle(599, 318.29999, -195.8, 2.0, 314.0, 0, 0); // vehicle (Police Ranger) (3)
AddStaticVehicle(528, 301.60001, -183.89999, 1.8, 0.0, 0, 0); // vehicle (FBI Truck) (2)
AddStaticVehicle(599, 297.89999, -183.7, 2.0, 0.0, 0, 0); // vehicle (Police Ranger) (4)
CreateDynamicObject(3465, 319.39999, -160.89999, 2.1, 0.0, 0.0, 148.5, 100); // object (vegspetrolpump) (1)
CreateDynamicObject(3465, 313.39999, -159.60001, 2.1, 0.0, 0.0, 148.497, 100); // object (vegspetrolpump) (2)
CreateDynamicObject(11453, 309.60001, -179.5, 18.0, 0.0, 0.0, 0.0, 100); // object (des_sherrifsgn1) (1)
CreateDynamicObject(8064, 546.90039, -1379.2998, 11.6, 0.0, 0.0, 12.497, 100); // object (vgswrehse05) (1)
CreateDynamicObject(8064, 585.90039, -1370.5996, 11.6, 0.0, 0.0, 12.497, 100); // object (vgswrehse05) (2)
CreateDynamicObject(8064, 599.59998, -1366.4, 11.6, 0.0, 0.0, 96.0, 100); // object (vgswrehse05) (3)
CreateDynamicObject(8064, 541.7002, -1359.7002, 11.6, 0.0, 0.0, 12.497, 100); // object (vgswrehse05) (4)
CreateDynamicObject(8064, 601.29999, -1353.0, 11.6, 0.0, 0.0, 90.0, 100); // object (vgswrehse05) (5)
CreateDynamicObject(8064, 573.09961, -1352.5996, 11.6, 0.0, 0.0, 13.997, 100); // object (vgswrehse05) (6)
CreateDynamicObject(8064, 598.20001, -1368.6, 11.6, 0.0, 0.0, 358.75, 100); // object (vgswrehse05) (7)
CreateDynamicObject(8064, 602.5, -1353.1, 11.6, 0.0, 0.0, 90.0, 100); // object (vgswrehse05) (8)
CreateDynamicObject(3378, 607.2002, -1331.7998, 13.8, 0.0, 0.0, 278.498, 100); // object (CE_beerpile01) (1)
CreateDynamicObject(3378, 585.2002, -1335.7002, 13.8, 0.0, 0.0, 281.497, 100); // object (CE_beerpile01) (2)
CreateDynamicObject(3378, 563.40002, -1340.8, 13.8, 0.0, 0.0, 284.0, 100); // object (CE_beerpile01) (3)
CreateDynamicObject(2933, 613.59961, -1328.0996, 16.8, 0.0, 0.0, 187.498, 100); // object (pol_comp_gate) (1)
CreateDynamicObject(2933, 605.0, -1329.2998, 16.8, 0.0, 0.0, 7.998, 100); // object (pol_comp_gate) (2)
CreateDynamicObject(2933, 596.40002, -1330.6, 16.7, 0.0, 0.0, 190.0, 100); // object (pol_comp_gate) (3)
CreateDynamicObject(2933, 587.79999, -1332.3, 16.7, 0.0, 0.0, 12.0, 100); // object (pol_comp_gate) (4)
CreateDynamicObject(2933, 579.29999, -1334.1, 16.7, 0.0, 0.0, 192.0, 100); // object (pol_comp_gate) (5)
CreateDynamicObject(2933, 570.79999, -1336.1, 16.7, 0.0, 0.0, 14.25, 100); // object (pol_comp_gate) (6)
CreateDynamicObject(2933, 562.40002, -1338.2, 16.7, 0.0, 0.0, 194.0, 100); // object (pol_comp_gate) (7)
CreateDynamicObject(2933, 554.09961, -1340.2998, 16.7, 0.0, 0.0, 15.997, 100); // object (pol_comp_gate) (8)
CreateDynamicObject(3749, 529.29999, -1373.4, 20.9, 0.0, 0.0, 286.25, 100); // object (ClubGate01_LAx) (1)
CreateDynamicObject(2933, 533.59998, -1394.3, 16.8, 0.0, 0.0, 285.25, 100); // object (pol_comp_gate) (15)
CreateDynamicObject(2933, 531.20001, -1385.8, 16.8, 0.0, 0.0, 106.0, 100); // object (pol_comp_gate) (16)
CreateDynamicObject(2933, 538.90039, -1397.5996, 16.8, 0.0, 0.0, 192.497, 100); // object (pol_comp_gate) (17)
CreateDynamicObject(2933, 547.40002, -1395.7002, 16.8, 0.0, 0.0, 12.75, 100); // object (pol_comp_gate) (18)
CreateDynamicObject(2933, 555.90002, -1393.8, 16.8, 0.0, 0.0, 192.5, 100); // object (pol_comp_gate) (19)
CreateDynamicObject(2933, 564.40002, -1392.0, 16.8, 0.0, 0.0, 11.5, 100); // object (pol_comp_gate) (20)
CreateDynamicObject(2933, 572.79999, -1390.2, 16.8, 0.0, 0.0, 192.0, 100); // object (pol_comp_gate) (21)
CreateDynamicObject(2933, 581.29999, -1388.3, 16.8, 0.0, 0.0, 13.25, 100); // object (pol_comp_gate) (22)
CreateDynamicObject(2933, 589.90002, -1387.1, 16.8, 0.0, 0.0, 182.0, 100); // object (pol_comp_gate) (23)
CreateDynamicObject(2933, 598.59998, -1386.5, 16.8, 0.0, 0.0, 6.0, 100); // object (pol_comp_gate) (24)
CreateDynamicObject(2933, 607.29999, -1385.6, 16.8, 0.0, 0.0, 185.75, 100); // object (pol_comp_gate) (25)
CreateDynamicObject(2933, 613.5, -1385.1, 16.8, 0.0, 0.0, 4.0, 100); // object (pol_comp_gate) (26)
CreateDynamicObject(714, 584.59998, -1386.7, 12.9, 0.0, 0.0, 313.25, 100); // object (veg_bevtree2) (1)
CreateDynamicObject(3378, 586.20001, -1387.3, 11.4, 0.0, 0.0, 277.998, 100); // object (CE_beerpile01) (4)
CreateDynamicObject(714, 618.09998, -1373.3, 12.7, 0.0, 0.0, 313.248, 100); // object (veg_bevtree2) (2)
CreateDynamicObject(2933, 617.79999, -1380.5, 16.8, 0.0, 0.0, 268.75, 100); // object (pol_comp_gate) (27)
CreateDynamicObject(2933, 618.29999, -1371.9, 16.8, 0.0, 0.0, 84.75, 100); // object (pol_comp_gate) (28)
CreateDynamicObject(2933, 618.70001, -1363.1, 16.8, 0.0, 0.0, 270.5, 100); // object (pol_comp_gate) (29)
CreateDynamicObject(2933, 618.70001, -1354.5, 16.8, 0.0, 0.0, 90.0, 100); // object (pol_comp_gate) (30)
CreateDynamicObject(2933, 618.70001, -1345.9, 16.8, 0.0, 0.0, 270.0, 100); // object (pol_comp_gate) (31)
CreateDynamicObject(2933, 618.70001, -1337.3, 16.8, 0.0, 0.0, 90.0, 100); // object (pol_comp_gate) (32)
CreateDynamicObject(2933, 618.29999, -1331.8, 16.8, 0.0, 0.0, 276.0, 100); // object (pol_comp_gate) (33)
AddStaticVehicle(420, 613.70001, -1379.6, 15.9, 0.0, 254, 241); // vehicle (Taxi) (1)
AddStaticVehicle(420, 610.29999, -1379.9, 15.9, 2.0, 215, 142); // vehicle (Taxi) (2)
AddStaticVehicle(420, 607.0, -1380.2, 15.9, 2.0, 215, 142); // vehicle (Taxi) (3)
AddStaticVehicle(420, 603.70001, -1380.3, 15.9, 3.0, 215, 142); // vehicle (Taxi) (4)
AddStaticVehicle(420, 600.5, -1380.7, 15.9, 3.5, 215, 142); // vehicle (Taxi) (5)
AddStaticVehicle(420, 596.90002, -1381.0, 15.9, 4.0, 215, 142); // vehicle (Taxi) (6)
CreateDynamicObject(6257, 538.20001, -1354.9, 22.2, 0.0, 0.0, 105.996, 100); // object (burger01_LAw) (1)
CreateDynamicObject(18019, 545.5, -1350.7, 15.5, 0.0, 0.0, 106.0, 100); // object (int_burger_furn) (1)
CreateDynamicObject(3037, 530.09998, -1377.8, 17.2, 0.0, 0.0, 16.0, 100); // object (warehouse_door2b) (1)
CreateDynamicObject(3037, 527.5, -1367.9, 17.2, 0.0, 0.0, 12.0, 100); // object (warehouse_door2b) (2)
CreateDynamicObject(1500, 532.90002, -1346.8, 15.1, 0.0, 0.0, 16.0, 100); // object (Gen_doorEXT05) (1)
CreateDynamicObject(10401, 607.0, -1383.1, 17.3, 0.0, 0.0, 229.995, 100); // object (hc_shed02_SFS) (1)
CreateDynamicObject(7662, 550.40002, -1342.1, 15.7, 0.0, 0.0, 283.25, 100); // object (miragehedge14) (1)
CreateDynamicObject(1364, 559.29999, -1339.9, 15.8, 0.0, 0.0, 14.0, 100); // object (CJ_BUSH_PROP) (1)
CreateDynamicObject(1360, 562.20001, -1339.7, 15.8, 0.0, 0.0, 12.0, 100); // object (CJ_BUSH_PROP3) (1)
CreateDynamicObject(1361, 563.09998, -1338.7, 15.7, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP2) (1)
CreateDynamicObject(1364, 565.70001, -1338.1, 15.8, 0.0, 0.0, 14.0, 100); // object (CJ_BUSH_PROP) (2)
CreateDynamicObject(1360, 568.59998, -1338.0, 15.8, 0.0, 0.0, 16.0, 100); // object (CJ_BUSH_PROP3) (2)
CreateDynamicObject(1361, 569.70001, -1336.9, 15.7, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP2) (2)
CreateDynamicObject(1364, 572.40002, -1336.5, 15.8, 0.0, 0.0, 14.0, 100); // object (CJ_BUSH_PROP) (3)
CreateDynamicObject(1360, 575.09998, -1336.3, 15.8, 0.0, 0.0, 18.0, 100); // object (CJ_BUSH_PROP3) (3)
CreateDynamicObject(1361, 576.29999, -1335.5, 15.7, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP2) (3)
CreateDynamicObject(1597, 562.09998, -1348.2, 17.7, 0.0, 0.0, 282.0, 100); // object (cntrlrsac1) (1)
CreateDynamicObject(1597, 579.09998, -1344.3, 17.7, 0.0, 0.0, 280.0, 100); // object (cntrlrsac1) (2)
CreateDynamicObject(5709, 585.5, -1347.1, 24.0, 0.0, 0.0, 8.0, 100); // object (shop03_laW01) (1)
AddStaticVehicle(576, 534.79999, -1385.8, 15.8, 332.0, 14, 49); // vehicle (Tornado) (1)
AddStaticVehicle(439, 536.09998, -1390.7, 16.0, 332.0, 95, 10); // vehicle (Stallion) (1)
AddStaticVehicle(533, 538.5, -1394.0, 15.8, 330.0, 96, 26); // vehicle (Feltzer) (1)
CreateDynamicObject(8064, 1292.5, -1114.8, 19.42521, 0.0, 0.0, 0.0, 100); // object (vgswrehse05) (9)
CreateDynamicObject(11504, 1276.6, -1120.1, 22.8, 0.0, 0.0, 90.0, 100); // object (des_garagew) (1)
CreateDynamicObject(4199, 1296.5, -1108.1, 24.9, 0.0, 0.0, 270.0, 100); // object (garages1_LAn) (1)
CreateDynamicObject(7520, 1308.2, -1117.2, 22.8, 0.0, 0.0, 358.0, 100); // object (vgnlowbuild203) (1)
CreateDynamicObject(1690, 1309.8, -1112.5, 29.6, 0.0, 0.0, 0.0, 100); // object (gen_roofbit4) (1)
CreateDynamicObject(3578, 1319.3, -1131.3, 23.6, 0.0, 0.0, 0.0, 100); // object (DockBarr1_LA) (1)
CreateDynamicObject(3578, 1309.1, -1131.3, 23.6, 0.0, 0.0, 0.0, 100); // object (DockBarr1_LA) (2)
CreateDynamicObject(3578, 1328.1, -1131.3, 23.6, 0.0, 0.0, 0.0, 100); // object (DockBarr1_LA) (3)
AddStaticVehicle(525, 1284.2, -1125.0, 23.8, 206.0, 123, 10); // vehicle (Towtruck) (1)
AddStaticVehicle(525, 1288.1, -1118.2, 23.8, 202.0, 77, 98); // vehicle (Towtruck) (2)
AddStaticVehicle(525, 1318.3, -1129.0, 23.8, 270.0, 77, 98); // vehicle (Towtruck) (3)
AddStaticVehicle(525, 1308.3, -1128.7, 23.75, 270.0, 115, 14); // vehicle (Towtruck) (4)
CreateDynamicObject(14826, 1283.8, -1118.6, 23.6, 0.0, 0.0, 114.0, 100); // object (int_kbsgarage2) (1)
// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 955, 2352.6431, -1357.0426, 24.24942, 3.3352914); // removeWorldObject (CJ_EXT_SPRUNK) (1)
RemoveBuildingForPlayer(playerid, 3414, 2351.8281, -652.92187, 129.1875, 13.664044); // removeWorldObject (CE_oldhut1) (1)
RemoveBuildingForPlayer(playerid, 13190, 308.09375, -168.72656, 4.36719, 21.730198); // removeWorldObject (CE_busdepot) (1)
RemoveBuildingForPlayer(playerid, 13132, 299.20313, -193.625, 3.82813, 18.456852); // removeWorldObject (CE_bar01) (1)
RemoveBuildingForPlayer(playerid, 1440, 306.35422, -188.43282, 1.03586, 3.6364884); // removeWorldObject (DYN_BOX_PILE_3) (1)
RemoveBuildingForPlayer(playerid, 1495, 293.83298, -195.45323, 0.98451, 3.4591365); // removeWorldObject (Gen_doorEXT01) (1)
RemoveBuildingForPlayer(playerid, 1440, 312.98889, -198.88873, 0.66091, 3.6364884); // removeWorldObject (DYN_BOX_PILE_3) (2)
RemoveBuildingForPlayer(playerid, 1687, 303.9375, -194.92969, 4.36719, 4.1244516); // removeWorldObject (gen_roofbit1) (1)
RemoveBuildingForPlayer(playerid, 1691, 297.10156, -195.60937, 4.94531, 4.9553642); // removeWorldObject (gen_roofbit5) (1)
RemoveBuildingForPlayer(playerid, 4079, 1785.9766, -1564.8594, 25.25, 43.147198); // removeWorldObject (twintjail1_LAn) (1)
RemoveBuildingForPlayer(playerid, 4079, 1785.9766, -1564.8594, 25.25, 43.147198); // removeWorldObject (twintjail1_LAn) (2)
RemoveBuildingForPlayer(playerid, 4079, 1785.9766, -1564.8594, 25.25, 43.147198); // removeWorldObject (twintjail1_LAn) (3)
RemoveBuildingForPlayer(playerid, 4079, 1785.9766, -1564.8594, 25.25, 43.147198); // removeWorldObject (twintjail1_LAn) (4)
RemoveBuildingForPlayer(playerid, 4079, 1785.9766, -1564.8594, 25.25, 43.147198); // removeWorldObject (twintjail1_LAn) (5)
RemoveBuildingForPlayer(playerid, 4079, 1785.9766, -1564.8594, 25.25, 43.147198); // removeWorldObject (twintjail1_LAn) (6)
RemoveBuildingForPlayer(playerid, 4000, 1787.1328, -1565.6797, 11.96875, 53.562313); // removeWorldObject (twintjail2_LAn) (1)
RemoveBuildingForPlayer(playerid, 1294, 292.37814, -171.47287, 0.75007, 7.969655); // removeWorldObject (mlamppost) (1)
RemoveBuildingForPlayer(playerid, 6336, 570.0625, -1363.0625, 31.99219, 62.325699); // removeWorldObject (rodeo03_LAw2) (1)
RemoveBuildingForPlayer(playerid, 673, 615.36719, -1382.7109, 12.32031, 8.8485546); // removeWorldObject (sm_bevhiltree) (1)
RemoveBuildingForPlayer(playerid, 673, 600.15625, -1384.4375, 12.32031, 8.8485546); // removeWorldObject (sm_bevhiltree) (2)
RemoveBuildingForPlayer(playerid, 673, 549.70313, -1392.6719, 13.83594, 8.8485546); // removeWorldObject (sm_bevhiltree) (3)
RemoveBuildingForPlayer(playerid, 673, 535.29688, -1396.6797, 14.82813, 8.8485546); // removeWorldObject (sm_bevhiltree) (4)
RemoveBuildingForPlayer(playerid, 5738, 1292.0703, -1122.0234, 37.40625, 30.383797); // removeWorldObject (hothol02_law01) (1)
RemoveBuildingForPlayer(playerid, 727, 1327.9766, -1124.3437, 21.96875, 15.482414); // removeWorldObject (tree_hipoly04) (1)