Throw player in boot/trunk
#1

Hello guys so basically i am trying to making a system in which a player can grab a player and put him in car boot.

i have done almost every thing but i just need one help, when i use spectate TogglePlayerSpectating(playerid, 1);
PlayerSpectateVehicle(playerid, vehicleid, SPECTATE_MODE_NORMAL); functions it working fine but player cant see player name tag who is in Boot /trunk ...
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#2

Attach your own 3d text labels then.
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#3

Hmm i will attached the 3d text but the health and armour bar?
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#4

Quote:
Originally Posted by Usmanmemon
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Hmm i will attached the 3d text but the health and armour bar?
still use labels?
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#5

Quote:
Originally Posted by std
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still use labels?
Nope, Not labels.

He’ll have to use Textdraws if it’s really necessary but i don’t see the point of health and armour bar, You just need to know who is kidnapped or who is in the boot/trunk right?
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#6

Quote:
Originally Posted by Bingo
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Nope, Not labels.

He’ll have to use Textdraws if it’s really necessary but i don’t see the point of health and armour bar, You just need to know who is kidnapped or who is in the boot/trunk right?
Exactly but the problem is how i can show the kidnapper the health and armour bar of the kidnapped person.
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#7

Text draws or labels are your own realistic ways or you can use a chat message, send the driver regular updates on the players health or if the health amount changes send a message to the player.
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#8

Quote:
Originally Posted by ItsRobinson
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Text draws or labels are your own realistic ways or you can use a chat message, send the driver regular updates on the players health or if the health amount changes send a message to the player.
So there is no another way to get these bar without textdraw?
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#9

No you can't do that just put their HP in the 3d text label and done.
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#10

Quote:
Originally Posted by Pottus
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No you can't do that just put their HP in the 3d text label and done.
Any example please...
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