Help me!
#1

I dont know how to fix this things

C:\Users\PC01\Desktop\lsgw\pawno\include\progress2 .inc(86) : error 029: invalid expression, assumed zero
C:\Users\PC01\Desktop\lsgw\pawno\include\progress2 .inc(12 : error 001: expected token: "]", but found "-identifier-"
C:\Users\PC01\Desktop\lsgw\pawno\include\progress2 .inc(12 : warning 215: expression has no effect
C:\Users\PC01\Desktop\lsgw\pawno\include\progress2 .inc(12 : error 001: expected token: ";", but found "]"
C:\Users\PC01\Desktop\lsgw\pawno\include\progress2 .inc(12 : error 029: invalid expression, assumed zero
C:\Users\PC01\Desktop\lsgw\pawno\include\progress2 .inc(12 : fatal error 107: too many error messages on one line

first error
Code:
86:#define MODEL_SELECTION_FRISK (16)
#define FACTION_POLICE (1)
#define FACTION_NEWS (2)[/code]

second error
Code:
128:#define MAX_HOUSE_FURNITURE (30)


----------------------------------------------
for full details on second error #define MAX_BILLBOARDS (50)
#define MAX_REPORTS (50)
#define MAX_INVENTORY (120)
#define MAX_HOUSES (500)
#define MAX_HOUSE_STORAGE (10)
#define MAX_BUSINESSES (500)
#define MAX_DROPPED_ITEMS (5000)
#define MAX_ENTRANCES (100)
#define MAX_DEALERSHIP_CARS (40)
#define MAX_DYNAMIC_CARS (1500)
#define MAX_GAS_PUMPS (100)
#define MAX_FURNITURE (2000)
#define MAX_HOUSE_FURNITURE (30)
#define MAX_DYNAMIC_JOBS (25)
#define MAX_CONTACTS (20)
#define MAX_GPS_LOCATIONS (20)
#define MAX_CAR_STORAGE (5)
#define MAX_CRATES (200)
#define MAX_DRUG_PLANTS (200)
#define MAX_FACTIONS (15)
#define MAX_ARREST_POINTS (50)
#define MAX_PLAYER_TICKETS (10)
#define MAX_BARRICADES (25)
#define MAX_BOOTHS (8)
#define MAX_GATES (100)
#define MAX_IMPOUND_LOTS (20)
#define MAX_ATM_MACHINES (50)
#define MAX_GARBAGE_BINS (50)
#define MAX_VENDORS (50)
#define MAX_WEAPON_RACKS (500)
#define MAX_SPEED_CAMERAS (100)
#define MAX_LISTED_ITEMS (10)
#define MAX_GRAFFITI_POINTS (20)
#define MAX_METAL_DETECTORS (20)

#define MAX_OWNABLE_CARS (5)
#define MAX_OWNABLE_HOUSES (3)
#define MAX_OWNABLE_BUSINESSES (3)

#define MAX_BACKPACKS (2000)
#define MAX_BACKPACK_ITEMS (4000)
#define MAX_BACKPACK_CAPACITY (10)
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#2

solve of first error

Code:
  #define MODEL_SELECTION_FRISK (16)
solve of Second Error

Code:
  #define MAX_HOUSE_FURNITURE (30)
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#3

Quote:
Originally Posted by ZigGamerx
View Post
solve of first error

Code:
  #define MODEL_SELECTION_FRISK (16)
solve of Second Error

Code:
  #define MAX_HOUSE_FURNITURE (30)
what dude you just copied his own text as slove ? read before reply
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#4

Quote:
Originally Posted by khRamin78
View Post
what dude you just copied his own text as slove ? read before reply
Oh yeah sorry for that he didn't posted in [code] so I didn't saw that progress2 Errors
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#5

#define MODEL_SELECTION_FRISK (16)

Code:
CMD:frisk(playerid, params[])
{
	static
	    userid;

	if (sscanf(params, "u", userid))
	    return SendSyntaxMessage(playerid, "/frisk [playerid/name]");

    if (userid == INVALID_PLAYER_ID || !IsPlayerNearPlayer(playerid, userid, 6.0))
	    return SendErrorMessage(playerid, "The specified player is disconnected or not near you.");

    if (userid == playerid)
		return SendErrorMessage(playerid, "You cannot frisk yourself.");

	PlayerData[userid][pFriskOffer] = playerid;

	SendServerMessage(userid, "%s has offered to frisk you (type \"/approve frisk\").", ReturnName(playerid, 0));
	SendServerMessage(playerid, "You have offered to frisk %s.", ReturnName(userid, 0));
	return 1;
}
#define MAX_HOUSE_FURNITURE (30)
Code:
Dialog:FurnitureList(playerid, response, listitem, inputtext[])
{
	if (response)
	{
        new id = House_Inside(playerid);

	    if (id != -1 && House_IsOwner(playerid, id))
	    {
	   		switch (listitem)
		    {
		        case 0:
				{
					EditDynamicObject(playerid, FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureObject]);
					SendServerMessage(playerid, "You are now editing the position of item \"%s\".", FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureName]);
				}
				case 1:
				{
				    new item = Inventory_Add(playerid, FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureName], FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureModel]);

				    if (item == -1)
        				return SendErrorMessage(playerid, "You don't have any inventory slots left.");

				    SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s has picked up \"%s\".", ReturnName(playerid, 0), FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureName]);
				    SendServerMessage(playerid, "You have picked up your \"%s\". The item was added to your inventory.", FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureName]);

				    Furniture_Delete(PlayerData[playerid][pEditFurniture]);
					CancelEdit(playerid);

				    PlayerData[playerid][pEditFurniture] = -1;
				}
				case 2:
				{
				    Furniture_Delete(PlayerData[playerid][pEditFurniture]);
				    SendServerMessage(playerid, "You have destroyed furniture \"%s\".", FurnitureData[PlayerData[playerid][pEditFurniture]][furnitureName]);

				    CancelEdit(playerid);
				    PlayerData[playerid][pEditFurniture] = -1;
				}
			}
		}
		else {
			PlayerData[playerid][pEdit] = -1;
		}
	}
	else {
	    PlayerData[playerid][pEdit] = -1;
	}
	return 1;
}
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