SQL Issues
#1

Hello, I've got some MySQL issues regarding saving characters.

This is the errors for updating & saving characters
Code:
You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '6446766', `Savings` = '0', `PlayingHours` = '0', `plaUpgrade` = '0', `DonateRank' at line 1 (cs.pwn:9628 -> cs.pwn:9456 -> cs.pwn:9999 -> C:\Users\AccountName\Desktop\Testing But again\pawno\include\YSI\y_iterate.inc:909 -> C:\Users\AccountName\Desktop\Testing But again\pawno\include\sscanf2.inc:260 -> C:\Users\AccountName\Desktop\Testing But again\pawno\include\nex-ac.inc:2945)
The game mode lines in question

( 9628 )
Code:
There is more code before this but I dont find it relevant.	format(query, sizeof(query), "%s, `Jailtime2` = %d, `ADPoint` = '%d', `WepLic` = '%d', `PrimaryLicense` = '%d', `SecondaryLicense` = '%d', `CCWLicense` = '%d', `playerSWAT` = '%d',`Tester` = '%d'",
	    query,
	    PlayerData[playerid][pJailTime2],
	    PlayerData[playerid][pADPoint],
	    PlayerData[playerid][pWepLic],
	 	PlayerData[playerid][pPLicense],
		PlayerData[playerid][pSLicense],
		PlayerData[playerid][pCCWLic],
		PlayerData[playerid][pSwat],
		PlayerData[playerid][pTester]
	);


	format(query, sizeof(query), "%s WHERE `ID` = '%d'",
	    query,
		PlayerData[playerid][pID]
	);
	mysql_query(dbCon, query);
	printf("Save Player ID %d: %d", playerid, strlen(query));
( 9458 ) (TerminateConnection Stock)
Code:
	if (SQL_IsLogged(playerid))
	{
		SQL_SaveCharacter(playerid);
		RunDisconnect(playerid);
	}
	ResetStatistics(playerid);
	return 1;
Code:
stock RunDisconnect(playerid)
{
	if(AccountData[playerid][aConnectionID])
	{

		new query[128];
		format(query,sizeof(query),"UPDATE logs_connection SET disconnected = NOW() WHERE id = '%d'",AccountData[playerid][aConnectionID]);
		mysql_query(dbCon, query);

	}

}
Line 9999 is the return 1;
Code:
public OnPlayerDisconnect(playerid, reason)
{
	new str[128];

	/*PlayerData[playerid][pLeaveTime] = GetTickCount();
	format(PlayerData[playerid][pLeaveIP], 16, PlayerData[playerid][pIP]);
*/

 	new szDisconnectReason[3][] = {"Timeout","Leaving","Kicked"};
 	format(str, sizeof str, "*** %s Left the server (%s)", ReturnName(playerid), szDisconnectReason[reason]);
    ProxJoinServer(playerid, 20.0, str);
	if(reason == 0) PlayerData[playerid][pTimeout]= gettime();
 	TerminateConnection(playerid);
	return 1;
}
Nex-AC error
Code:
		&& defined ac_OnPlayerDisconnect
		return ac_OnPlayerDisconnect(playerid, reason);
Reply
#2

Quote:
Originally Posted by BabyBauer
View Post
There is more code before this but I dont find it relevant.
You don't find it relevant but it IS relevant. Post the whole query.
Reply
#3

Quote:
Originally Posted by Calisthenics
View Post
You don't find it relevant but it IS relevant. Post the whole query.
Will do;

Code:
SQL_SaveCharacter(playerid)
{
	if (!SQL_IsLogged(playerid))
		return 0;

	new
	    query[2048];

	if (GetPlayerState(playerid) != PLAYER_STATE_SPECTATING && PlayerData[playerid][pTimeout] || PlayerData[playerid][pInjured] || PlayerData[playerid][pJailed])
	{
	    PlayerData[playerid][pInterior] = GetPlayerInterior(playerid);
	    PlayerData[playerid][pWorld] = GetPlayerVirtualWorld(playerid);

	    GetPlayerPos(playerid, PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2]);
	    GetPlayerFacingAngle(playerid, PlayerData[playerid][pPos][3]);

		format(query, sizeof(query), "UPDATE `characters` SET `OnDuty` = '%d', `PosX` = '%.4f', `PosY` = '%.4f', `PosZ` = '%.4f', `PosA` = '%.4f', `Interior` = '%d', `World` = '%d', `Local` = '%d'",
		PlayerData[playerid][pOnDuty],
		PlayerData[playerid][pPos][0],
		PlayerData[playerid][pPos][1],
		PlayerData[playerid][pPos][2],
		PlayerData[playerid][pPos][3],
		PlayerData[playerid][pInterior],
		PlayerData[playerid][pWorld],
		PlayerData[playerid][pLocal]
		);

        if(GetPVarInt(playerid, "WeaponSlot2")) {
            PlayerData[playerid][pGuns][2] = 24;
            PlayerData[playerid][pAmmo][2] = GetPVarInt(playerid, "WeaponSlot2");
            DeletePVar(playerid, "WeaponSlot2");
        }
        
		for (new i = 0; i < 13; i ++) {
			format(query, sizeof(query), "%s, `WpGun%d` = '%d', `WpAmmo%d` = '%d'", query, i + 1, PlayerData[playerid][pGuns][i], i + 1, PlayerData[playerid][pAmmo][i]);
		}

		format(query, sizeof(query), "%s WHERE `ID` = '%d'",
		    query,
			PlayerData[playerid][pID]
		);
		mysql_query(dbCon, query);
	}
	if(PlayerData[playerid][pOOCMask] && !PlayerData[playerid][pDonateRank]) PlayerData[playerid][pOOCMask] = 0;

   	GetPlayerArmour(playerid, PlayerData[playerid][pArmour]);
  	//GetPlayerHealth(playerid, PlayerData[playerid][pHealth]);
	
	format(query, sizeof(query), "UPDATE `characters` SET `Character` = '%s'",
		PlayerData[playerid][pName]
	);

	format(query, sizeof(query), "UPDATE `characters` SET `Created` = '%d', `Gender` = '%d', `Birthdate` = '%d', `Origin` = '%s', `Model` = '%d', `Char` = '%d', `PhoneNumbr` = '%d', `PhoneModel` = '%d', `SpawnPoint` = '%d', `SpawnType` = '%d', `Admin` = '%d', `Level` = '%d', `Exp` = '%d', `PayDay` = '%d', `PayDayHad` = '%d', `PayCheck` = '%d', `ChequeCash` = '%d', `Injured` = '%d', `playerTimeout` = '%d', `MedicBill` = '%d', `Armour` = '%f', `Health` = '%f', `Hunger` = '%f', `FightStyle` = '%d'",
		PlayerData[playerid][pCreated],
		PlayerData[playerid][pGender],
		PlayerData[playerid][pBirthdate],
		PlayerData[playerid][pOrigin],
		PlayerData[playerid][pModel],
		PlayerData[playerid][pChar],
		PlayerData[playerid][pPnumber],
		PlayerData[playerid][pPmodel],
		PlayerData[playerid][pSpawnPoint],
		PlayerData[playerid][pSpawnType],
		PlayerData[playerid][pAdmin],
		PlayerData[playerid][pLevel],
		PlayerData[playerid][pExp],
		PlayerData[playerid][pPayDay],
		PlayerData[playerid][pPayDayHad],
		PlayerData[playerid][pPayCheck],
		PlayerData[playerid][pChequeCash],
		PlayerData[playerid][pInjured],
		PlayerData[playerid][pTimeout],
		MedicBill[playerid],
 		PlayerData[playerid][pArmour],
		PlayerData[playerid][pHealth],
		PlayerData[playerid][pHunger],
		PlayerData[playerid][pFightStyle]
	);


	format(query, sizeof(query), "%s, `BankAccount` = '%d, `Cash` = '%d', `Savings` = '%d', `PlayingHours` = '%d', `plaUpgrade` = '%d', `DonateRank` = '%d', `AlcoholPerk` = '%d', `DrugPerk` = '%d', `MiserPerk` = '%d', `PainPerk` = '%d', `TraderPerk` = '%d', `SpawnHealth` = '%f', `PhoneSilent` = '%d', `PhoneAir` = '%d', `PhoneRingtone` = '%d', `PhoneTextRingtone` = '%d', `Faction` = '%d', `FactionRank` = '%d', `Gun1` = '%d', `Gun2` = '%d', `Gun3` = '%d', `Ammo1` = '%d', `Ammo2` = '%d', `Ammo3` = '%d'",
	    query,
		PlayerData[playerid][pAccount],
		PlayerData[playerid][pCash],
		PlayerData[playerid][pSavings],
		PlayerData[playerid][pPlayingHours],
		PlayerData[playerid][pPUpgrade],
		PlayerData[playerid][pDonateRank],
		PlayerData[playerid][pAlcoholPerk],
		PlayerData[playerid][pDrugPerk],
		PlayerData[playerid][pMiserPerk],
		PlayerData[playerid][pPainPerk],
		PlayerData[playerid][pTraderPerk],
		PlayerData[playerid][pSHealth],
		// ================== [ PHONE SYSTEM ] ============================ , `PhoneSilent` = '%d', `PhoneAir` = '%d', `PhoneRingtone` = '%d'
		ph_silentmode[playerid],
		ph_airmode[playerid],
		ph_CallTone[playerid],
		ph_TextTone[playerid],
		// ================== [ PHONE SYSTEM ] ============================
		PlayerData[playerid][pFactionID],
		PlayerData[playerid][pFactionRank],
		PlayerData[playerid][pGun1],
		PlayerData[playerid][pGun2],
        PlayerData[playerid][pGun3],
        PlayerData[playerid][pAmmo1],
        PlayerData[playerid][pAmmo2],
        PlayerData[playerid][pAmmo3]
	);

	format(query, sizeof(query), "%s, `Radio` = '%d', `RadioChannel` = '%d', `RadioSlot` = '%d', `RadioAuth` = '%s', `playerJob` = '%d', `playerSideJob` = '%d', `playerJobRank` = '%d', `playerCareer` = '%d', `playerHouseKey` = '%d', `PlayerBusinessKey` = '%d', `PlayerCarkey` = '%d', `Checkpoint_Type` = '%d', `Checkpoint_X` = '%f', `Checkpoint_Y` = '%f', `Checkpoint_Z` = '%f', `Fishes` = '%d', `SavingsCollect` = '%d', `ContractTime` = '%d', `OOCMask` = '%d',`Jailed` = %d, `Jailtime` = %d, `CarLic` = %d",
	    query,
	    PlayerData[playerid][pRadio],
	    PlayerData[playerid][pRChannel],
	    PlayerData[playerid][pRSlot],
	    PlayerData[playerid][pRAuth],
	    PlayerData[playerid][pJob],
	    PlayerData[playerid][pSideJob],
	    PlayerData[playerid][pJobRank],
	    PlayerData[playerid][pCareer],
	    PlayerData[playerid][pHouseKey],
	    PlayerData[playerid][pPbiskey],
	    PlayerData[playerid][pPCarkey],
	  	PlayerData[playerid][pCP_Type],
	    PlayerData[playerid][pCP_X],
	    PlayerData[playerid][pCP_Y],
	    PlayerData[playerid][pCP_Z],
	    PlayerData[playerid][pFishes],
	    PlayerData[playerid][pSavingsCollect],
		PlayerData[playerid][pContractTime],
		PlayerData[playerid][pOOCMask],
 		PlayerData[playerid][pJailed],
		PlayerData[playerid][pJailTime],
		PlayerData[playerid][pCarLic]
	);

	format(query, sizeof(query), "%s, `Jailtime2` = %d, `ADPoint` = '%d', `WepLic` = '%d', `PrimaryLicense` = '%d', `SecondaryLicense` = '%d', `CCWLicense` = '%d', `playerSWAT` = '%d',`Tester` = '%d'",
	    query,
	    PlayerData[playerid][pJailTime2],
	    PlayerData[playerid][pADPoint],
	    PlayerData[playerid][pWepLic],
	 	PlayerData[playerid][pPLicense],
		PlayerData[playerid][pSLicense],
		PlayerData[playerid][pCCWLic],
		PlayerData[playerid][pSwat],
		PlayerData[playerid][pTester]
	);


	format(query, sizeof(query), "%s WHERE `ID` = '%d'",
	    query,
		PlayerData[playerid][pID]
	);
	mysql_query(dbCon, query);
	printf("Save Player ID %d: %d", playerid, strlen(query));

	for (new x = 0; x < MAX_SMS; x ++)
	{
		if(SmsData[playerid][x][smsExist])
		{
			format(query, sizeof(query), "UPDATE `phone_sms` SET `Archive` = %d,`ReadSMS` = %d WHERE `id` = %d", SmsData[playerid][x][smsArchive], SmsData[playerid][x][smsRead], SmsData[playerid][x][smsID]);
			mysql_query(dbCon, query);
		}
	}

	for (new id = 0; id < MAX_CLOTHES; id ++)
	{
	    if(ClothingData[playerid][id][cl_object])
	    {
		 	format(query,sizeof(query),"UPDATE clothing SET object = '%d', bone = '%d', slot = '%d', equip = '%d', name = '%s' WHERE id = '%d' AND owner = '%d' LIMIT 1",
		    ClothingData[playerid][id][cl_object],
		    ClothingData[playerid][id][cl_bone],
		    ClothingData[playerid][id][cl_slot],
			ClothingData[playerid][id][cl_equip],
			ClothingData[playerid][id][cl_name],
			ClothingData[playerid][id][cl_sid],
			PlayerData[playerid][pID]);
			mysql_query(dbCon, query);
		}
	}

	/*new housekey = PlayerData[playerid][pHouseKey];
	if(housekey != -1) UpdateHouseInfo(housekey);*/
	//printf("%d",strlen(query));
	return 1;
}
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#4

Code:
`BankAccount` = '%d, `Cash` = '%d', `Savings` = '%d'
You don't close the apostrophe.

On another note, you save everything at once — this is wrong. Do birthday or admin change every single time a player disconnects? No, so update them only when they change and remove them from the query. This rule applies for all of them. Update only what changes values.
Reply
#5

Quote:
Originally Posted by Calisthenics
View Post
Code:
`BankAccount` = '%d, `Cash` = '%d', `Savings` = '%d'
You don't close the apostrophe.

On another note, you save everything at once — this is wrong. Do birthday or admin change every single time a player disconnects? No, so update them only when they change and remove them from the query. This rule applies for all of them. Update only what changes values.
Thank you, I'll take that into consideration.
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