Timers.
#1

Settimer and SettimerEx, if used often will it lead somehow to a server crash? is it the same like having too much scripts on callback "onplayerupdate" ?, because i'am currently working on a auto-save system that saves your stats to mysql without losing it on a server restart or crash.
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#2

If you're worried about people losing their stats due to a crash or restart, save a player's stats when they actually change rather than making a timer to have it save every 5 minutes.
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#3

Quote:
Originally Posted by DTV
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If you're worried about people losing their stats due to a crash or restart, save a player's stats when they actually change rather than making a timer to have it save every 5 minutes.
exactly,why would you auto-save its stats every 1 minute or so.Imagine having 1000/1000 players. Just update them when stats that matter are modified(money,level etc )
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#4

If the timer is used badly, and structured so it makes the script stall, then it will cause problems.

Doesn't matter how often you fire the timer, it's about its efficiency.
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#5

Thanks, i've got a clear point now
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