29.09.2018, 20:57
Hello There, when i press y or n its not put the crate in trailer..
Define
VEH_TYPE_WH_TRAILER
Код:
if(newkeys & KEY_YES && !IsPlayerInAnyVehicle(playerid) && PlayerInfo[playerid][playerteam] != CIV && !IsPlayerFED(playerid)) // take from refinary / vehicle! { new carid = GetPlayerNearestVehicle(playerid); new vehicleid = FindVehicleID(carid); new model = GetVehicleModel(carid); if(IsPlayerInRangeOfPoint(playerid, 3.0, 679.9108, 826.1727, -38.9921)) // getting metal - quarry { if(GetPVarInt(playerid, "TakingFromMetal") != 0) return SendClientError(playerid, "You're already carrying metal."); if(GetPVarInt(playerid, "TakingFromLead") != 0) return SendClientError(playerid, "You cannot carry metal and lead at the same time."); SetPVarInt(playerid, "TakingFromMetal", 1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY); SendClientMessage(playerid, COLOR_LIGHTGREY, "* You are currently carrying a crate with 25 metal pieces."); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, -1520.6732,116.4880,17.3281)) // getting lead - ship { if(GetPVarInt(playerid, "TakingFromMetal") != 0) return SendClientError(playerid, "You cannot carry metal and lead at the same time."); if(GetPVarInt(playerid, "TakingFromLead") != 0) return SendClientError(playerid, "You're already carrying lead."); SetPVarInt(playerid, "TakingFromLead", 1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY); SendClientMessage(playerid, COLOR_LIGHTGREY, "* You are currently carrying a crate with 25 lead pieces."); } else if(GetDistanceFromPlayerToVehicle(playerid, vehicleid) < 5.1) // take from vehicle { if(model == 591 || model == 435 && VehicleInfo[vehicleid][vReserved] == VEH_TYPE_WH_TRAILER) // making sure it's made for warehouses... { if(GetPVarInt(playerid, "TakingFromMetal") == 0 && GetPVarInt(playerid, "TakingFromLead") == 0 && GetPVarInt(playerid, "StoringLeadToWareHouse") == 0 && GetPVarInt(playerid, "StoringMetalToWareHouse") == 0) { if(VehicleInfo[vehicleid][vWHMetal] != 0 && VehicleInfo[vehicleid][vWHLead] == 0) // vehicle has metal { SetPVarInt(playerid, "StoringMetalToWareHouse", 1); VehicleInfo[vehicleid][vWHMetal] -= 25; Action(playerid, "takes a crate of metal from the back of the trailer."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY); } else if(VehicleInfo[vehicleid][vWHLead] != 0 && VehicleInfo[vehicleid][vWHMetal] == 0) // vehicle has lead { SetPVarInt(playerid, "StoringLeadToWareHouse", 1); VehicleInfo[vehicleid][vWHLead] -= 25; Action(playerid, "takes a crate of lead from the back of the trailer."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY); } } } } } if(newkeys & KEY_NO && !IsPlayerInAnyVehicle(playerid) && PlayerInfo[playerid][playerteam] != CIV && !IsPlayerFED(playerid)) { new carid = GetPlayerNearestVehicle(playerid); new vehicleid = FindVehicleID(carid); new model = GetVehicleModel(carid); if(GetDistanceFromPlayerToVehicle(playerid, vehicleid) < 5.1) // load / metal lead to the vehicle! { if(model == 591 || model == 435 && VehicleInfo[vehicleid][vReserved] == VEH_TYPE_WH_TRAILER) // let's make sure it's able to load... { if(GetPVarInt(playerid, "TakingFromLead") == 1 || GetPVarInt(playerid, "StoringLeadToWareHouse") == 1) // store lead to vehicle { if(VehicleInfo[vehicleid][vWHMetal] != 0) return SendClientError(playerid, "You cannot store both metal and lead inside this trailer."); if(VehicleInfo[vehicleid][vWHLead] >= 100000) return SendClientError(playerid, "This trailer cannot hold more than 100,000 lead pieces."); DeletePVar(playerid, "TakingFromLead"); DeletePVar(playerid, "StoringLeadToWareHouse"); VehicleInfo[vehicleid][vWHLead] += 25; SendClientMessage(playerid, COLOR_LIGHTGREY, "* You have stored 25 lead pieces in to this vehicle."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(GetPVarInt(playerid, "TakingFromMetal") == 1 || GetPVarInt(playerid, "StoringMetalToWareHouse") == 1) // store metal to vehicle { if(VehicleInfo[vehicleid][vWHLead] != 0) return SendClientError(playerid, "You cannot store both metal and lead inside this trailer."); if(VehicleInfo[vehicleid][vWHMetal] >= 100000) return SendClientError(playerid, "This trailer cannot hold more than 100,000 metal pieces."); DeletePVar(playerid, "TakingFromMetal"); DeletePVar(playerid, "StoringMetalToWareHouse"); VehicleInfo[vehicleid][vWHMetal] += 25; SendClientMessage(playerid, COLOR_LIGHTGREY, "* You have stored 25 metal pieces in to this vehicle."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } } } else if(IsPlayerOutWarehouse(playerid) != -1) // warehouse load { new whID = IsPlayerOutWarehouse(playerid); if(GetPVarInt(playerid, "TakingFromLead") == 1 || GetPVarInt(playerid, "StoringLeadToWareHouse") == 1) // store lead to warehouse { if(WareHouseInfo[whID][whOpen] == false) return SendClientError(playerid, "This warehouse is currently locked."); SendClientMessage(playerid, COLOR_LIGHTGREY, "* You have deposited 25 lead pieces in to the warehouse."); DeletePVar(playerid, "TakingFromLead"); DeletePVar(playerid, "StoringLeadToWareHouse"); WareHouseInfo[whID][whLead] += 25; ReloadFaction(whID, true); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(GetPVarInt(playerid, "TakingFromMetal") == 1 || GetPVarInt(playerid, "StoringMetalToWareHouse") == 1) // store metal to warehouse { if(WareHouseInfo[whID][whOpen] == false) return SendClientError(playerid, "This warehouse is currently locked."); SendClientMessage(playerid, COLOR_LIGHTGREY, "* You have deposited 25 metal pieces in to the warehouse."); DeletePVar(playerid, "TakingFromMetal"); DeletePVar(playerid, "StoringMetalToWareHouse"); WareHouseInfo[whID][whMetal] += 25; ReloadFaction(whID, true); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } } }
VEH_TYPE_WH_TRAILER