04.01.2019, 11:44
So I have a Marijuana Database, for my marijuana plants
I have set up a timer every 3 minutes to check the plants after loading on initial server start-up
and after the 3 minutes it gives 1 more gram to the plant if its not reached its peak of 28 grams
my questions are...
is this quite hard on the server?
would it be quite a heavy load?
im just automatically assuming its not.... but I also was thinking I should be saving the MySQL Database as well
upon adding data to the Marijuana plants, ive seen people save/load etc at 5 minutes but 3 minutes, so just checking especially if theres going to be like players planting a lot of marijuana plants, like between numbers like 100 - 500 at a time might have to make a decaying plant feature to balance this out
but here is the script, just looking for thoughts and advice right now, thanks
and before you ask why ive also done the else if's I was thinking about what I could add to it, before I remove it
I have set up a timer every 3 minutes to check the plants after loading on initial server start-up
and after the 3 minutes it gives 1 more gram to the plant if its not reached its peak of 28 grams
my questions are...
is this quite hard on the server?
would it be quite a heavy load?
im just automatically assuming its not.... but I also was thinking I should be saving the MySQL Database as well
upon adding data to the Marijuana plants, ive seen people save/load etc at 5 minutes but 3 minutes, so just checking especially if theres going to be like players planting a lot of marijuana plants, like between numbers like 100 - 500 at a time might have to make a decaying plant feature to balance this out
but here is the script, just looking for thoughts and advice right now, thanks
and before you ask why ive also done the else if's I was thinking about what I could add to it, before I remove it
pawn Code:
forward SpawnedPlantsGrowthTick();
public SpawnedPlantsGrowthTick()
{
new rows = cache_num_rows();
for(new i = 0; i < rows && i < MAX_WEEDPLANTS; i ++)
{
cache_get_value_name_int(i, "id", WeedPlants[i][ID]);
cache_get_value_name_int(i, "buds", WeedPlants[i][Buds]);
cache_get_value_name_int(i, "spawned", WeedPlants[i][Spawned]);
cache_get_value_name_int(i, "fullygrown", WeedPlants[i][FullyGrown]);
if(WeedPlants[i][Exists] == 1)
{
if(WeedPlants[i][Spawned] == 1)
{
if(WeedPlants[i][FullyGrown] == 0)
{
if(WeedPlants[i][Buds] <= 27)
{
WeedPlants[i][Buds] = WeedPlants[i][Buds]+1;
WeedPlants[i][FullyGrown] = 1;
}
else if(WeedPlants[i][Buds] == 28)
{
WeedPlants[i][FullyGrown] = 1;
}
}
else if(WeedPlants[i][FullyGrown] == 1)
{
}
}
else if(WeedPlants[i][Spawned] == 0)
{
}
}
else if(WeedPlants[i][Exists] == 0)
{
}
}
SetTimer("SpawnedPlantsGrowthTick", 180000, true); // Set a timer of 180000 miliseconds (180 seconds (3 minutes))
return 1;
}