14.11.2018, 17:07
Problem deleting the 3D texts, I could delete the first 3D text plus the same as I shot a drop of weapon and a weapon the text to get the 3D text if delete the command the second time the text is not deleted it still does not even logar how to keep in the window, pls observe as images, I do not usually ask for help the more I come ask because I want to solve this continue with my project.
Problem deleting the 3D texts, I could delete the first 3D text plus the same as I shot a drop of weapon and a weapon the text to get the 3D text if delete the command the second time the text is not deleted it still does not even logar how to keep in the window, pls observe as images, I do not usually ask for help the more I come ask because I want to solve this continue with my project
primeira.jpg
segunda.jpg
terceira.jpg
Problem deleting the 3D texts, I could delete the first 3D text plus the same as I shot a drop of weapon and a weapon the text to get the 3D text if delete the command the second time the text is not deleted it still does not even logar how to keep in the window, pls observe as images, I do not usually ask for help the more I come ask because I want to solve this continue with my project
primeira.jpg
segunda.jpg
terceira.jpg
Код:
new Text3D:MyLabel; public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/dropgun", true) == 0 || strcmp(cmdtext, "/dgun", true) == 0) { if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1; new GunID = GetPlayerWeapon(playerid); new GunAmmo = GetPlayerAmmo(playerid); if(GunID > 0 && GunAmmo != 0) { new f = MAX_OBJ+1; for(new a = 0; a < MAX_OBJ; a++) { if(dGunData[a][ObjPos][0] == 0.0) { f = a; break; } } if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You can not throw weapons at the moment, try back later!"); RemovePlayerWeapon(playerid, GunID); dGunData[f][ObjData][0] = GunID; dGunData[f][ObjData][1] = GunAmmo; GetPlayerPos(playerid, dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]); new strt[128]; format(strt,sizeof(strt),""COL_GREEN"WEAPON GEAR\n"COL_GREY"Type /pickupgun"); // TEXTO 3D MyLabel = Create3DTextLabel(""COL_GREEN"WEAPON GEAR\n"COL_GREY"Type /pickupgun", 0x008080FF, dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]-0.5, 5.0, 0, 0); // TEXTO 3D dGunData[f][ObjID] = CreateObject(GunObjects[GunID], dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]-1, 93.7, 120.0, 120.0); } return 1; } if(strcmp(cmdtext, "/pickupgun", true) == 0 || strcmp(cmdtext, "/pgun", true) == 0) { if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1; new f = MAX_OBJ+1; for(new a = 0; a < MAX_OBJ; a++) { if(IsPlayerInRangeOfPoint(playerid, 0.5, dGunData[a][ObjPos][0], dGunData[a][ObjPos][1], dGunData[a][ObjPos][2])) { f = a; break; } } if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You are not near the weapon which you can pick up!"); DestroyObject(dGunData[f][ObjID]); GivePlayerWeapon(playerid, dGunData[f][ObjData][0], dGunData[f][ObjData][1]); dGunData[f][ObjPos][0] = 0.0; dGunData[f][ObjPos][1] = 0.0; dGunData[f][ObjPos][2] = 0.0; dGunData[f][ObjID] = -1; dGunData[f][ObjData][0] = 0; dGunData[f][ObjData][1] = 0; new buffer[50]; format(buffer, sizeof(buffer), "You picked up %s", GunNames[dGunData[f][ObjData][0]]); SendClientMessage(playerid, 0x33AA3300, buffer); Delete3DTextLabel(MyLabel); // TEXTO 3D return 1; } return 0; }